@derougemont
yes we have changed the name files, but not the desr_strat.file
repman
@derougemont
yes we have changed the name files, but not the desr_strat.file
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
Hi,
I am not familiar with modding. Can someone show me a step by step procedure to increase strat map movement in the cfg file?
Thanks!
open: descr_character.txt
change: starting_action_points 140
to a higher value
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
@cordia75
this increases the distance the units can move in one turn, not faster
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
@repman, sorry for being noob, can you tell me how to unpack the data pack pls (or a link wil do), i didn't unpack because i don't want to screw up my vanilla, but with the DLV 2.1 addon (there's no doubt in DLV's réputation), it's time ^^
_____________________________________________________________________________
You don't need to unpack to play with the addon !
go to
C:\Program Files\SEGA\Medieval II Total War\tools\unpacker
and read the readme:
Example command lines:
This will extract all .txt files from the packs to the c:\packs folder
unpacker --source=..\packs\*.pack --destination=c:\packs\ --filter=*.txt
This will extract a list of all files in the packs to list.txt
unpacker --source=..\packs\*.pack --destination=list.txt --mode=1
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
hm, really difficult to understand
you said i don't need to unpack to play the addon, does that means i just have to run the install ?, then what for the other lines ?
many thanks, repman
_____________________________________________________________________________
A bit of a cheap question but...which difficulty do you recommend.
Does N/VH sound okay
Will the comp produce significantly larger and more army stacks than when campaign difficulty is on hard???
@vagabond
to play dlv run just the install.
unpacker is used to get access to the vanilla files to mod: they should be unpacke d to a safe place so no overwriting can occur
@dadiodog
I recommend SS/SS, don't know if the AI gets additionally boni on SS
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
Pardon my ignorance but I only got Easy to Very Hard difficulty settings for both difficulties and i'm using DLV 2.1 with 2.1 add on.
What is SS?
@ DadioDog:
SS means "Sehr schwer" (<- repman owns the german version of the game), so the recommend setting for users owning the english version is VH.
INVENTOR OF THE SettlementOccupiedScript v08 #4(SOS) for dlv 3.0
INVENTOR OF THE ChangeCapital v2.04 for dlv 5.2
Hi repman,
Will there be any adverse effect if I relocate the starting capital? Will this result in "offends the nobles" trait and crowning of the new king if the new capital is governed by the crown prince?
THE BEGINNING OF A NEW ERA
COURTESY OF LORD RAHL
Hello friend deRougemont,
We do modify the three listed files as follows:
names.txt
Added these to end of file:
{Edinburgh_Rebel}Sean
{London_Rebel}Wat
{Novgorod_Rebel}Ivan
{Frankfurt_Rebel}Otto
{Paris_Rebel}Jean
{Leon_Rebel}Juan
{Venice_Rebel}Carlo
{Palermo_Rebel}Roger
{Milan_Rebel}Roberto
{Constantinople_Rebel}Basil
{Cordoba_Rebel}Mohammed
{Iconium_Rebel}Asad
{Cairo_Rebel}Mostafa
{Arhus_Rebel}Eric
{Lisbon_Rebel}Juan
{Buda_Rebel}Boris
{Cracow_Rebel}Petrov
{Rome_Rebel}Leo
{Bulga_Rebel}Jagadai
{Edinburgh_Rebela}Fearghus
{London_Rebela}Jasper
{Novgorod_Rebela}Igor
{Frankfurt_Rebela}Lewis
{Paris_Rebela}Michael
{Leon_Rebela}Tommasa
{Venice_Rebela}Giovanni
{Palermo_Rebela}Henry
{Milan_Rebela}Henri
{Constantinople_Rebela}Michael
{Cordoba_Rebela}Youssef
{Iconium_Rebela}Mehmet
{Cairo_Rebela}Omar
{Arhus_Rebela}Knud
{Lisbon_Rebela}Palo
{Buda_Rebela}Igor
{Cracow_Rebela}Michael
{Rome_Rebela}Peter
{Bulga_Rebela}Abadai
descr_names.txt
Added these to faction_slave section:
Edinburgh_Rebel
London_Rebel
Novgorod_Rebel
Frankfurt_Rebel
Paris_Rebel
Leon_Rebel
Venice_Rebel
Palermo_Rebel
Milan_Rebel
Constantinople_Rebel
Cordoba_Rebel
Iconium_Rebel
Cairo_Rebel
Arhus_Rebel
Lisbon_Rebel
Buda_Rebel
Cracow_Rebel
Rome_Rebel
Bulga_Rebel
Edinburgh_Rebela
London_Rebela
Novgorod_Rebela
Frankfurt_Rebela
Paris_Rebela
Leon_Rebela
Venice_Rebela
Palermo_Rebela
Milan_Rebela
Constantinople_Rebela
Cordoba_Rebela
Iconium_Rebela
Cairo_Rebela
Arhus_Rebela
Lisbon_Rebela
Buda_Rebela
Cracow_Rebela
Rome_Rebela
Bulga_Rebela
descr_names_lookup.txt
appended same list to end of this file
This is for the Armed Insurrection script.
Likely the above is the source of the errors. We don't touch names in descr_strat.txt
Cheers! dd
Thanks dd! Now I know why the disloyal trait remains even though that character was moved to the new capital and remains for several turns.
BTW, it seems that your're the only one that bothered to answer posts at DLV threads. Would like to give another rep if able to (just given 1 recently).
DLV 2.11 is extremely tough and 'shiok' (fun), a case of enjoying and suffering at the same time.
THE BEGINNING OF A NEW ERA
COURTESY OF LORD RAHL
Hy,the latest mod is great,and i saw you changed the lesser general skin but only in the custom battle,and i was wondering if you could put the lesser general in the campaign also(in your next realease).Anyway great job to you all,the mod is now even greater with the new skins and stuff from other mods.
Question:
Do you get hapiness bonuses for your realm if your General wins a heroric victory or captures a enemy capitol?
The reason I ask is because hapiness is the key for higher tax rates, and when playing VH/VH money is always tight However, I won a heroric victory as the Byzantines in Jerusalem and suddenly found former yellow cities w/low tax rates turn green. I immediatly increased the tax rates on my new happy cities, thus increasing badly needed revenue for my realm.
So if Heroric victories can increase happiness for your realm, are there any other condition that will do the same? Such as clear victorys, capturing enemy capitol or negotiating a ceasefire with a long time enemy?
How about negetive effects to happiness, such as a clear defeat or losing a long held city?
Yes it won't hurt, but installing .net 3.0 will not help with any in game speed