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Thread: TLR v1.9 Beta 4 - Archive

  1. #1
    tornnight's Avatar Forum Bot
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    Default TLR v1.9 Beta 4 - Archive

    TLR version 1.9 Beta 4 available

    Updated Feb 21, 11:00 EST
    Download Here

    Your splash screen should look like this.


    There is no installer. Installer will be included in the final
    This is just a simple zip file with the files in it.
    Just unzip it to C:\Program Files\SEGA\Medieval II Total War
    It won't overwrite your current game.
    Execute it by running
    C:\Program Files\SEGA\Medieval II Total War\The_Long_Road_Beta.bat

    What's new in Beta 1
    - Armor based Era System
    - Era System for bigger walls
    - Era System for gunpowder
    - New Building Scheme for barracks (Option 3 from the poll)
    - Portugal Map Fixes
    - Improved Battle AI
    - Fixed Cardinals
    - Population growth lowered
    - Biggest Castle at start is a Wooden Castle (Keep style)
    - Biggest City is a regular stone wall city.

    Whats new in Beta 2
    - Fixed Building Tree
    - All new Campaign AI and Diplomacy
    - Only Militia has free upkeep
    - Crossbowmen can fire better from walls
    - Improved AI Siege Formations
    - Fixes to Cavalry getting stuck on rocks
    - Additional minor fixes.

    Whats new in Beta 3
    - Various new provinces and faction starting situations
    - More difficult independent provinces
    - Balanced Units!!!
    - Tweaked Battle and Siege AI
    - Blood, Broads, and Bastards v1.9
    - Reduced number of Inquisitors
    - Other minor fixes

    Whats new in Beta 4
    - Adjusted Moorish/Spanish/Egyptian faction starting situation
    - Balanced 2 handed axe Units
    - Balanced gunpowder Units
    - Balanced Byzantium infantry units
    - Tweaked/Balanced Pikemen
    - Some corrections to the recruitment tree.

    Whats not in yet
    - New Units
    - K&K
    - New Mercenary Units

    Remember, I can't guarantee that the saves for this will be compatible with the final. Please give me plenty of feedback on playability, enjoyability.

    Let me know if (Specifics please)
    -the difficulty is more/less difficult than 1.8.
    -the era system needs balancing
    -diplomacy needs balancing
    -recruitment needs balancing
    -build tree is broken
    -battle issues
    -unit balance issues
    Last edited by tornnight; February 26, 2007 at 10:26 PM.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  2. #2
    Elric von Rabenfels's Avatar The Devil Inside
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    Default Re: TLR v1.9 Beta 3 - Beta Download & Discussion

    Looks like I am the first poster - Great work Tornnight!
    The new AI is awesome, tweaked is nearly too weak to describe it
    Independent Cities are strong now, so the aggressive AI wonīt take them son easily anymore. Overall good work, but Iīm gonna find the bugs in here!
    - What can change the nature of a man?

  3. #3

    Default Re: TLR v1.9 Beta 3 - Beta Download & Discussion

    Downloading; may tinker around without today, but there's now way I'm gonna play through an entire campaign at 12 AM!

    Would you recomend I start a new campaign or continue what ever I already have going?

  4. #4
    tornnight's Avatar Forum Bot
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    Default Re: TLR v1.9 Beta 3 - Beta Download & Discussion

    Not compatible with Beta 2 saves. Sorry. It won't even load.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  5. #5

    Default Re: TLR v1.9 Beta 3 - Beta Download & Discussion

    Be starting it up in a few minutes. Any factions in particular you are worried about that might need special attention and to be played first?

  6. #6
    Irishmafia2020's Avatar Senator
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    Default Re: TLR v1.9 Beta 3 - Beta Download & Discussion

    Bummer on beta 2-no save... I guess ny last two hours were wasted! Oh well tomorrow's a new day, so I'll try beta 3 then..
    Oh yeah, thanks for all the hard work... This is begining to shape up as an increasingly nice mod! What provinces did you add? - Nevermind I'll play as the rebels for a turn so I can take a look the new places... Hope you get those new units in time for the next version!

  7. #7
    Condottiere SOG's Avatar Domesticus
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    Default Re: TLR v1.9 Beta 3 - Beta Download & Discussion

    Right on time, just got an unspecified error in Beta 2. I need to learn how to put an error log in so I can know what went wrong.

    how different is the EDB and EDU from Beta2?
    Last edited by Condottiere SOG; February 21, 2007 at 02:43 AM.

  8. #8
    Lopus's Avatar Biarchus
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    Default Re: TLR v1.9 Beta 3 - Beta Download & Discussion

    Aaaarrggghhh!!! I didn't notice it had the same identical name as 1.9 beta 2. I overwrote everything.

