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Thread: FACTION: The Kypchak Confederacy

  1. #1
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    Default FACTION: The Kypchak Confederacy

    DESCRIPTION

    UNITS

    Kypchak Military

    The Kypchaks aren't too different from the countless other steppe peoples or still nomadic/semi-nomadic Turks. It's full of horse archers, horse archers, and more horse archers. However, we may have the context to make the Kypchaks into something other than just a generic steppe people, if we are willing to fib their identity a little and incorporate some Volga-Bulgarian unit types.

    Strengths
    • Horse Archers & Horse Javelineers
    • Heavy Horse Archers
    • Strong Melee Cavalry Roster
    • Aggressive Slavic Warbands
    • Very wide AOR to 'Nomadic' Units

    Weaknesses
    • Very small AOR to 'settled' units (Slavs, possibly the Nobles [if changed to Druzhina])
    • Pitiful defensive-infantry
    • Poor Siege Abilities
    • Foreign religion [Almost nobody they conquer in the civilized world will be pagan. It's a long way to conversion.]

    Code:
    Barracks
    
    • Barracks level 1 - *Not sure*
    • Barracks level 2 - Kipchak nomad spearmen
    • Barracks level 2 - Slavic Swordsmen
    • Barracks Level 3 - Slavic Spear Warband
    • Barracks level 4 - Kipchak noble viking dudes
    Archery Range
    • Range level 1 - Turkish auxillary javelinmen
    • Range level 1 - Turkish auxillary archers
    • Range level 2 - Kipchak nomad archers
    • Range level 3 - Kipchak noble archers
    Stables
    • Stables level 1 - Turkish auxillary javecav
    • Stables level 1 - Turkish auxillary archers
    • Stables level 2 - Kipchak nomad horse archers
    • Stables level 2 - Kipchak Nomad Lancers
    • Stables level 3 - Kipchak noble archers
    • Stables level 4 - Kipchak noble lancers
    • Stables level 5 - Kypchak Elite Horse Archers
    • Kypchak Elite Lancers

    UNIT IDEAS
    Spoiler Alert, click show to read: 


    Kypchak/Cuman Information

    • "The Light Horse are the bulk of the warriors, probably including some Pechenegs and Turkomen as well as Cumans."
      • My suggestion is that the Cumans form the 'spine' of their cavalry roster, Turkomans and Pechenegs being the 'ribs'. By that I mean the Lightest Horse Archer, the Medium Horse archer, and the Heaviest Horse Archer be Cuman, and then the Turkomans would be a Javelin Light cavalry,
    • "The bulk of Cuman armies would have worn a calf-length topcoat, sometimes with short sleeves, over a knee length tunic and trousers. Either boots or shoes could be worn. A wide range of materials were used, with fur, wool and sheepskin perhaps being commoner in the early part of the period, and linen and brocade replacing them as time went on. Colours varied, yellow, white, brown, blue, red, gold and grey are all recorded. Clothes could be highly patterned and embroidered. Richer or noble Cumans would naturally wear more decorative clothing"
    • "Those fighting as Cv, should probably be armoured, in a mix of Russian, Turkish, and Mongol styles. Pointed helmets with mail aventails and a metal mask moulded to look like a face are recorded as popular."
      • We can use a mixture of Russian, Turkish, and Mongolian sources. We can also re-use Russian meshes (The boyar sons for instance) or alterations of Turkish ones.
    • "The most distinctive item of Cuman clothing was a pointed cap. Unfortunately, contemporary sources show a wide range of these, possibly reflecting various ethnic sub-groups. Most have an upturned brim, often in a contrasting colour. Some versions resemble a "Robin Hood" style, others are more like old-fashioned nightcaps with upturned brims."
    • Kipchak Hat:
    • "The Cumans themselves were fair-skinned, blue-eyed and often described as handsome. They wore their hair long, and often had long moustaches, although beards were rare."
      • Ethnicity is always a touchy issue, but it's not implausible that the Cumans weren't like this, given that the Scythians and other previous steppe people were sometimes blonde and fair skinned. However the Cumans are a Turkish people, so I dunno. I'd just intermix Turkish-looking faces with fair skinned Slavic looking faces.

    Kypchak/Cuman Unit Concepts

    These are not set in stone. They are merely concept ideas.

    There are four basic meshes used. Turkish Auxilia, Kypchak Nomad, Kypchak Noble, Kypchak Khan's Guard.


