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Thread: FACTION: The Mongol Empire

  1. #221

    Default Re: FACTION: The Mongol Empire

    Just letting people know, there's a massive update in my Mongols thread.

    http://www.twcenter.net/forums/showp...7&postcount=51


  2. #222
    Goose's Avatar Civis
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    Default Re: FACTION: The Mongol Empire

    Mongols look great Kalos. +rep

    Sorry, off topic.
    But I love that signature Kalos
    Where did you get such an awesome looking picture of that guy from?

  3. #223

    Default Re: FACTION: The Mongol Empire

    kalos , very good works , keep going~!

  4. #224
    The Mongol's Avatar Primicerius
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    Default Re: FACTION: The Mongol Empire

    Quote Originally Posted by Kalos View Post
    Just letting people know, there's a massive update in my Mongols thread.

    http://www.twcenter.net/forums/showp...7&postcount=51
    Good stuff man, and I love the sig. That cute little Mongol is going to grow up to be a killing machine

  5. #225

    Default Re: FACTION: The Mongol Empire



  6. #226
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    Default Re: FACTION: The Mongol Empire

    Wow! Great job Kalos. Congratulations.

  7. #227
    The Mongol's Avatar Primicerius
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    Default Re: FACTION: The Mongol Empire

    They kind of remind me of the Mongols in the Middle East too, they seemed more colourful.

  8. #228
    Boztorgai_Khan's Avatar Domesticus
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    Default Re: FACTION: The Mongol Empire

    Great and Good WORK.. KALOS..



    MOD's: >>> K-MTW2 & EW MOD & BC MOD <<< BoZToRGai KHaN

    Official Web Site: http://www.djeak.com/boztorgaikhan/ (Coming Soon..!!!)

    Website: http://www.cumankipchaksgroup.com/ (Coming Soon..!!!)


  9. #229

    Default Re: FACTION: The Mongol Empire

    Kalos rocks!!!
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  10. #230
    Randarkmaan's Avatar Senator
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    Default Re: FACTION: The Mongol Empire

    Will the mongols in BC have good stats? Or simply a lot of experience? Because, I think it would be fun to see the Mongols being able to conquer without immense numbers, in reality they were quite few. You can't make the AI use good tactics, so the only solution I see is to give the Mongols good stats, I just don't think they should simply have humongous armies.

    All this assuming that you have altered their stats, which you have to in order for them to fit in with the combat system in BC.
    "Never let your sense of morals get in the way of doing what's right"
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  11. #231

    Default Re: FACTION: The Mongol Empire

    Quote Originally Posted by Randarkmaan View Post
    Will the mongols in BC have good stats? Or simply a lot of experience? Because, I think it would be fun to see the Mongols being able to conquer without immense numbers, in reality they were quite few. You can't make the AI use good tactics, so the only solution I see is to give the Mongols good stats, I just don't think they should simply have humongous armies.

    All this assuming that you have altered their stats, which you have to in order for them to fit in with the combat system in BC.
    Actually, Randarkmaan, as the Mongols advanced their armies tended to grow, as they pressed into service peoples from the lands they conquered, plus were not adverse to hiring mercenaries: Chinese and Arab artillerist, Korean soldiers, members of other Steep tribes, etc... The result would be a Horde that as it captured new territories, it would grow as their new "subjects" were "recruited" and more money was available to hire new mercenaries. A relatively small horde, with good stats would eventually grow to be a huge horde with a mix of a lot of poor to medium stats, with a few good stats (the Mongols themselves, and maybe a few elite merc units).

    However, since BC isn't currently updating them, we'll have to see how they work in Kalos' mini-mod for BC.


    BTW - Kalos, a question - Will your mini-mod make the Mongols playable?
    Former Historian & Dev Member for Broken Crescent Mod
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  12. #232
    Randarkmaan's Avatar Senator
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    Default Re: FACTION: The Mongol Empire

    However, since BC isn't currently updating them, we'll have to see how they work in Kalos' mini-mod for BC.
    Yeah, I know, but they'll have to change their stats. And I think that perhaps the Mongols should get stats bordering on "cheating" to make them able to perhaps win victories even when outnumbered. I would much prefer this to making them have insane numbers to start with.

    Also anyway... has Kalos made new general/captain skins and/or models?
    Last edited by Randarkmaan; October 10, 2007 at 01:00 PM.
    "Never let your sense of morals get in the way of doing what's right"
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  13. #233
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    Default Re: FACTION: The Mongol Empire

    I think I like that idea Randarkmaan. Perhaps we'll modify the stats and also fill up some mongol armies with our new Kypchak units too. So that the core mongol warriors are insanely poweful - yet few.. almost 'cheating' but have more killable mercs among them.

  14. #234

    Default Re: FACTION: The Mongol Empire

    Quote Originally Posted by Randarkmaan View Post
    Yeah, I know but they'll have to change their stats. And I think that perhaps the Mongols should get stats bordering on "cheating" to make them able to perhaps win victories even when outnumbered. I would much prefer this to making them have insane numbers to start with.

    Also anyway... has Kalos made new general/captain skins and/or models?
    Agreed

    As for Kalos, while I will not speak for him, I know he has released ver. 1, (See post 225 - http://www.twcenter.net/forums/showp...&postcount=225 ) so I will presume the answer is yes. But best to let him answer officially.
    Last edited by CelticPagan; October 10, 2007 at 11:57 AM.
    Former Historian & Dev Member for Broken Crescent Mod
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  15. #235

    Default Re: FACTION: The Mongol Empire

    It would require a bit more work (Another EDU entry), but I'd say the Mongols deserve the close bow. It'd level the playing field for them, I think

  16. #236

    Default Re: FACTION: The Mongol Empire

    Quote Originally Posted by CelticPagan View Post
    Agreed

    As for Kalos, while I will not speak for him, I know he has released ver. 1, (See post 225 - http://www.twcenter.net/forums/showp...&postcount=225 ) so I will presume the answer is yes. But best to let him answer officially.
    Yes, version 1 is released and includes new Mongol captain and general skins.


  17. #237
    The King Of Peasants's Avatar Senator
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    Default Re: FACTION: The Mongol Empire

    I'm new to the forums but anyways I've been watching this mod for awhile and it looks to be outstanding. Are the mongols going to emerge at the same time as vanilla, or a bit later to be more realistic, and give the users more time to set up?
    "July 14, 2008: I think this is a case where Freddie Mac and Fannie Mae are fundamentally sound. They're not in danger of going under. They're not the best investment these days from a long term standpoint going back. I think they are in good shape going forward. They're in the housing market. I do think their prospects going forward are very solid."
    -Barney Frank

  18. #238

    Default Re: FACTION: The Mongol Empire

    Welcome king of peasants!

  19. #239
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    Default Re: FACTION: The Mongol Empire

    and BC brings in another.....

  20. #240
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    Default Re: FACTION: The Mongol Empire

    Quote Originally Posted by The King Of Peasants View Post
    I'm new to the forums but anyways I've been watching this mod for awhile and it looks to be outstanding. Are the mongols going to emerge at the same time as vanilla, or a bit later to be more realistic, and give the users more time to set up?
    Hey, welcome to the forums. Thanks for the compliments.

    Vanilla's map ends at Mesopotamia and hence the Mongols emerge at a different dates from ours (they reached Iraq later). Our map borders right on Khwarezm/Steppe so we get to see the mongols from the begining of their middle eastern stampede.

    So to answer your question they Mongols emerge around 1220-ish. Since our mod starts in 1174 the players bordering that region have around 92 turns to prepare before the Mongols crash the party.

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