As some of you know I'm developing a government system that will make use of BI religion system.
Here is how I'm planning it:
There will be 3 main types of government: Oligarchy - Tribalism - Aristocracy/Monarchy/Equivalent (it's hard to find a fitting word to describe it).
Each faction will have access to at least 2 government types with different benefits (to be fine tuned later in development):
- Oligarchy will be the best option to keep peace in larger empires, with the best bonuses for happiness and law plus some discounts for the training of non elite infantry.
- Tribalism will give some extra happiness, bonuses to troop morale and will be required for the training of some units for barbarian factions.
- Aristocracy will give you access to a generally better variety of elites and professional units, in an historically correct fashion where possible (aka no praetorians with oligarchy for romans: if you want an imperial guard then you have to have an emperor, same for some other units and the most elite cavalry).
Each government will have 3 levels of development:
Level 1 (Homeland): Will give the best factional barracks and no access to local levies (after all the local levies are your own army!).
This government will allow to recruit the best available troops (with a few exceptions: Don't expect to recruit spartans in your other homeland for example) and will be available in some of your starting regions plus a few others depending on the faction.
You will also be able to expand your homeland territories by building a special colonization building but this will be a very long and expensive process so don't expect mass land conversion.
Level 2 (allied barbarian tribe - roman socius -hellenic colony - eastern satrapy - punic settlement): Will give level 3-4 of factional barracks and the first two levels of local ones giving you the possibility to train some local auxiliaries but some units could be limited by hidden resources as per level1.
A slightly shorter colonization process may be available to achieve this government level in those territories with level 3 government.
Level 3 (roman province - hellenic client state - punic subject - client tribe - easter lower satrapy): Level 4 local barracks and level 1-2 factional ones.
This would be the equivalent of a protectorate, where most of the original infrastructures and culture are left untouched, giving you access to the best (but not necessarily elite) local levies that the territory can offer.
Governors: Basically weaker, infantry generals that can be recruited anywhere and might be useful for empire management, but don't expect this to be all good: the more governors you have, the less family members you're going to get, if traits will allow governors will also be less loyal and less able generals.
Improved AOR: You will see more factional units available as mercenaries or as local levies if you conquer their area but don't expect them to be always as good as the originals.
Improved factions and rosters: See other thread around the XGM forum for more info.
Issues to consider:
- Governments will mean that temples will have to be replaced. There are two alternatives:
1) Creating one structure that will replace the temples with various bonuses (aka a temple of law plus some faction based extras)
2) Keeping all old temples but neutering the happiness bonuses from most of them and possibly reducing the others too (slightly easier to implement but requires new building cards and hard to balance).
- A sizable unit and unit card re-coulouring will be needed so we might need help from skinners
- Traits are kind of tricky so the first few releases might buggy and not 100% stable