    Unit Meshes

    Spoiler Alert, click show to read: 

    Turkish Auxilia
    1. Mesh: West or East Turk mesh. You can add in the Hungarian Noble hats if you'd like.
    2. Clothing: I forget what we settled on, but I think it was plain colors, not very colorful. Check with Mirage, I'm fine with anything.
    3. Headwear: I think you know what they will have. In case you need any other ideas though:
      • Option 1 - Turkish Hat
      • Option 2 - Turkish Hat
      • Option 3 - Mongolian Hat
      • Option 4 - Hungarian Pointed Cap
    4. Weapons/Shield:
      • For the Javelin guys, you told me that they could use the "round javcav shield I made for the eastern turkomans"

      • For the archer version, they can have the same thing. Or none. Whichever you prefer.
      • Both can use any sort of weapon. I might give the Javelins a mace, the archers a sword. Or both swords.
    5. Concept Art: Not really sure they need anything. These guys kind of have my hands off and I can help, but I think you and Mirage should discuss it. I'm still a little confused on them, so whatever you two like is fine by me.
    Kypchak Nomads
    1. Mesh: It's hard to say what should be a basis. It'll depend on the concept art. You told me the Hungarian Nobles would work.
    2. Clothing: Traditional 'baggy' steppe clothing, with leather on the chest and some of the body
      • Kypchak Art #1 - The leather is currently somewhat on a vanilla unit:
      • Kypchak Art #2 - The leather is very much like the Laskhar guys. You'd probably just place them on a Kypchak unit, or maybe do a slight bit of editing.
      • In general: They should have a 'steppe heaviness' with their clothing being thick, and leather being plentiful.
    3. Headwear:
      • Option 1 - Mongolian Hat (Seen above)
      • Option 2 - Hungarian Pointed Cap
      • Option 3 - Turkish Hat
      • Option 4 - A helmet. Mongolian or Turkish. I'd go with Mongolian.
    4. Weapons/Shield: No Shield. Saber and Composite Bow. We could give them a shield, but maybe the Kypchak Nomads will lack shields and make up for it with speed and archery. The art simply has them lacking it, but it's up to you. I'd be fine with slung on the back shields brought forth for melee.
    5. Concept Art:
      • Kypchak Art #1
      • Kypchak Art #2
    Kypchak Nobles
    1. Mesh: I'm not really sure what Mesh. I would suggest the Boyar Sons, so long as you can make it look like some aren't wearing 'barrel chested' lamellar, but only mail. If it's a choice of a mesh that pulls off the mail look better, or one which pulls of the lamellar/mail look better, go with the first (The pure mail)
    2. Clothing/Armor: These guys would be Medium/Medium-Heavy fellows. Lots of mail, and some lamellar. It wouldn't be the 'heavy mail and heavy lamellar' that the Khan's guard has.
    3. Headwear:
    4. Weapons/Shield:
    5. Concept art:
    Kypchak Khan's Guard

    Barracks

    Barracks level 1 - Slavic levies [Slavic Vanilla mesh]
    • Nothing Special. The Vanilla Mesh, remove the stupid 'wizard hats'. I'd suggest a round viking-esque shield, not the stupid bucklers. If you want I can ask burrek to use some of his textures in place of Vanilla. He has a good 'fur' one, as well as leather that doesn't look like the Vanilla Trenchcoats.
    Barracks level 2 - Turkish auxillary melee unit [Turkish Auxilia Mesh]
    • Armed with an axe or a mace and a shield.
    Barracks level 3 - Kipchak nomad Warriors [Kypchak Nomad Mesh]
    • Armed with a saber and a shield.
    Barracks level 4 - Kipchak noble viking dudes [Kypchak Noble mesh]
    • Armed with an Axe and shield.
    Archery Range

    Range level 1 - Turkish auxillary javelinmen [Turkish Auxilia Mesh]
    • Armed with Javelins, mace (Non AP?) and a light shield
    Range level 1 - Turkish auxillary archers [Turkish Auxilia Mesh]
    • Armed with Composite bow and a light wrist Shield. Sword and Bow.
    Range level 2 - Kipchak nomad archers [Kypchak Nomad Mesh]
    • Armed with Composite Bow and saber
    Range level 3 - Kipchak noble archers [Kypchak Noble Mesh]
    • Armed with Composite bow and shield slung on back. Armed with Axe or Mace.
    Stables

    Stables level 1 - Turkish auxillary javecav [Turkish Auxilia Mesh]
    • Armed with Javelins and light shield, mace (Non AP?)
    Stables level 1 - Turkish auxillary archers [Turkish Auxilia Mesh]
    • Armed with Bow and wrist shield along with sword
    Stables level 2 - Kipchak nomad horse archers [Kypchak Nomad Mesh]
    • Armed with shield slung on back(?), bow, and saber.
    Stables level 3 - Kipchak noble archers [Kypchak Noble Mesh]
    • Armed with Shield slung on back, bow, and axe or mace
    Stables level 4 - Kipchak noble lancers [Kypchak Noble Mesh]
    • Armed with Lance, shield, and axe or mace.
    Stables level 5 - Khans guard [Kypchak Khan's Guard Mesh]
    • Armed with spear, and bow

    SYMBOL AND BANNERS

    NAMES
    Last edited by Ahiga; June 04, 2007 at 02:54 AM.

