Try this:
Code:
type greek_phalangite_armoured
skeleton fs_slow_spearman, fs_slow_swordsman ; combat spear
indiv_range 40
texture greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
texture romans_brutii, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
model_flexi data/models_unit/unit_greek_hoplite_elite_high.cas, 15
model_flexi data/models_unit/unit_greek_hoplite_elite_med.cas, 30
model_flexi data/models_unit/unit_greek_hoplite_elite_low.cas, 40
model_flexi data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
model_sprite romans_brutii, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f