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Thread: DLV Fan Contributions and Suggestions thread

  1. #101
    Aloicias's Avatar Senator
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    Default Re: DLV Fan Contributions and Suggestions thread

    Im a big fan been playing the mode for a while. I have a possible suggestions for the future.

    What do you think about generals that are granted title for a region dont get penalized for moving around in that region.

    Cant wait for new factions. Great work.

  2. #102

    Default Re: DLV Fan Contributions and Suggestions thread

    Heres another one for the think-tank.

    Instead of regions having a "mercenary pool" where the mercenaries are kind of hanging around to you need them, thus paying for them. I think that the mercenaries and rebels should go hand in hand. Would a mercenary army just sit around, unpaid? No, they would either get paid or pillage for it, either way they got to eat.
    Consider this. Do away with the mercenary pool all together. Then, as a begining of the turn pop-up, be given a message, such as, "Scouts report that there is a non-aligned army at "this regions" border. Should we approach them for hire, mei Lord?" You can either hire them right then and there, as a whole, not just the units that you want. Or take the chance that this same army will show up a few turns later as a blood-thirsty rebel army!
    I suggest this because some people say that the merc-pool is to much of an advantage for the player, and some people say that the near-constant apperance of rebels becomes to much of a nuciance. Also, it adds more flavor...

    Just another thought, twist it around and squeeze it out; tell me what you think?

  3. #103

    Default Re: DLV Fan Contributions and Suggestions thread

    rebels are a problem- i for one got rid of them by setting the spawn rate to 1000 or 10000 or so.
    it is not fun anymore. and i can deal with them, the ai has larger problems than i have. and playing a faction with vast lands is no fun with sixtythousandandthree rebel full stacks spawning every turn in every region twice.

    and- to be honest: rebels are no problem. within the first fifty turns they are hard to deal with- i grant you that. but when your economy is consolidated and you can build decent units, they aren't even worth the thought. send army, right-click, auto-resolve, done. but when i look at france for instance, sending full-stack after full-stack agains a smaller rebel force, constantly losing units, generals and most of all: offensive capabilities, i think it harms the ai much more than me.
    what is worse: the devastation caused by rebel armies kills the ai.

    another thing:
    i like the crowning and authority stuff, but the ai can't handle it! within my turkish campaign two large empires simply collapsed for no apparent reason!
    hre and france were grand, really, really powerful, and within ten turns all of their territory was conquered by milan, vanice and the poles after the cities went rebel. so- why is that? the reasons i can imagine are
    a) offends the nobility
    b) low authority
    c) no money.
    i checked, and both had over 50000 florins in their coffers.
    can "factionIsLocal" be used? i would be happy if the new dlv edition made life even harder for the player and helps the ai a lot!
    btw, couldn't the ai trigger for the crown be set to 100%? i think it is enough when you can gain the crown of a faction the is wiped off the map.

  4. #104

    Default Re: DLV Fan Contributions and Suggestions thread

    Can we please implement darth's formation mod, I just can't live with the vanilla formations.

    The quickest route may not always be the most fun.
    http://www.twcenter.net/forums/forumdisplay.php?f=315

  5. #105

    Default Re: DLV Fan Contributions and Suggestions thread

    Updated the first post

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  6. #106

    Default Re: DLV Fan Contributions and Suggestions thread

    Ive got a prince on my campaign, Prince Charles of the Danes, He is very pious, very gay, and now despises the Papal Sates!

    It made me think, how about a protestant reform possibility in this mod? I know elizabeth of the English was "historicly" responsible for this, but why not make it a possibility for pious-excommunicated factions like mine-own? sort of like the civil war scheme in the game, maybe a protestant reform could be added... Just another idea for the masses, from the mouth of a Baptist.

    EDIT: Hallelujah!
    Last edited by verity_blues; April 26, 2007 at 11:01 PM. Reason: holy spirit

  7. #107

    Default Re: DLV Fan Contributions and Suggestions thread

    Call me a bonehead, but I only just noticed that DLV starts the game in 1180 AD instead of 1080 AD. I also noticed the factions are not updated to reflect this, and that is a real shame because 1180 AD is an important year in the Middle Ages AND a lot of the leading figures of this period are well known and very interesting. Sooo....here's a plea to repman and the boyz to update the Factions Leaders and their families. Since I know this involves a fair amount of text editing, I'm coating my plea with some sugar in the form of the a researched list of the relevant persona's, as accurate as I could find info for, with some observations about each faction:

    ENGLAND
    Faction Leader: Henry II
    FL's wife: Eleanor of Aquitaine
    Faction Heir: Prince Richard "The Lion Hearted"
    Family Member: Prince Geoffrey
    Princess: Princess Mathilda
    Up and Coming Family Members; Prince John {i.e. Robin Hood's nemesis}
    Notes: The first Angevin, or Plantagenet, king. Was also Count of
    Anjou {i.e. the Angevin name} and marriage to Eleanor brought the Duchy
    of Aquitaine into the English demesnes.
    His struggles with Phillip II Augusts for the Angevin demesnes was
    one of the great grudge matches of the Middle Ages
    The senior son was actually Henry the Young but that would cause issues
    in descr-strat.txt and Richard and John are by far the better known
    so again we fudge a little.

    FRANCE
    Faction Leader: Phillip II Augustus
    FL's wife: Isabelle of Hainaut
    Faction Heir: Prince Louis
    Family Member: Prince Phillipe
    Princess: Princess Marie
    Up and Coming Family Members: none
    Notes: Philip co-ruled with his father in 1179 and alone starting in 1180.
    His struggles with Henry II of England was one of the great grudge matches
    of the Middle Ages.
    His first child wasn't actually born until 1187, so we have to fudge.
    Same with spelling for younger son, so descr-strat wouldn't flake out.

    HOLY ROMAN EMPIRE
    Faction Leader: Frederick I Barbarossa
    FL's wife: Beatrice
    Faction Heir: Henry
    Family Member: Conrad
    Family Member: Phillip
    Princess: Princess Sophie
    Up and Coming Family Members: Prince Otto, Prince Conrad
    Notes: This guy is the King Arthur of German legend, rumored
    to carry the Spear of Destiny and to be sleeping under the
    Mountain awaiting Germany's need. He was a major mover
    and shaker behind the Third Crusade. He died during the "Great
    Crusade" with Richard the Lion Hearted and Phillip II Augustus

    SPAIN
    Faction Leader: Alfonso VIII
    FL's wife: Eleanor
    Faction Heir: Henry
    Family Member: Ferdinand
    Princess: Princess Berengaria, Princess Urraca
    Up and Coming Family Members: Princess Blanch
    Notes: The leader of the Reconquista who broke the Almohad
    Caliph at Las Navas de Tolosa in 1212. His wife was the
    daughter of Henry II and Eleanor of Aquitaine.


    VENICE
    Faction Leader: Orio Mastropiero
    FL's wife: ?
    Faction Heir: Enrico Dandolo
    Family Member: ?
    Princess: ?
    Up and Coming Family Members: ?
    Notes: Venice was an important player in the Mediterranean
    region, but no single family / ruler really dominated
    in this period as the Doge was an elected position.

    SICILY
    Faction Leader: William II
    FL's wife: Joan
    Faction Heir: None
    Family Member: None
    Princess: None
    Up and Coming Family Members: Bohemund
    Notes: His bride was Joan, the daugher of Henry II and
    Eleanor of Aquitaine. Historically their son dies in infancy
    in 1181 and they have no other children, so his crown
    is seized by force by one of his illegitimate cousins.

    MILAN
    Faction Leader: ?
    FL's wife: ?
    Faction Heir: ?
    Family Member: ?
    Princess: ?
    Up and Coming Family Members: ?
    Notes: Milan was actually a "democratic"
    municipality during this period. The Milan
    ducal faction is completely fictional. However,
    the LOMBARD LEAGUE of which Milan was a
    dominant member was not fictional and at the
    Battle of Legnano in 1176 it stopped
    Frederick Barbarossa from conquering Italy
    for the Holy Roman Empire. The Lombard League
    included Genoa and Bologna.

    SCOTLAND
    Faction Leader: William I "The Lion"
    FL's wife: Ermengarde de Beaumont
    Faction Heir: Alexander
    Family Member: None
    Princess: Princess Margaret
    Up and Coming Family Members: Princess Isabella, Princess Marjorie
    Notes: Spent much of his reign trying to regain Northumbria {York}
    from Henry II's England. His wife's dowry was Edinburgh Castle.

    BYZANTIUM
    Faction Leader: Manuel I Comnene
    FL's wife: Maria of Antioch
    Faction Heir: None
    Family Member: None
    Princess: Princess Maria, Princess Anna
    Up and Coming Family Members: Alexios
    Notes: An energetic Emperor involved in war and
    politics with almost all the factions in the game.
    Dies in 1180, the Empire falls apart almost
    immediatly thereafter as his heir, a minor, is
    overthrown and chaos ensues.

