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Thread: A Guide to Modding Character Names in M2:TW

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    deRougemont's Avatar Yeoman
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    Icon3 A Guide to Modding Character Names in M2:TW

    A Guide to Modding Character Names in M2:TW

    Updated on 4 May 2007

    Sections:

    A. The Files
    B. Creating a custom descr_namest.txt file quickly using Excel 2003
    C. Creating a custom names.txt file quickly using Excel 2003


    The name-modding process in M2:TW is relatively simple. The hardest part is doing the tedious dirty work of creating the necessary .txt file-fragments for the faction(s) you are concerned with. However, if you are new to name-modding in MTW2, nothing will be immediately clear when you start. This guide is designed to point out the most important details about the process.

    *Post questions and suggestions in the this thread on how I can improve this tutorial. It will be updated accordingly.


    A. The Files
    Spoiler Alert, click show to read: 
    There are four .txt files in MTW2 that control what and how the character names will appear in the game. Below I’ve listed them and their locations in the MTW2 folders. (Keep in mind that to find these files you must use the unpacker tool that came with patch 1.1. For everyone's convenience and reference I have posted the vanilla names files at the bottom of this post.)

    1.) descr_names.txt – located in MTW2/data

    2.) names.txt.strings.bin – located in MTW2/data/text

    3.) descr_names_lookup.txt – located in MTW2/data

    4.) descr_strat.txt – located in MTW2/data/world/maps/imperial_campaign

    What To Know About The Files

    1.) descr_names.txt
    – The most important of these files is the descr_names.txt. Unlike the other files, it is organized firstly by faction; then by male first names, surnames and female first names. When the program creates a name for a newly created character in the game, it searches this file first. Therefore, no matter what names you have listed in any of the other three files, if that name is not listed in the descr_names.txt, you will never see it appear in the game (but the game will still function).

    2.) names.txt.strings.bin
    – After choosing a name in the descr_names.txt file, the program comes to this file to see how the name should appear in the game. This file is auto-created by the program from the names.txt file that the user provides for it.

    If the names in descr_names.txt are not listed in the names.txt.strings.bin file, the character who is supposed to receive that name will instead receive no name at all. If a starting character's name is not found in the names.txt.strings.bin, the game will usually crash when you try to start a new campaign. Inside the .txt form of this file you will see names listed:

    {Henry}Henry
    {Agatha}Agatha
    {von_Sachsen}von Sachsen

    It's important to know that in names.txt you can alter how a name is actually displayed in the game. For example, if you have the following name:

    {Henry}Henry

    …the game will display Henry in-game. However if you change that name listing to:

    {Henry}Heinrich

    …anytime the program hits Henry in descr_names.txt, and then moves to names.txt, it will think you wish to have Heinrich rather than Henry show up in-game. Why this works is not clear to me, but it is useful in changing the names of starting characters without altering those names in the descr_strat.txt (a file that all most modders alter for other reasons; see below).

    Keep in mind however, that the above example would change the name Henry to Heinrich for every faction that uses that name since the names.txt file is not organized by factions. Thus, in this case the HRE, England and France would be affected by changes made to the line {Henry}Henry, as these three factions contain a reference to Henry in their descr_names.txt listings.

    Probably the most frustrating thing about creating new character names and editing the names.txt to include them, is the sensitivity of the file to special characters (such as the German ü, ö, ä, ß, etc). The file sometimes accepts special characters without any error issues and sometimes it doesn't; so my policy has always been to avoid using special characters between the {}s in the names.txt (and hence in the descr_namest.txt and descr_strat.txt as well). To avoid these issues, make sure to do the following to the names inside the {}s in the names.txt file:

    1.) For double names such as "von Sachsen", substitute an underscore between the two words, so that the entry appears: {von_Sachsen}von Sachsen

    2.) For names that contain apostrophes such as "d'Altavilla", substitute an underscore for the apostrophe, so that the entry reads: {d_Altavilla}d'Altavilla

    3.) For name using special characters, such as "Inês", substitute the special character with the next closest standard character, so that the entry reads: {Ines}Inês.