  2. #2

    Default Re: FACTION: The Volga Bulgars

    What are we going to do for the Volga bulgars?

    Presumably their armies were a mixture of steppes horse archers/foot archers with some eastern european units mixed in? Perhaps even some viking influences.

    Do we have any one that can produce a list of units this faction needs?

    It seems like the logical next step as we probably have every mesh we need to complete this faction (presuming my second paragraph in this thread is true).

    Cheers
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  3. #3

    Default Re: FACTION: The Volga Bulgars

    I don't know much about them, but I think I remember hearing that MTR or MA said they used slavs for their melee infantry for the most part. It does seem like they should have a decent slavic presence, keeping a turkish presence too.

    I'll start looking up stuff but I can't promise anything, given how little known they are. Odds are they can be a sort of generic 'steppe' look, but whether they are caucasian or asiatic, or their general area of influence (if it was china or mongolia/central asia, or russia/eastern europe/middle east) is important.

    I'd highly suggest the Sabadar militia mesh if they take after the former, given it would be a very steppe look with bow and axe.

    One solution is to look to the Bulgars, which might be easier to get information on, and try to wrestle out information that would be valid from them for the volga-bulgars.

  4. #4
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    Default Re: FACTION: The Volga Bulgars

    The Volga Bulgars are just going to be a "filler" faction for the far north. Just someone for the the Khwarezm and Georgians to worry about on their northern frontier. They don't need to represent the exact volga bulgars. And in reality the volga bulgars probably used and controlled many steppe tribes from cumans, alans to other turks. I don't expect to spend too much heavy research on them, they will be the equivalent of the Scythians in RTW.

    As far as units are concerned I will give them basically a bunch of light cav (cumans, kazaks, turkomans), some medium cav and the ol russian woodsmen and slavic levies and such. Nothing too fancy. I don't think we'll put the effort of any serious new skins, just faction "coloring" of the above mentioned units.

  5. #5

    Default Re: FACTION: The Volga Bulgars

    Quote Originally Posted by mirage41 View Post
    The Volga Bulgars are just going to be a "filler" faction for the far north. Just someone for the the Khwarezm and Georgians to worry about on their northern frontier. They don't need to represent the exact volga bulgars. And in reality the volga bulgars probably used and controlled many steppe tribes from cumans, alans to other turks. I don't expect to spend too much heavy research on them, they will be the equivalent of the Scythians in RTW.

    As far as units are concerned I will give them basically a bunch of light cav (cumans, kazaks, turkomans), some medium cav and the ol russian woodsmen and slavic levies and such. Nothing too fancy. I don't think we'll put the effort of any serious new skins, just faction "coloring" of the above mentioned units.
    On the contrary, I'd recommend making them unique and more interesting, because it would add flavour to the the game. Something from a world different than the main part of the mod is, from my point of view, not only welcome but also funny. Imagine conquering India with unique Steppe archers!

  6. #6

    Default Re: FACTION: The Volga Bulgars

    Well, SirPaladin, if you can help us come up with some information and ideas for them, then certainly I don't see why we can't do that. But if you and others amongst us cannot find information, we would be best in putting them aside slightly until we can perhaps come back to them. I agree with you, it'd be awesome if we could do them justice, but they seem to be very difficult to find information on. It may be that only the hardcore history mods can find a way for them to come in.

    Besides the units mirage mentioned, I'd include the Sabadar Militia reskinned, along with some basic medium or heavy spearmen, perhaps using the Timurid or Mongol models.

  7. #7
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    Default Re: FACTION: The Volga Bulgars

    @SirPaladin

    Its not that I want to relegate them to obscurity, its just that its all a matter of resources and time. I would love for them to be a unique and alien faction of the north, but unless more skinners get on board to help our master skinner AlphaDelta then we simply will have to do a salvage job from other units. But if things turn out to be better for the Khwarezm, Ghazni, Delhi, Abbassids, and Seljuks (the muslim heavyweights of this mod) then we will definite put more effort into the Volga Bulgars.


    @Ahiga

    Yeah we can give em many Timurid and Mongol units too. Don't see a problem with that.

