TLR version 1.9 Beta 4 available
Updated Feb 21, 11:00 EST
Download Here
Your splash screen should look like this.
There is no installer. Installer will be included in the final
This is just a simple zip file with the files in it.
Just unzip it to C:\Program Files\SEGA\Medieval II Total War
It won't overwrite your current game.
Execute it by running
C:\Program Files\SEGA\Medieval II Total War\The_Long_Road_Beta.bat
What's new in Beta 1
- Armor based Era System
- Era System for bigger walls
- Era System for gunpowder
- New Building Scheme for barracks (Option 3 from the poll)
- Portugal Map Fixes
- Improved Battle AI
- Fixed Cardinals
- Population growth lowered
- Biggest Castle at start is a Wooden Castle (Keep style)
- Biggest City is a regular stone wall city.
Whats new in Beta 2
- Fixed Building Tree
- All new Campaign AI and Diplomacy
- Only Militia has free upkeep
- Crossbowmen can fire better from walls
- Improved AI Siege Formations
- Fixes to Cavalry getting stuck on rocks
- Additional minor fixes.
Whats new in Beta 3
- Various new provinces and faction starting situations
- More difficult independent provinces
- Balanced Units!!!
- Tweaked Battle and Siege AI
- Blood, Broads, and Bastards v1.9
- Reduced number of Inquisitors
- Other minor fixes
Whats new in Beta 4
- Adjusted Moorish/Spanish/Egyptian faction starting situation
- Balanced 2 handed axe Units
- Balanced gunpowder Units
- Balanced Byzantium infantry units
- Tweaked/Balanced Pikemen
- Some corrections to the recruitment tree.
Whats not in yet
- New Units
- K&K
- New Mercenary Units
Remember, I can't guarantee that the saves for this will be compatible with the final. Please give me plenty of feedback on playability, enjoyability.
Let me know if (Specifics please)
-the difficulty is more/less difficult than 1.8.
-the era system needs balancing
-diplomacy needs balancing
-recruitment needs balancing
-build tree is broken
-battle issues
-unit balance issues