    Finally, when you add your modified names.txt file to the MTW2/data/text folder and start the game, the program will convert your names.txt into a names.txt.strings.bin file and place it in the same folder. If you make any further changes to the names.txt, you won't need to delete the .bin, because the game recreates the .bin automatically each time you start the game.

    3.) descr_names_lookup.txt
    – This file is similar to names.txt in that it is one list with every name in the game organized alphabetically; one per line. What it's purpose is or should have been is unknown. I do know that, as far as I can tell, it is not used by the program. Don't bother modding this file as it's unnecessary; the game functions fine without it (thanks to SicilianVespers for pointing this out to me).

    4.) descr_strat.txt
    – This file contains a load of data that effects what you find on the map when you start a new campaign; including character names. Since every faction begins a campaign with a family and a few characters already on the map, a section of the descr_strat.txt is dedicated to giving them all names. The problem with this is that when you change the names in the other three .txt files, you may have deleted some starting character names. So before ever starting a new campaign with your new names lists, you need to make sure that all the names in the descr_strat.txt are also in the names.txt and descr_names.txt. If you don’t, you will get kicked back the main menu when you start a new campaign. Also, when modding names in this file, be careful as the the family tree portion of the descr_strat.txt is space sensitive. Read through this thread for more information on that.

    File Proofing

    It's important that the names in each of these four files match up with each other. The easiest way to do this is to use tornnight's "Names Verifier" tool. It will hunt down most of the problems you may have with your custom names files; though it should be noted that it is possible to still have errors despite fixing all the problems detected by the tool.

    B. Creating a custom descr_names.txt file quickly using Excel 2003
    Spoiler Alert, click show to read: 


    Usually you begin making names lists by creating a rough draft of names in notepad. The only organization necessary is to keep the names in their respective categories so:

    males names

    surnames (and this category should be divided into family names and bynames)

    female names

    You don't need to worry with spacing yet (except to keep a blank line between the categories of names) or even alphabetization.



    Now its time to open up Excel 2003. Since we are making the desc_names.txt first, we want to copy and paste from the notepad document Excel. Copy one category at a time. The first category will be male first names:



    Copy into Excel using the correct spacing needed for your future descr_names.txt file, where the names are tabbed inward two times. To do this, paste your male names into the third column (C). Select the first cell in column C, then right-click and select paste. Your names may not be alphabetized. Take care of this now (for organization's sake) by clicking the "sort ascending" button. Now your male names are spaced correctly and alphabetized:




    Repeat this process for the surnames, bynames and female first names with a blank cell between each group to demarcate them for later:



    After you have finished copying all your names into the third column of the Excel document, it's time to copy all your work into a notepad document. To do this, press and hold the ctrl key, then click the A, B & C column tabs. Right-click and copy these columns into a new notepad file:



    As you can see, after pasting into the notepad file your names list will be correctly tabbed two times inward automatically. This has saved you from having to do a lot of tedious tabbing by hand.



    The last step to making the descr_names.txt file is to add the identifiers that the game uses to chose the correct faction list and the correct type of name:

    ;;;SICILY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction: sicily

    characters
    [your males first names will be listed here]

    surnames
    [your surnames and bynames will be listed here]

    females
    [your female first names will be listed here]

    ;;;END SICILY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    The "faction" identifier is not tabbed. The "characters", "surnames" and "females" indentifiers are tabbed inward once. The names themselves are tabbed inward two times (which we already took care of in Excel). The parts led off with ";" are not necessary, but I do this for organizing the file for correcting or adding names later. Your functioning descr_names.txt will look thus:




    C. Creating a custom names.txt file quickly using Excel 2003
    Spoiler Alert, click show to read: 


    Using the data you've created in Excel document for the descr_names.txt, I'll move on to creating the names.txt file. This is where Excel becomes very handy. First off, let's use a formula to format the names to appear so: {Dostoevsky}Dostoevsky

    To do this, right-click on the Column C tab (which selects the entire column). This will bring up a menu where you will find the feature called "Format cells...". In the new window that appears you will see a list of formating options; click on "Custom". When you select that a list of formulas will appear to the right of the list. In the formula text box, type in: {@}@



    When you press "OK" the entire list will appear so: {Dostoevsky}Dostoevsky.



