as many of you have noted there is a crash in 1260... I have done a little testing on it and have found out the following:
(i'm using the patched rtj--newest beta tester version ramm)
1260, like you'd expect, works. I set start date to 1258 and went to 1272 fine. Then i did a test at 10 years per turn and went fine through the whole game (oddly ending in defeat at end of 1490 turn), however the mongols and timurids did not enter the game... So the problem must lay in:
1) event trigger error with mongol and/or timurid invasion
2) unit error
3) building error
2 and 3 can be ruled out because the advancement of technology and cities is random due to inconsistent A.I. so every game timing for such units to be made would be very different and wouldn't land on 1260 consistantly--therefor after 180 turns some unit is made?. This could be tested also by accelerating production with infinite $$-- play testing all factions and units :hmmm:
So option 1, it must be an event trigger error.
After looking at the event triggers and thinking about both my tests i see that events happen after blank years. Seeing as i passed over 1260 on my 10 years per turn game there can't be a simple message event. In addition, i got the mongol invasion warning, but no invasion for the rest of the game, about 14 turns. I don't know if the timescale did it but i do know this--i played the whole timeframe without crashing. (i even the warnings for their invasions)
SO only part of the game that didn't appear were invasions... and game didn't crash... 1+1=2? After a little research i noticed this:
1) in the campaign script there notes 3 entry provinces for both mongols and timurids: sarkel, yerevan, and baghdad. which are picked randomly
2) in the base map folder, the file descr_regions doesn't contain a log for sarkel
3) in the campaign folder, the file descr_regions_and_settlements_lookup doesn't contain either sarkel or yerevan
So my idea is that when the game communicates with itself it looks for sarkel, yerevan, and baghdad in the map files to run "roll the dice" and see invade area. However!, those some regions don't exist in the files for the campaign to use so there is an error. When the programming doesn't fit with the information for it reference there is an unexpected error that crashes the game.
Have you looked into this??