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Thread: Ultimate AI and Long Road

  1. #1

    Default Ultimate AI and Long Road

    Hey, I've recently decided to stop playing another popular mod that simply doesn't give the results that were listed (at least for me).

    I was readying through Ultimate AI and I saw that Viz suggests changing the AI labels of Russia, Byzantine, Turk, Moor, and Egypt from "default" to "orthodox" and "islam" respectively.

    Do you suggest this?

    Also, I was looking at Lands to Conquer and it seems to have similar rules. Besides the longer campaign, could you list a few major differences?

    Thanks for your time.

  2. #2

    Default Re: Ultimate AI and Long Road

    I installed The Long Road, and I can't seem to find it in the start menu.

  3. #3

    Default Re: Ultimate AI and Long Road

    Well I check it in your mod and it already has the ai label changes. Awesome.

  4. #4
    tornnight's Avatar Forum Bot
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    Default Re: Ultimate AI and Long Road

    Those labels are simply specifying which AI to use for those factions.

    Ultimate AI has a seperate AI for each religion.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

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