Does anyone know how the game assigns the skins from each texture file?
What I mean is...
In each texture file, there are two rows of armor, one on the top and one on the bottom. How does the game know which ones to use for which units?
LC
Does anyone know how the game assigns the skins from each texture file?
What I mean is...
In each texture file, there are two rows of armor, one on the top and one on the bottom. How does the game know which ones to use for which units?
LC
"There is a difference between what is wrong and what is evil. Evil is committed when clarity is taken away from what is clearly wrong, allowing wrong to be seen as less wrong, excusable, right, or an obligatory commandment of the Lord God Almighty.
Evil is bad sold as good, wrong sold as right, injustice sold as justice. Like the coat of a virus, a thin veil of right can disguise enormous wrong and confer an ability to infect others."
-John G. Hartung
i believe it's assign in the mesh file
From the holy bloodline of GodEmperor Nicholas | The last son of Publius
D|need | uanime5 | xeryx | Naimad | Lord_Calidor | Yelü Dashi | Tyre | Augustus Lucifer | gogo t
Tominokar | morfeasnikos | alien_t | dome | Octavius
Unless I'm mistaken it is assigned in the UVW map in the model file. Can someone enlighten us?
"There is a difference between what is wrong and what is evil. Evil is committed when clarity is taken away from what is clearly wrong, allowing wrong to be seen as less wrong, excusable, right, or an obligatory commandment of the Lord God Almighty.
Evil is bad sold as good, wrong sold as right, injustice sold as justice. Like the coat of a virus, a thin veil of right can disguise enormous wrong and confer an ability to infect others."
-John G. Hartung
Hi All
Yes the variations are all stored in the mesh file. If you see three body variations in game it means that there are three different bodies in the mesh file, each pointing to different parts of the texture.
Cheers
GrumpyOldMan