    Now the list is looking more like a proper names.txt, but we aren't done yet. Now we have to deal with names that have spaces in them, such as "de Bagnara". This game needs a space filler between the "de" and "Bagnara", which will be accomplished by placing a "_" between the two words. The result will thus look so {de_Bagnara}de Bagnara.

    If you have your list alphabetized, these names should be grouped together. This makes our job easier, as we will use a formula to put "_" in the spaces in of these types of name at once.

    The process gets a bit more complicated here. First, you need to copy your names list from Excel to notepad. Delete the names in the Excel document. Lastly, copy the list from notepad back into column A in Excel. This sounds strange, but it is necessary. The formula we used to create the bracketed names are "seen" by Excel as a formula and not as you see them on the page. However, by copying the names back out of notepad, the formula is lost and only the names remain for Excel to "see".

    Having done the above, it is time to split the cells. Highlight all the names that have a space in them. Click on the "Data" tab at the top of the screen and select "Text to columns". This will bring up a window with two bubble options. Select the "fixed width" option and click "next".



    This will bring up the next step where you can move a line to the exact spot where you want to split your cells. Amazingly enough, it is exactly where you want it in this case, so j9io0ust press "next" again. On the next window, press "Finish". You will see that you have split the cells, creating a column that, in this case, contains only the "{de" and another with the other parts of the names.





    Now it's time to add our "_" to this type of name en masse. To do this, find the groups of names that need a "_" added, and select the first cell in that group. Above, you will see the formula bar preceded by "fx" (indicated in the topmost red circle in the screenshot). In this case, "{de" will already be listed there. Just adde the underscore so that it reads "{de_". You will see the first cell reflect this change. Now go back to that cell and grab the highlighting box in the the bottom right-hand corner of that selected cell (indicated in the bottommost red circle in the screenshot) and drag it to the end of the group of names. This copies your "{de_" from the first cell to your entire list in that group.



    With this accomplished you'll need to merge your two columns for this group of names so that you have only one, finished column. To do this, click on the first empty cell to the right of you first cell in this group of names. In it, type in the formula "=CONCATENATE(xy, xy)". In my example shown in the screenshot below, the formula is =CONCATENATE(C171, D171). When you press "enter", the cell will show the new merged results.

    Now grab the highlight box again in this first cell, and drag it down the the end of this group of names. This will execute the formula for all the names you highlight.



    Now copy this group of names in column E into notepad to "lose" the underlying formula. Copy it to clipboard. Back in Excel, highlight and delete columns C, D, and E. Now copy your names in notepad into column C. Voila, your names list is almost finished.

    The rest of the work is finishing up work that must be done by hand.

    1.) In the case of my example, of all columns A and B must be deleted. Right-click on the tabs for these columns and delete. This moves your entire list flush with the left hand margin of the document.

    2.) Search through the list for names with more than one space in them. For example, "{de_la Warr}de la Warr". You will have to enter the underscore into the second space between the {}s in so that it reads "{de_la_Warr}de la Warr".

    3.) Special characters between the {}s are not always accepted by the game. If you have troubles with blank names in-game, it might be because of this. If you think a character might be unsupported, just enter the character unaccented between the {}s. For example, enter "{der_Bär}der Bär" as {der_Bar}der Bär". Better safe than sorry.

    4.) Check for any other possible errors. If you think everything is covered, copy the entire list into your primary names.txt file.


    Should you find any errors or have questions or suggestions for improving this guide, please post in this thread so that I may address them.

    Thanks, deRougemont
    Last edited by deRougemont; July 11, 2007 at 03:08 AM.

  2. #2
    Johan217's Avatar Campidoctor
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    Default Re: A Guide to Modding Character Names in MTW2

    Since this VERY useful post was made, the screenshots have been lost (the server no longer hosts them). However, my guide above includes everything that was here, so please refer to it instead. Many thanks for Johan217 for this post. The above guide wouldn't have been possible without it.

