Originally Posted by
Kataki
I really like the idea of rebellion, infact it was one of the main attracting points for me, but after seeing how it works I was a little disapointed. I understand the scripting limitations but maybe there is a work around. Why not simply kill the rebelling general when he gets the "Rebel" trait and have the game spawn new character with the same name, and stats if possible, along with an army of supporters the next turn ? Im not sure how the naming system works but they would be much more satisfying than the "LOL I CAN ONLY MOVE ONE SPACE PER TURN" until they finally rebel like 15 turns later.
Off Topic: Why is it my King goes from max authority to no authority? does it have something to do with Rebel Generals being in command at a town?