    Oh well, I can't wait to try this out. My wife is going to kill me for this.

  9. #9

    Default Re: TLR v1.9 Beta 3 - Beta Download & Discussion

    Thanks so much for this! I have literally just finished my 1.9 beta 2 campaign, can't wait to try this out. Just not sure who to play!

  10. #10
    tornnight's Avatar Forum Bot
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    Default Re: TLR v1.9 Beta 3 - Beta Download & Discussion

    Quote Originally Posted by Condottiere SOG View Post
    Right on time, just got an unspecified error in Beta 2. I need to learn how to put an error log in so I can know what went wrong.

    how different is the EDB and EDU from Beta2?
    The EDB is only slightly modified. The EDU is vastly different.

    Your log should be in the root of the /SEGA/Medieval II Total War/system.log.txt

    I'll be testing out your tweaks soon. I can use your file with my generator program and do a comparison pretty easily.
    In fact, I should release the program eventually.
    Last edited by tornnight; February 21, 2007 at 10:18 AM.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  11. #11
    tornnight's Avatar Forum Bot
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    Default Re: TLR v1.9 Beta 3 - Beta Download & Discussion

    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  12. #12
    Condottiere SOG's Avatar Domesticus
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    Default Re: ** TLR v1.9 Beta 3 - Beta Download & Discussion **

    Unspecified error year 1089. Beta 3. Can't figure it out.

  13. #13

    Default Re: ** TLR v1.9 Beta 3 - Beta Download & Discussion **

    It was a good idea to give an option to choose the length of building times. Would it be possible to include an option for building costs in the final? I found 8000 for a Drill Square somewhat excessive! One other question, by beta you mean that it is currently unstable and is best downloaded for playtesting? I like the sound of this era idea, have you any idea when the 1.9 mod will be stable enough for non playtesters like myself to play?

  14. #14
    tornnight's Avatar Forum Bot
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    Default Re: ** TLR v1.9 Beta 3 - Beta Download & Discussion **

    1.9 is already very stable. It just changes very often. You can always just grab the beta and stick with it until you finish your campaign.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  15. #15
    tornnight's Avatar Forum Bot
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    Default Re: ** TLR v1.9 Beta 3 - Beta Download & Discussion **

    Quote Originally Posted by Condottiere SOG View Post
    Unspecified error year 1089. Beta 3. Can't figure it out.
    If it was that error log you emailed me. It seems to be edits you did to the EDB.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  16. #16

    Default Re: ** TLR v1.9 Beta 3 - Beta Download & Discussion **

    Small problem with Newel, the new Novgorod castle. On the 3rd turn or so, I got a council mission to increase the troops there by at least 4 units. So far I've built 6 more on top of the 2 units I had there when the mission was offered. Went from 2 units to 8 units, still no mission completion. Something isn't triggering.

    Upped it to 10 total, still no trigger. Went back to a previous save and sent a general into Newel. Didn't build any troops there. Next turn, mission completed. Even though I went from the initial 2 units to just those plus a general.
    Last edited by AverroŽs; February 21, 2007 at 10:04 PM.

  17. #17
    Condottiere SOG's Avatar Domesticus
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    Default Re: ** TLR v1.9 Beta 3 - Beta Download & Discussion **

    did you get the same result?
    i am going to try running it with the original........

    ok not edu or edb

    gonna go through all my files.........

    my modified campaign_db xml file was the culprit
    Last edited by Condottiere SOG; February 21, 2007 at 10:15 PM.

  18. #18
    tornnight's Avatar Forum Bot
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    Default Re: ** TLR v1.9 Beta 4 - Beta Download & Discussion **

    Updated to Beta 4 with all the very useful feedback recieved today.
    Should be compatible with Beta 3 saves if you want to continue your current campaign.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  19. #19
    tornnight's Avatar Forum Bot
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    Default Re: ** TLR v1.9 Beta 3 - Beta Download & Discussion **

    Quote Originally Posted by AverroŽs View Post
    Small problem with Newel, the new Novgorod castle. On the 3rd turn or so, I got a council mission to increase the troops there by at least 4 units. So far I've built 6 more on top of the 2 units I had there when the mission was offered. Went from 2 units to 8 units, still no mission completion. Something isn't triggering.
    Hmm, thats odd. Thats a vanilla bug then. I haven't touched those missions.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  20. #20
    Lopus's Avatar Biarchus
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    Default Re: ** TLR v1.9 Beta 4 - Beta Download & Discussion **

    Coolness, and I'm in such great shape in my English campaign. Oh well, ces't la vie, gotta check this out ... hmmm ... I wonder if mon chef will get angry if I use all the computers in the office for playing?

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