    -deRougemont


    Using a spreadsheet program for editing names.txt
    This tip should save you a lot of typework when editing names.txt. In the example I use OpenOffice Calc, but you can use any other spreadsheet program (like MS Excel).

    1) First, type (or copy) your names in the spreadsheet program.


    2) Make sure that Autocorrection is turned OFF.


    3) Select the column you want to edit by right clicking on the column name.


    4) Click on "Cell Properties"


    5) Here, you can change the notation of the cells. This means that anything that is written in the cells will be presented in a specific format. In this case, we want the names to be written so that Louis becomes {Louis}Louis. The notation code for this is \{@\}@.
    Enter \{@\}@ in the field User Specified Notation Code and click OK.


    Note: It is possible that other spreadsheet programs like Excel use a different notation code system. As I don't have Excel you'll have to consult the manual. Sorry.

    6) The result is this: all names in the column are now nicely written in the {name}name format, so you don't need to type it all manually. Note that you will still have to remove any spaces or special characters (like ' é ç etc) between the brackets and replace them with an underscore _. Then, just copy and paste the names into your names.txt file.
    Last edited by deRougemont; April 07, 2007 at 05:18 PM.
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    Lopus's Avatar Biarchus
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    Default Re: A Guide to Modding Character Names in MTW2

    deRougemont, I've a question, the names in descr_strat.txt, should it match the names within the {} or outside or the names within the {} but without the underscore?

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    deRougemont's Avatar Yeoman
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    Default Re: A Guide to Modding Character Names in MTW2

    Quote Originally Posted by Lopus View Post
    deRougemont, I've a question, the names in descr_strat.txt, should it match the names within the {} or outside or the names within the {} but without the underscore?
    Hmmm, not exactly clear what the question is, but I'll try... The names in the descr_strat.txt should match the names outside of the {}. Also, whatever is outside the {} is exactly what you will see in the game. What is inside the {} is only for the use of the program/computer.






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    Lopus's Avatar Biarchus
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    Default Re: A Guide to Modding Character Names in MTW2

    Quote Originally Posted by deRougemont View Post
    Quote Originally Posted by Lopus View Post
    deRougemont, I've a question, the names in descr_strat.txt, should it match the names within the {} or outside or the names within the {} but without the underscore?
    Hmmm, not exactly clear what the question is, but I'll try... The names in the descr_strat.txt should match the names outside of the {}. Also, whatever is outside the {} is exactly what you will see in the game. What is inside the {} is only for the use of the program/computer.
    So, in names.txt (later the names.txt.string.bin) there are two names. The names inside the {} should not have spaces and ' marks, substitute _ for these correct?
    In export_descr_names.txt it should be the names outside the {}.
    In export_descr_names.lookup.txt it should be the names inside the {}.
    In descr_strat.txt it should be the names outside the {}.

    Thanks for the help deRougemont.

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    deRougemont's Avatar Yeoman
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    Default Re: A Guide to Modding Character Names in MTW2

    Quote Originally Posted by Lopus View Post
    So, in names.txt (later the names.txt.string.bin) there are two names. The names inside the {} should not have spaces and ' marks, substitute _ for these correct?
    In export_descr_names.txt it should be the names outside the {}.
    In export_descr_names.lookup.txt it should be the names inside the {}.
    In descr_strat.txt it should be the names outside the {}.

    Thanks for the help deRougemont.
    Correct! You got it.






  7. #7
    Lopus's Avatar Biarchus
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    Default Re: A Guide to Modding Character Names in MTW2

    Hmmm ... I tried it, but ended up getting error messages.

    I edited the following name in names.txt (and erased the old names.txt.string.bin)
    {Curthose}Robert Curthose

    Then in export_descr_names.txt I added
    Robert Curthose under names for England and Normans and erased it as a surname.

    Then in export_descr_names.lookup.txt I didn't edit Curthose (as it was already) in the file.

