Originally Posted by
Ahiga
Well one idea would be to either remove the ability to recruit lower quality units when you have a higher level city or castle (Which I disagree with), or to lower their recruitment pools and refresh rates as you go higher.
A Militia barracks could have it's spear militia be a pool of 3 with 1 turn to refresh 1 unit. An army barracks could have it be a pool of 6 with 1 turn to refresh 1 unit. A royal barracks could have it be 3-4 with 2-3 turns to refresh 1 unit.
Along with weaning the AI off of it (You can do it, some of the mods out talk about having better army compositions. Stainless steel is one I know of) we can make it so when you have better quality units, their lower quality militia counterparts are less readily available.
Mirage: You say in general so odds are you are saying what I would agree with, but I'd stress for safety's purpose that we not lump all the Muslims together. For one, Ayyubids and Abbasids shouldn't be able to recruit any turkish horse archers as part of their national-roster (Their AOR = yes), but should recruit them as mercenaries, as was the case historically (I'll dig up some quotations if necessisary).
They should also have better ability to recruit infantry more readily. But I think you already feel this way, so I am just echoing it for the sake of echoing it.
For seljuks/ghaznavids it's the reverse, and for those that feel like a bit of a mix, like transoxanians or rum turks, we'll look into it.
And of course, Jerusalem should have problems with recruiting knights, given the drought of horses for Outremer.
So Alpha or mirage, do you think we should continue discussing it or do you think a revised list of what this idea is, is in order?