    RUSSIA
    Faction Leader: Sviatoslav III Vsevolodovich
    FL's wife: Mariya Vasilkovna of Polotsk
    Faction Heir: Vsevolod
    Family Member: None
    Princess: Princess Eudoxia
    Up and Coming Family Members: None
    Notes: During this period "Russia" actually consisted
    of the Grand Principality of Kiev, of which Novogorod
    was a part.

    MOORS
    Faction Leader: Abu Yusuf Ya'qub
    FL's wife: ?
    Faction Heir: Yaqub
    Family Member: ?
    Princess: ?
    Up and Coming Family Members: ?
    Notes: Not a reign of note, but his Faction Heir will
    be a grand opponent for the Reconquista.

    TURKS
    Faction Leader: Kilij Arslan II
    FL's wife: ?
    Faction Heir: Kay Khusrau
    Family Member: ?
    Princess: ?
    Up and Coming Family Members: ?
    Notes: Fought Byzantine Emperor Manuel I numerous times,
    allied with both Nur ad-Din and his son Saladin, destroyed
    the German army in the 3rd Crusade after the death of
    Frederick Barbarossa

    EGYPT
    Faction Leader: Saladin
    FL's wife: Shajarat al-Durr
    Faction Heir: Al-Aziz
    Family Member: Al-Zahir
    Princess: ?
    Up and Coming Family Members: ?
    Notes: Deposed the Fatimid caliphs and founded
    the Ayyubid dynasty. Captured Jerusalem for
    the Muslims, and his conflict with Richard the
    Lion Hearted was the defining moment of the
    "Middle Ages"

    DENMARK
    Faction Leader: Valdemar I "The Great"
    FL's wife: Sofia of Minsk
    Faction Heir: Canute
    Family Member: Valdemar
    Princess: Princess Sophie
    Up and Coming Family Members: Princess Margaret, Princess Rikissa
    Notes: Tumultous reign torn by civil war.
    Have to work up different spelling for his second son to avoid
    descr-strat issues with same names.

    PORTUGAL
    Faction Leader: Alfonso I "The Conqueror"
    FL's wife: Maud of Savoy
    Faction Heir: Sancho
    Family Member: None
    Princess: Princess Mafalda, Princess Urraca
    Up and Coming Family Members: None
    Notes: Broke Portugal away from Castille / Leon and
    was the first acknowledged King of Portugal by
    Pope Alexander III in 1179.

    POLAND
    Faction Leader; Casmir II "The Just"
    FL's wife: Helene of Moravia
    Faction Heir: Leszek
    Family Member: Conrad
    Princess: ?
    Up and Coming Family Members: ?
    Notes: Duke of Cracow, never crowned king, but
    at the Congress of Leczyca in 1180 the polish
    nobility and clergy grant his descendents the
    hereditary right to the Crown of Poland.

    HUNGARY
    Faction Leader: Béla III
    FL's wife: Agnes of Antioch
    Faction Heir: Emeric
    Family Member: Andrew
    Princess: Princess Margaret
    Up and Coming Family Members: Princess Konstancia
    Notes: A strong ruler who moved to expand Hungary's
    demesnes almost as soon as the Byzantine Emperor dies
    in 1180. Physically a very large man.

    PAPAL STATES
    Faction Leader: Alexander III
    Notes: Alexander III dies in 1181 {set age to 60}, which
    should make the game start rather interesting in terms of
    the curial succession. Was a strong opponent of Frederick
    Barbarossa, who opposed his accession to the Papacy by
    having his own pope {Victor IV} nominated. This ended
    after the Lombard League defeated the Emperor at the
    Battle of Legnano. Also put Henry II in his place
    vis a'vis the Becket affair, crowned Alfonso I
    as the first King of Portugal, and put Scotland and
    its king under interdict in 1181.

    MONGOLS
    Faction Leader: Genghis Khan
    FL's wife: Börte Ujin
    Faction Heir: ögedei
    Family Member: Jochi
    Princess: Khojen Beki
    Up and Coming Family Members: Chagatai, Tului
    Notes: Didn't really come on the scene for another
    40 years. Was the first to really unite the various
    clans into the Mongol identity, and was the first
    titled as Khagan.

