*Methods of team coordination: Different alternatives available, such as forums, email, instant messenger, voice, and the instances to utilize each one (what should be done via email, versus what should be posted on the forum, and how should team meetings be held (voice or text?). Pertinent issues include coordinating a team that is spread out geographically and linguistically.
* Recruitment: Where are the best places to find team members? How does one make a proper recruitment post? What attracts people to mods? How far in development should a mod be before seeking members?
* Handling Deadlines: How does a leader handle deadlines for work that is ultimately voluntary? How to handle chronic lateness? When should someone be removed for inattendence/negligence?
* Optimal team sizes and responsibilities: How many is too many? What about members who work for various mods? How many members is too few? Finding ways to "trim the fat." Finding ways to "bulk up" and jobs for the less skilled.
* Incentives/punishments: How to handle rewards for over-performing members, and deal with under-performers or inactive members?
* Software handling: The best way of coordinating the versions of software, art files, text files, etc. How to distribute files publically/privately, etc.
* Beta testing: Can it ever be handled totally within mod team? If not, is public or private beta testing preferable? How should any additional beta testers be recruited and managed?
* Team Mutiny: What happens when team members are angry or upset? Who should replace you as leader, or should you keep the reigns? Is there any inherent ownership entitled to the progenitor of the mod/idea?
* Handling Public Relations: Organizing previews, team interviews, different mediums/methods of getting people thinking about your modification project, etc
* Setting up team forums and/or website: Forum software options, and how to/should one recruit a super-fan as a moderator/admin, how to find webmasters, etc. What should be included on the website, what makes a good website, sample websites, and working within your limits (ie, not drawing away from mod work to work on website). The good appearance tradeoff with the amount of work involved.
* Intermod coordination: Coordinating shared projects between mods for mutual benefit (ie Mod A allows Mod B their animations, Mod B allows in return allows Mod A unit models or Mod A and B collaborate on one aspect of a project.)