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Thread: Founding Monuments

  1. #1

    Default Founding Monuments

    How do these work? Do they just appear?
    What do you do when you capture a city and it has one with the -6 happiness and the monument cannot be destroyed? I realize I can just edit out the -6 penalty..

    JW

  2. #2
    Cymera's Avatar Roma Invictus
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    Default Re: Founding Monuments

    They are like the tomb of philip of Macedon, it will give bonuses to the home faction and penalties to a conquering faction. They are indestructible buildings from the beginning of the game.


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  3. #3
    DimeBagHo's Avatar Praeses
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    Default Re: Founding Monuments

    The founding monuments are the means by which AI factions get their economic bonuses. They are spawned by the balancing script at the start of the campaign. The severe happiness penalties represent the tendency of certain factions to rebel even after being conquered.

  4. #4
    RedFox's Avatar When it's done.™
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    Default Re: Founding Monuments

    Dime, the founding buildings are the main cause for the early Marius, because the AI has half the building time and thus will get Marius much much faster...

  5. #5
    Cymera's Avatar Roma Invictus
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    Default Re: Founding Monuments

    Let the Legions sweep through the know world!


    Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
    Proud Patron of the Charming
    Balikedes, an Insightful and Tactful Warrior.

    Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo

    "
    The wise are instructed by reason, average minds by
    experience, the stupid by necessity and the brute by instinct
    "


    - Marcus Tullius Cicero






  6. #6
    DimeBagHo's Avatar Praeses
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    Default Re: Founding Monuments

    Quote Originally Posted by RedFox View Post
    Dime, the founding buildings are the main cause for the early Marius, because the AI has half the building time and thus will get Marius much much faster...
    They are one of the causes (I think the population boosts and increased farming levels in Italy have more to do with it). But I don't think it is worth weakening the AI just to get later reforms.

  7. #7

    Default Re: Founding Monuments

    Thx for the replies..

    Does the build time bonus for units and cities apply only to the particular city that the monument is located in or is it faction wide?

    I have changed all my build times for units to 2 turns and cannot figure out how the ai is fielding a lot of full stacks in a short time.

    JW

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