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Thread: Question about skins...

  1. #1
    Lord Condormanius's Avatar Artifex
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    Default Question about skins...

    Does anyone know how the game assigns the skins from each texture file?

    What I mean is...

    In each texture file, there are two rows of armor, one on the top and one on the bottom. How does the game know which ones to use for which units?

    LC
    "There is a difference between what is wrong and what is evil. Evil is committed when clarity is taken away from what is clearly wrong, allowing wrong to be seen as less wrong, excusable, right, or an obligatory commandment of the Lord God Almighty.

    Evil is bad sold as good, wrong sold as right, injustice sold as justice. Like the coat of a virus, a thin veil of right can disguise enormous wrong and confer an ability to infect others."
    -John G. Hartung

  2. #2
    Juggernawt's Avatar Semisalis
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    Default Re: Question about skins...

    I'd like to know this as well =)

  3. #3
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: Question about skins...

    i believe it's assign in the mesh file

  4. #4

    Default Re: Question about skins...

    Unless I'm mistaken it is assigned in the UVW map in the model file. Can someone enlighten us?

  5. #5
    Lord Condormanius's Avatar Artifex
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    Default Re: Question about skins...

    Quote Originally Posted by Serious samurai View Post
    Unless I'm mistaken it is assigned in the UVW map in the model file. Can someone enlighten us?
    Damn...I sure wish I knew what that means.:hmmm:
    "There is a difference between what is wrong and what is evil. Evil is committed when clarity is taken away from what is clearly wrong, allowing wrong to be seen as less wrong, excusable, right, or an obligatory commandment of the Lord God Almighty.

    Evil is bad sold as good, wrong sold as right, injustice sold as justice. Like the coat of a virus, a thin veil of right can disguise enormous wrong and confer an ability to infect others."
    -John G. Hartung

  6. #6

    Default Re: Question about skins...

    Hi All

    Yes the variations are all stored in the mesh file. If you see three body variations in game it means that there are three different bodies in the mesh file, each pointing to different parts of the texture.

    Cheers

    GrumpyOldMan

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