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Thread: Unit edu

  1. #1

    Default Unit edu

    I couldn't find a specific thread for unit balance so i thought id start one here:

    These are only first impressions
    - axe units dont seem to have a high attack, often knights with a one handed sword have higher attack than axe weapons.

    -norman knights have a higher defence than later units with plate armour.

  2. #2
    Cymera's Avatar Roma Invictus
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    Default Re: Unit edu

    All axe weapons have AP which means they only consider half of the enemy's armor, therefore they should have a lower attack to balance things out.


    Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
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    Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo

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  3. #3
    Centenarius
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    Default Re: Unit edu

    i have question about something similliar
    how can i change unit cards? i want to change the templars and hospitallers charge back to 8. how i do that? (i dont open a new topic cuz everytime i try the page goes blank and nothings happend)

  4. #4

    Default Re: Unit edu

    Thanks for quick reply cymera but in my opinion the axe units are still underpowered. Id also prefer more devastating gunpowder.

    Kobi118:
    You have to edit the export_descr_unit file (with notepad) in your rtj/data folder. Use crl+f to find templars and edit away.

    Read the text at the top of the file first.

  5. #5
    Cymera's Avatar Roma Invictus
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    Default Re: Unit edu

    Well, I believe this mod, like many others will attempt to go for balance, and seeing as you know enough about the EDU and the EDB files you can change it all to your preference. I certainly do, I change many of the unit stats and building capabilities to my own tastes.


    Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
    Proud Patron of the Charming
    Balikedes, an Insightful and Tactful Warrior.

    Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo

    "
    The wise are instructed by reason, average minds by
    experience, the stupid by necessity and the brute by instinct
    "


    - Marcus Tullius Cicero






  6. #6
    Centenarius
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    Default Re: Unit edu

    i dont understand what exacly i need to change here to get it back to 8, can some1 tell me what i need to change?

    type Knights Templar
    dictionary Knights_Templar ; Knights Templar
    category cavalry
    class heavy
    voice_type Heavy
    banner faction main_cavalry
    banner unit templars
    soldier Knights_Templar, 32, 0, 0.5
    mount mailed horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation 2, 4.4, 3, 6, 2, square, wedge
    stat_health 1, 0
    stat_pri 12, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 0.35
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 13, 2, no, 0, 0, melee, melee_blade, piercing, sword, 30, 0.35
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 10, 10, 4, metal
    ;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 0, -2, -4, 0
    stat_mental 17, impetuous, highly_trained
    stat_charge_dist 45
    stat_fire_delay -25000
    stat_food 60, 300
    stat_cost 1, 1150, 290, 130, 100, 1150, 4, 220
    armour_ug_levels 3, 4, 5
    armour_ug_models Knights_Templar, Knights_Templar_ug1, Knights_Templar_ug1
    ownership england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary
    ;unit_info 13, 0, 16


    type Knights Hospitaller
    dictionary Knights_Hospitaller ; Knights Hospitaller
    category cavalry
    class heavy
    voice_type Heavy
    banner faction main_cavalry
    banner unit hospitaller
    soldier Knights_Hospitaller, 32, 0, 0.5
    mount barded horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
    formation 2, 4.4, 3, 6, 2, square, wedge
    stat_health 1, 0
    stat_pri 13, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 0.35
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 2, no, 0, 0, melee, melee_blade, piercing, sword, 30, 0.35
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 9, 10, 4, metal
    ;stat_armour_ex 7, 8, 9, 0, 5, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 0, -2, -4, 0
    stat_mental 17, normal, highly_trained
    stat_charge_dist 45
    stat_fire_delay -25000
    stat_food 60, 300
    stat_cost 1, 1190, 290, 130, 100, 1190, 4, 220
    armour_ug_levels 3, 4, 5, 5
    armour_ug_models Knights_Hospitaller, Knights_Hospitaller_ug1, Knights_Hospitaller_ug2, Knights_Hospitaller_ug2
    ownership england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary
    ;unit_info 13, 0, 16