  8. #108
    Hunter Makoy's Avatar We got 2 words for ya..
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    Default Re: DLV Fan Contributions and Suggestions thread

    i would have liked to see protestants in the game also, but the reform didn't really start until around the 1496 or so with martin luther, so it didn't really exist at all during the vast part of the game, but could have been a cool late game emergance along with the new world. i think the devs of the game ought to implement a way to have family member sshare names, obviously there were numourous family member with the same name during these times, and it would help bring in that possiblity of adding to the dynasty with ur faction leader being john doe VII

  9. #109

    Default Re: DLV Fan Contributions and Suggestions thread

    @hunter_makoy
    I agree. Its not right that the game cannot count the times one family uses a name and justify this with a roman numeral.

    @wanderingwayne
    Before you mentioned it, I didn't care that we are just using the 1080 kings. But, these ARE some heavy hitters, for the first generation and the second. Also, Ive always wanted a starting Pope that was on a deathbed within the first 5 years or so...

  10. #110

    Default Re: DLV Fan Contributions and Suggestions thread

    I know this probably hasn't been figured out yet but has anyone figured a way of getting rid of army banners and flags?

  11. #111
    Lord Finga's Avatar Decanus
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    Default Re: DLV Fan Contributions and Suggestions thread

    you can find the following in the config-file:

    show_banners = 1

    change this to:

    show_banners = 0

    then the banners should disappear on the battle-map. (btw, wrong thread i think...)

    INVENTOR OF THE SettlementOccupiedScript v08 #4(SOS) for dlv 3.0
    INVENTOR OF THE ChangeCapital v2.04 for dlv 5.2

  12. #112
    hellbard's Avatar Civis
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    Default Re: DLV Fan Contributions and Suggestions thread

    is there a way for princesses and diplomats to hire mercenaries.. but only in it's own faction lands..

    and maybe a trait for generals and family members, something like " epic hero" that appears after few heroic victories.. " he has proven him self as a general, leader and a human.. he inspires many.. warriors want to follow him to glory and history.. etc." recruitment cost and upkeep -50%..??
    what u say..?

    and maybe the opposite of that one.. after a character has lost few battles with devastating defeat,.. recruitment and upkeep goes up.. because of that man's reputation..?

  13. #113

    Default Re: DLV Fan Contributions and Suggestions thread

    @hellbard

    Excellent idea on the heroic victories and devestating defeats... though I doubt that a human-player is going to have to many of the later, just the AI... which would create another balancing issue, in and of itself.

  14. #114

    Default Re: DLV Fan Contributions and Suggestions thread

    How about this one concerning your AI controlled (reinforcements) armies. Simple commands for their entire forces, such as:

    1. Advance
    2. Hold your ground
    3. Attack
    3a. Attack with Cav
    3b. Attack with infantry
    3c. Attack with missle units
    4. Change to "this" formation
    5. Withdraw

    We all know that our reinforcements tend to be more like pedestrian onlookers sometimes.

  15. #115
    hellbard's Avatar Civis
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    Default Re: DLV Fan Contributions and Suggestions thread

    i haven't noticed it in mtw2 but in rome u could get a trait when u massacred great number of prisoners and city populations.. something with mental health.. like mad or seriously deranged.. public order -5 and dread +3..

    and his children would get "molested as a child" trait that would give them piety + or - 5.. or something like that.. they could be a really rotten part of the family tree..

  16. #116
    hellbard's Avatar Civis
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    Default Re: DLV Fan Contributions and Suggestions thread

    hehe and maybe "fears the dark" trait.. which would effect his skills in night fight..

  17. #117

    Default Re: DLV Fan Contributions and Suggestions thread

    Just dropping in to say that I am really enjoying the mod, best yet Ive played.

  18. #118

    Default Re: DLV Fan Contributions and Suggestions thread

    @hellbard

    I hear ye. I believe CA got worried about the parents and potential for bad publicity. So, they didn't take the "evil" traits as far as they used to.
    I think that with this current Total War game, they left out all the "molester" traits. If my memory serves me correct, there were some "likes little boys" traits in games past. Though I can't recall which ones.
    But, the modders can make all the traits we'd want. I think some young-bum-licker priests are accurate, maybe not desireable though.

  19. #119

    Default Re: DLV Fan Contributions and Suggestions thread

    The garrison script just has to go for the player, the AI is having no chance against me and my undefended cities.

    The quickest route may not always be the most fun.
    http://www.twcenter.net/forums/forumdisplay.php?f=315

  20. #120

    Default Re: DLV Fan Contributions and Suggestions thread

    In DLV 3.0 there is no more garrison script for the player, it only helps the AI

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

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