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Thread: MightyMiniMod v2.0 released

  1. #1
    Quinn Inuit's Avatar Artifex
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    Default MightyMiniMod v2.0 released

    Do you hate hypaspistai? Did you ever wonder why the semnone sachaz aren't uber, or why sword cav have the same charge stat as spear cav? Me too, so I did something about it.

    That something is the MightyMiniMod v2.0 for ExRM v3.0+. This is how I play RTR-PE, and I enjoy it a great deal.

    Instructions:
    1) Download http://rapidshare.com/files/19522057/MMM_v2.0.rar
    2) Replace the export_descr_units.txt file in your ExRM directory with this one
    3) Rock on


    Changelog (credits are included in the minimod itself):

    Romans:
    Increased First Cohort Defense Skill by 2, attack by 1, cost by 100, and upkeep by 30 (idea by Pre)
    Gave Triarii shield wall
    Gave all Roman legionnaires shield wall instead of testudo (they used both, but relied more heavily on the shield wall)

    rtr german eliteswords:
    Stole Marcus Camillus's idea and increased their HP to 2
    Also increased their cost by 200 and upkeep by 100. I don't like 2hp units.
    As per Lord Cunami's suggestion, took away their javelins. The only thing a berserker will do with a javelin is beat you to death with it. Throwing is for nancy-boys who don't want to get their hands dirty.

    hoplite militia:
    Took away shield wall
    Consequently, took away their short_pike
    Reduced their cost by 50 and upkeep by 20

    aor thrace heavy cavalry:
    Inc. spear attack by 2
    5 just seemed awfully low for any spear cav, esp. heavy cav.

    Hypaspistai (all):
    Reduced to 1hp
    Doubled unit size
    Increased unit price to that of Egyptian Hypaspistai, or 1575 cost and 656 upkeep
    Try making a full army of these guys _now_, AI! Pah! I flatulate in your general direction!

    Egyptian Hypaspistai:
    Increased cost by 300 and upkeep by 100, to account for the generally more expensive nature of Egyptian units relative to the other Successor States

    greek hoplite elite:
    Reduced to 1hp
    Doubled unit size
    increased cost by 200 and upkeep by 100

    illyrian hoplite heavy:
    Reduced to 1hp
    Doubled unit size
    inc. cost by 200 and upkeep by 50

    athenian hoplite:
    Inc. unit size to 60
    Increased cost by ~33%. Limited AoR should keep them from overrunning everyone.
    Dec. armour factor by 1, inc. recr. time by 1

    east heavy infantry:
    left as is, to make the Armenians more unique

    east cappodocian inf:
    Inc. unit size to 60
    Increased cost by ~25%. Time requirement will make up if they're too cheap.

    poeni infantry:
    Inc. unit size to 60
    Inc. upkeep by 200, but left cost at 519. I'm curious to see if this will cause the computer (and humans) to use them only in emergencies when a rapid levy of troops is needed, as their descriptions says they should be used.

    carthaginian sacred band infantry:
    Reduced to 1hp
    Doubled unit size
    Increased cost by 100

    All 80-man agema-type units:
    Inc. unit size to 60
    Inc. cost and upkeep by 50%

    Chrysaspides:
    Increased cost by 200 and upkeep by 70

    Epirote Pikemen:
    Gave them identical stats to the Macedonian pez., since identical cost

    Naked fanatics:
    Defense skill decreased by 2 (they're naked fanatics, what do you want?)

    macedonian prodromoi:
    Cut attack bonus by 2
    Increased charge bonus by 5

    _Sarissa Section_

    macedonian prodromoi:
    Cut attack bonus by 2
    Increased charge bonus by 5

    _/End Sarissa Section_

    _Sword Cav Section_

    east heavy cavalry:
    Decreased charge bonus by 13
    Increased attack bonus by 3

    aor galatia cavalry:
    Decreased charge bonus by 13
    Increased attack bonus by 3

    galatia cavalry:
    Decreased charge bonus by 13
    Increased attack bonus by 3

    aor spain cavalry:
    Decreased charge bonus by 8
    Increased attack bonus by 1
    Swapped costs with normal Sp. Cav.

    spanish cavalry:
    Decreased charge bonus by 8
    Increased attack bonus by 2
    Swapped costs with AoR Sp. Cav.
    It seemed odd that AoR Sp. Cav. would be better _and_ cheaper than the native cav, so I reversed it.

    merc arab cavalry:
    Decreased charge bonus by 8
    Increased attack bonus by 2

    merc bedouin:
    Decreased charge bonus by 8
    Increased attack bonus by 2

    _/End Sword Cav Section_

    _Shieldless Heavy Cav. Section_

    E. Capp. Cav.
    Increased attack by 2
    They're a regional unit, so they should be made cool. Also wanted to give them some recompense for lacking a shield.

    Thessalians
    +1 attack
    Wanted to give them some recompense for lacking a shield.

    aor sarmatia heavy cavalry (and Roman version), sarmatian noble & heavy cav
    +1 attack
    They have swords and don't use a shield.

    _/Shieldless Heavy Cav. Section_
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  2. #2

    Default Re: MightyMiniMod v2.0 released

    Great! This is the one I was looking for.

    Downloading :-)

  3. #3
    Quinn Inuit's Avatar Artifex
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    Default Re: MightyMiniMod v2.0 released

    No problem! These are just my personal tweaks, but I think they make the game a little richer.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  4. #4
    Companion Cavalry's Avatar Ducenarius
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    Default Re: MightyMiniMod v2.0 released

    I personally thing instead of doubling the unit size of the Hypaspists you should

    have just increased their defense to compensate for the reduction of hp

    edit: And please cut a bit more down on the chrysaspides they are the IDEAL 1-turn overpowered phalangites!

    (also the macedonian pezhetairoi)
    Quote Originally Posted by The Devil's Sergeant View Post
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    Says the American?

  5. #5

    Icon7 Re: MightyMiniMod v2.0 released

    Quote Originally Posted by Companion Cavalry View Post
    I personally thing instead of doubling the unit size of the Hypaspists you should

    have just increased their defense to compensate for the reduction of hp

    edit: And please cut a bit more down on the chrysaspides they are the IDEAL 1-turn overpowered phalangites!

    (also the macedonian pezhetairoi)
    I Agree with you Companion Cavalry

  6. #6
    Quinn Inuit's Avatar Artifex
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    Default Re: MightyMiniMod v2.0 released

    I've come around to that position, too. I'm going to be doing that in the next release, whenever that is. It's on my near-term to-do list, after we finish moving.

    I'm actually going to be redoing the phalangites entirely based on some research by another forum member. You should see much more realistic and balanced computer armies in this version.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  7. #7
    Companion Cavalry's Avatar Ducenarius
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    Default Re: MightyMiniMod v2.0 released

    And about the hypaspists, it's realistically balanced if you increase their

    defense and lower their hp.

    They were the elite of the phalanxes at the Hellenistic period

    and had better armour than the Roman wood + chainmail combo

    and a sword that was equal in quality, if not better
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

  8. #8

    Icon11 Re: MightyMiniMod v2.0 released

    Thts a good idea....better shields than Romans ????

  9. #9

    Default Re: MightyMiniMod v2.0 released

    Could you please post a working download link for this mod, I must have it.

  10. #10
    Eat Meat Whale Meat
    Technical Staff Citizen took an arrow to the knee spy of the council

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    Default Re: MightyMiniMod v2.0 released

    It's been folded into Extended Realism, now by the same author as MightyMiniMod, and currently in version 4.x.

    Extended realism

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