As mods become more and more complicated, the pressure grows on modders to join their efforts rather than individually develop comprehensive, mutually incompatible, modifications. This pressure is likely to lead to the development of several comprehensive mods over the next half-year or so. At the time being, however, players have a bewildering array of mods at their disposal with no clear indication how to combine their favourite ones.
In UAI, for instance, v1.2 (and some earlier versions) introduced changes that do not necessarily change the AI. These are high quality changes that all strive to make the game more challenging, but they overlap with similar changes that other mods may have done in the past.
For example, Lusted's Lands to Conquer introduces changes in building times, and so does the UAI. This was not a problem in the past because we could use just a portion of the UAI and thus keep using the LtC building times. Now, however, the UAI incorporates the Real Armour mod (which I find VERY interesting), but which Lusted himself said is completely incompatible with LtC.
The result is complete confusion. At the time being, I have to use the old version of LtC, which does not have updated UAI nor the newest DarthMod changes, but has the building time adaptations that I find the most to my liking. I cannot make any changes to the LtC myself because I do not know what to change...
May I therefore kindly ask for an overview of the changes in UAI files? Which files in the data folder modify what? Are there contingencies between files?
Thank you very much for your help!