  8. #8

    Default Re: FACTION: The Volga Bulgars

    http://www.twcenter.net/forums/showp...&postcount=131

    Saw this post. Perhaps they can gain some decent trade resources or buildings to help encourage them as a trade empire and less of a military one.

  9. #9

    Default Re: FACTION: The Volga Bulgars

    I'll try to find information. I just made a suggestion, because it sounded like you'd neglect them. Sorry.
    Last edited by iudas; March 22, 2007 at 03:50 AM.

  10. #10

    Default Re: FACTION: The Volga Bulgars

    Well Paladin, I was worried that I came across offensively. I only meant that we have a lot on our plate and volga-bulgars are difficult to do. If you can help us get the information, then we have something to work with and can make good stuff. As Alpha said, good information = good units. I did not mean to sound snide or offensive. Sorry about that.

  11. #11
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    Default Re: FACTION: The Volga Bulgars

    No worries Paladin, we aren't trying intentionally neglect any faction. Its just we have to set priorities, hopefully things with the mesh editor go well and the Muslim factions unit limitations are resolves and we can perfect the more minor factions and the vanilla ones too (byz, egypt, turks, volga).

  12. #12
    NikeBG's Avatar Sampsis
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    Default Re: FACTION: The Volga Bulgars

    Well, although my knowledge about the Volga Bulgars isn't as much as about the Danubian ones, I'd like to post one picture to arouse your interest:



    In this thread you could find also other pictures of Bulgar warriors, although a few are more of an art-work and many are about the Danubian Bulgarians.

    But, indeed, the Volga Bulgarians seem to be not very well propagated and mainly the specialized historians have some good knowledge about them. Which is sad, of course...

  13. #13

    Default Re: FACTION: The Volga Bulgars

    Thanks for that Nike. Just looking over it gives some really nice concept images. I think if we look at the Bulgarians closer to europe we might get an idea of what the volga-bulgars were like. While the European Bulgarians would be influenced by the slavs...well, I can't say I doubt the volga-bulgars weren't either (They did field a lot of slavs for infantry as far as I know), but perhaps less so than the euro-bulgars, and with the added touch of steppe/mongolian influences. Given the lack of knowledge, I'd be happy with using Euro-Bulgars as an theme and add in steppe/mongol touches.

    Those Volga-Bulgar women are cute too.

  14. #14
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    Default Re: FACTION: The Kypchak Confederacy

    Just an FYI: The Volga Bulghars are no more. This faction is now "The Kychak Confederacy" also known in Europe as the "Cumans".

    Reasons
    - Geography: The Volga Bulghars aren't even in range of this map. The Kypchaks on the other hand existed right north of Georgia.

    - Relevance: The Volga Bulghars hardly made an impact on the areas of BC's map. The cumans and kypchaks did make a serious impact on places like Georgia and the Caucus and even as far as Egypt.

    - Information: The Volga Bulghars don't have much info on them and are bit too "mysterious". There is plenty known about the Kypchaks and Cumans.

    - Modability: The Kypchaks can easiliy get salvaged models from the mongola and russian HA roster. Plus I want to give them horde ability.

  15. #15
    The Mongol's Avatar Primicerius
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    Default Re: FACTION: The Kypchak Confederacy

    Good decision imo, can't wait to see them.

  16. #16

    Default Re: FACTION: The Kypchak Confederacy

    I like some of those Volga-Bulgar looks, so if we have the time and if Alpha or any other skinner has the inclination, maybe they can be worked into one or two spots for the Kypchaks.

  17. #17

    Default Re: FACTION: The Kypchak Confederacy

    I took a good look at the Russian units in the DLV by Repman (not sure if they are reskinned or from vanilla) and I think with just a little work, the cossak cavalry, woodsmen, dismounted druzhina, archer militia, and peasant archers would look good for Kypchak's. Mostly it would be reskinning their hair darker and removing/replacing their pointy hats with helms.

    They may also serve as merc units from the Alans, again with some minor skinning (as if I know how hard it is to skin )
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  18. #18

    Default Re: FACTION: The Kypchak Confederacy

    http://www.kipchak.com/interested/Cu...rymid-14th.jpg
    i found this pic on www.kipchak.com but unfortunatly everything is in kyrilic

  19. #19
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    Default Re: FACTION: The Kypchak Confederacy

    Thanks Qarama! Lots of info in that link + pics.

  20. #20

    Default Re: FACTION: The Kypchak Confederacy



    for nomadic people the falcon is still very important so i decided to make a new flag for the Kypchaks influenced by the falcon/hawk.



    and the brownish colour in the backround is the same colour from the map beneath

    http://img258.imageshack.us/my.php?i...copyuq7gz2.jpg
    Last edited by Qarama; April 18, 2007 at 05:25 PM.

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