  7. #7
    Rammstein's Avatar Templar Knight
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    Default Re: Unit edu

    after the 1.2 patch all units EDU will chanage anyway and besure I will make it as balanced and acurate as possible

  8. #8
    Centenarius
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    Default Re: Unit edu

    but untill then, what i need to change now to get the charge to normal?
    and something else, i noticed that there is a list of factions they can be recruited by, so if i add other faction, the other faction also will be able to recruit them?

    btw, thanks for the mod Rammstein, its really good

  9. #9
    Rammstein's Avatar Templar Knight
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    Default Re: Unit edu

    stat_pri 12, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 0.35
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 13, 2, no, 0, 0, melee, melee_blade, piercing, sword, 30, 0.35

    charge value in red should be 8 and 4 normaly

  10. #10
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    Default Re: Unit edu

    thanks!

  11. #11

    Default Re: Unit edu

    Hi, i am totaly new in these things. Can you help me, i dont know how to give new units to other factions. For examle if i want France to have man at arms which file should i edit.
    P.S. Sorry for my bad english i hope you managed to understand

  12. #12

    Default Re: Unit edu

    if your new to these things it is really complicated. There are several files giving the unit to the faction, allocating voice sets, setting up the textures, then setting them up in the campaign. Ramm could tell you but its really not simple.

  13. #13

    Default Re: Unit edu

    I like the way elite units are more powerfull - especially forlorn hope, but in a battle between forlorn hope and more pricey battlefield assasins the forlorn hope come out on top. The fh have higher stats as well - is the increased price to take account of the battle assasins special ability?

    I Still think the norman knights should have reduced defence compared to other plate armoured units- perhaps you could up their morale to keep them special.

    Off topic:
    Im a big fan of the long road mod, his method of using events - eg "mail armour invented" to determine when units become available allows you time to build armies which reflect a specific era until new developments spark an arms race to create a more high tech army.

    What do you think about using this as a method of recruitment, it would be alot of work - it seems much better than the current trend in mods of creating events that do no more than create pop ups of text every other turn and have no baring on the game.

  14. #14
    Cymera's Avatar Roma Invictus
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    Default Re: Unit edu

    Interesting, that sounds quite good, however, you are correct, not only is it a lot of work, but it is no longer original, this might mean that the team may not want to go for it if it has been done. Nevertheless, good idea to bring up


    Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
    Proud Patron of the Charming
    Balikedes, an Insightful and Tactful Warrior.

    Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo

    "
    The wise are instructed by reason, average minds by
    experience, the stupid by necessity and the brute by instinct
    "


    - Marcus Tullius Cicero






  15. #15
    Valor's Avatar Miles
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    Default Re: Unit edu

    I like this idea a lot too, we'll see in the future. Keep the faith

  16. #16

    Default Re: Unit edu

    Looking at the dismounted mailed knights and sergeant swordsmen, i like the fact that you've made the knights more powerful than sergeants but the mailed knights have a higher defence than the swordsmen, who have shields- i think they both have mail armour so where are they getting this extra defence.

    Perhaps something to address once the sheild bug is fixed.

    p.s i cant stand the new dismouted gothic knight textures.

  17. #17
    Cymera's Avatar Roma Invictus
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    Default Re: Unit edu

    Quote Originally Posted by onefistedboxer View Post
    p.s i cant stand the new dismouted gothic knight textures.
    Maybe try and be less blunt? That was Rammstein's work, I thought he did a good job, obviously everyone has their own opinions, but try and tread a little lighter plz.


    Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
    Proud Patron of the Charming
    Balikedes, an Insightful and Tactful Warrior.

    Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo

    "
    The wise are instructed by reason, average minds by
    experience, the stupid by necessity and the brute by instinct
    "


    - Marcus Tullius Cicero






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