    In the descr_strat.txt file I just used Curthose and it comes out alright, but when I use Robert Curthose in the descr_strat.txt file, I get an error message (character record cannot be found).

    This is FYI.

  8. #8
    deRougemont's Avatar Yeoman
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    Default Re: A Guide to Modding Character Names in MTW2

    Quote Originally Posted by Lopus View Post
    Hmmm ... I tried it, but ended up getting error messages.

    I edited the following name in names.txt (and erased the old names.txt.string.bin)
    {Curthose}Robert Curthose

    Then in export_descr_names.txt I added
    Robert Curthose under names for England and Normans and erased it as a surname.

    Then in export_descr_names.lookup.txt I didn't edit Curthose (as it was already) in the file.

    In the descr_strat.txt file I just used Curthose and it comes out alright, but when I use Robert Curthose in the descr_strat.txt file, I get an error message (character record cannot be found).

    This is FYI.
    Yeah, that wouldn't work. You can't put two names with a space in between outside the {}.

    You could put:

    {Curthose}Curthose
    {Curthose}Robert

    but not

    {Curthose}Robert Curthose

    The space in the name outside {} is giving you the problem, since the program sees no _ inside the {}. At least, that's how I think it works.

    Anyway, if you have "Robert Curthose" in the descr_strat.txt then all you need is:

    {Robert}Robert
    {Curthose}Curthose

    ...and make sure Robert and Curthose are listed in the other two .txt files. Then it should work.






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    Lopus's Avatar Biarchus
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    Default Re: A Guide to Modding Character Names in MTW2

    No, I meant by using:
    {Curthose}Robert Curthose
    in the names.txt file
    and just typing Curthose in the descr_strat.txt file, it works. But as I understood your description, I should have typed Robert Curthose in the descr_strat.txt file.

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    Default Re: A Guide to Modding Character Names in MTW2

    In descr_strat.txt, if using custom names, use the names inside the {}, also in the descr_names and descr_names_lookup files, use the ones inside the {}. The game only looks for those. The names outside the {} will be the ones showing up in game.

  11. #11
    chgo's Avatar Tiro
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    Default Re: A Guide to Modding Character Names in MTW2

    If I want to make a name with a ' mark in it like Mü'min how do i have to write it down
    {mü'min} mü'min is not possible because of the mark inside the brackets but is {mümin} mü'min possible or do i get the same problem like {Curthose}Robert Curthose
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  12. #12

    Default Re: A Guide to Modding Character Names in MTW2

    I don't think you can have two underscores together, which would be required for two consecutive special characters. I may be wrong though. No special characters or letters with accent/diacritical marks are allowed between the brackets, except for the _ underscore in their place.

    So, you can either go with {mu_min}mu'min or {m_min}mümin but not {m__min}mü'min because that would require two consecutive underscores inside the brackets.

    To be honest I haven't ever tried placing two consecutive underscores inside the brackets. And I may just be completely confused (entirely possible since I was up partying all night), and you can use diacritical marks inside the brackets, just not spaces or ' type symbols, in which case {mü_min}mü'min will work. I do know that you must use a _ inside the brackets for any spaces in the middle of a name or any ' symbols in the name.

  13. #13
    deRougemont's Avatar Yeoman
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    Default Re: A Guide to Modding Character Names in MTW2

    Quote Originally Posted by Averroës View Post
    I don't think you can have two underscores together, which would be required for two consecutive special characters. I may be wrong though. No special characters or letters with accent/diacritical marks are allowed between the brackets, except for the _ underscore in their place.

    So, you can either go with {mu_min}mu'min or {m_min}mümin but not {m__min}mü'min because that would require two consecutive underscores inside the brackets.

    To be honest I haven't ever tried placing two consecutive underscores inside the brackets. And I may just be completely confused (entirely possible since I was up partying all night), and you can use diacritical marks inside the brackets, just not spaces or ' type symbols, in which case {mü_min}mü'min will work. I do know that you must use a _ inside the brackets for any spaces in the middle of a name or any ' symbols in the name.
    QFT. Incidently I've never used double underscores either and have no idea if that would work. If you try it and it does work, let us know. However, it's unneccessary since, as Averroes said, you could use only one _ to represent to special characters.






