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Thread: Russian Textures

  1. #1
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Russian Textures

    As I am new to the Total War world and modding...hell computer gaming period...lol. But I've been working on textures for a fantasy mod and with the Russian heavy infantry and cavalry it seems they all wear the same outfit from the texture file....I've modded all three of the different armors if you will but they only wear one. Anyone knows why that is? I've modded some mercenary skins just to see if I was doing anything wrong but they wore different outfits. I'll post a screen in a bit to let ya'll see what I mean. :hmmm:

  2. #2
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: Russian Textures

    dismounted boyar sons


    dismounted dvor


    tsars guard


    just small things like covering the mouths of the boyar sons, of course you can tell this factions colors will be red and black. don't mind the shields or the gondor tree on the horses, i was testing something out earlier. you can see all the horses for this faction will be black stallions. and i just edited lil things like changing the armored boots, the tsars guard masks to better ones in my opinion . I'm gonna put up another one of the re-textures in a bit.

    But back to the original dilemma, I don't understand why it's only taking the last outfit in the retexture, any ideas?

  3. #3
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: Russian Textures

    one of the other textures...still don't know why it's only selecting from the third slot


  4. #4

    Icon3 Re: Russian Textures

    wow nice new skins !!! will you make this mod available ???

    What did you after retexturing the files, did you change any other files ??

  5. #5
    Tsar Stefan Dusan IV's Avatar Loonatic on the loose!!
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    Default Re: Russian Textures

    Units use only one body, with it only one texture. That is all to it.
    And if You want to know why is that, direct Your question in CA's way... But don't expect an answer.

  6. #6
    KnightErrant's Avatar Decanus
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    Default Re: Russian Textures

    He's saying he has one texture file with
    three different body skin sections or slots.
    There's a great example in this thread

    http://forums.totalwar.org/vb/showth...t=75726&page=2

    Look at post 40 by Vlad 1. It shows 6 body sections
    and the screenie below shows the unit with variety.

    @bdotward
    I don't know why either. Could you post a screenie
    of your actual .texture file in Photoshop. Maybe someone
    can look at it and spot something.

  7. #7
    Tsar Stefan Dusan IV's Avatar Loonatic on the loose!!
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    Default Re: Russian Textures

    I am saying: Russian units with heavy lammelar armor (boyar sons, dvor, tsars guard, bardiche axemen) are using one body that has no variations. Meaning: One body=one texture, every body model in .mesh files (on the same unit/soldier) uses different texture coordinates, and by randomisation You get variations of body textures. In this particular case there is ONLY ONE BODY!!! I retextured russian units so I know. And yes, I know there are three bodies in the .texture file, with no effect, 'cause, as I said before, there is only one body in the .mesh model....

  8. #8
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: Russian Textures

    yea, i figured they were only using one body as opposed to others using 3 - 6 other variations....don't know if they meant it to be that way or not, but i'll find a work around.

    thanks guys

  9. #9
    KnightErrant's Avatar Decanus
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    Default Re: Russian Textures

    @Tsar Stefan Dusan IV
    OK, I understand now. Thanks for the explanation.

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