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Thread: mounted guner animation

  1. #1

    Default mounted guner animation

    i change the cossack from horse archers to horse gunners uses the moors' camel guns as animation. and the normal cossack musketeer as mesh. every thing works fine ext the gunner dont have a reload animation and they fire like ww2 guns. any one know where the reloading animation comes in?

  2. #2

    Default Re: mounted guner animation

    i acually get it to work. but there is a arrow firing sound in the back ground of the guns u cant heard it much but it's annoying any ideas how to get ride of it?

  3. #3
    Tsar Stefan Dusan IV's Avatar Loonatic on the loose!!
    Join Date
    Dec 2006
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    Belgrade, Serbia
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    Default Re: mounted guner animation

    Open m2tw\data\export_descr_unit.txt

    Find cossack cavalry, and change this line from:

    Code:
    stat_pri         8, 3, arrow, 120, 25, missile, missile_mechanical, piercing, none, 25, 1
    to:
    Code:
    stat_pri         16, 3, camel_gun_bullet, 180, 20, missile, missile_gunpowder, piercing, none, musket_shot_set, 25, 1
    Last edited by Tsar Stefan Dusan IV; February 08, 2007 at 08:06 AM.

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