  14. #14

    Default Re: A Guide to Modding Character Names in MTW2

    You said that when you run the game, it automatically converts the names.txt file into a .bin file...

    Thats where im having some trouble.

    Does the names.txt file have to have a particular extension or name or just "names", because my system will not convert the file, and I get that kick-back-to-menu error.

    Any help would be appreciated.

  15. #15
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    Default Re: A Guide to Modding Character Names in MTW2

    I had the same problem as you I think. My system created a weird file called something like "factioniconsname...." instead and left the names txt untouched. This was solved when Rouge sent me his names.bin file. I think v1 of CNP will include a bin file so this wont be an issue... see the Beta thread; http://www.twcenter.net/forums/showthread.php?t=88434

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  16. #16
    deRougemont's Avatar Yeoman
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    Default Re: A Guide to Modding Character Names in M2:TW

    Quote Originally Posted by Dreamteam847 View Post
    You said that when you run the game, it automatically converts the names.txt file into a .bin file...

    Thats where im having some trouble.

    Does the names.txt file have to have a particular extension or name or just "names", because my system will not convert the file, and I get that kick-back-to-menu error.

    Any help would be appreciated.
    First of all, make sure your names.txt file is in the "data/text" folder. The game is supposed to make the names.txt.strings.bin file when it starts up (using the info you have listed in your names.txt file). However, as Black Francis posted above, he and I found that the game doesn't always create this file correctly. Why? I don't know...

    As Francis also pointed out, our names mod will already have the .bin version of the names.txt file for you in order to avoid any potential problems like this one. It has happened to you and Francis and is therefore likely to happen to others.

    If you are creating your own names files I don't know what to tell you. I don't yet understand what prevents some computers from properly creating the .bin, sorry.

    Best of luck, Rouge
    Last edited by deRougemont; April 07, 2007 at 04:43 PM.






  17. #17
    Black Francis's Avatar -IN-NOMINE-XPI-VINCAS-
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    Default Re: A Guide to Modding Character Names in M2:TW

    How would I change the names of the starting characters? The obvious thing to do is to change the descr_strat. I did this but nothing happened. Am I a total n00b?

    IN-HOC-SIGNO-VINCES

  18. #18
    deRougemont's Avatar Yeoman
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    Default Re: A Guide to Modding Character Names in M2:TW

    Yep, it's as easy as editing the descr_strat. I'm not sure why nothing is happening though... If you are playing a mod, make sure you edit the mod's descr_strat rather than descr_strat in the vanilla folder. If you are editing the correct descr_strat, you should see the names appear in-game. Also, I don't the changes are retroactive; are you trying to edit the names for a saved-game?






  19. #19
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    Default Re: A Guide to Modding Character Names in M2:TW

    Quote Originally Posted by deRougemont View Post
    Yep, it's as easy as editing the descr_strat. I'm not sure why nothing is happening though... If you are playing a mod, make sure you edit the mod's descr_strat rather than descr_strat in the vanilla folder. If you are editing the correct descr_strat, you should see the names appear in-game. Also, I don't the changes are retroactive; are you trying to edit the names for a saved-game?
    I'm trying to mod a clean install, with just the relevant CNP files added. I'm just trying to change the basic starting Sicilian family members to Altavilla (bet you never would have guessed! ).

    IN-HOC-SIGNO-VINCES

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    Default Re: A Guide to Modding Character Names in M2:TW

    Quote Originally Posted by Black Francis View Post
    I'm trying to mod a clean install, with just the relevant CNP files added. I'm just trying to change the basic starting Sicilian family members to Altavilla (bet you never would have guessed! ).
    I figured as much. You'll be happy to know that I'm working on a custom descr_strat.txt for M2:TW v 1.2 (that cutomizes the starting character names). I'll also be making one for LTC 2.3. So I'll have downloads for both vanilla and LTC. That way all the starting characters will have correct names.






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