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Thread: TLR 1.9 beta II AI allying Papal States

  1. #1

    Default TLR 1.9 beta II AI allying Papal States

    AI is allying papal states - think this is messing up how some other ai functions work when goto war/ papal states conquering territories

  2. #2
    tornnight's Avatar Forum Bot
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    Default Re: TLR 1.9 beta II AI allying Papal States

    Papal states won't attack, expand, or go to war, even if allied. Unless you attack them of course. Even then, all it will do is defend itself.

    Let me know if you see something different.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

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    Axeman's Avatar Praepositus
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    Default Re: TLR 1.9 beta II AI allying Papal States

    ive noticed this too,when I played a game as poland I sent a diplomat south to byzantium,I came upon durazzo which was under control of the papacy,also I runtinely see them expand into flornece and milaneese territory*even though it was attacked by milan I thought papacy was purely deffensive*

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    dharos's Avatar Tiro
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    Default Re: TLR 1.9 beta II AI allying Papal States

    while playing another mod i was egypt and i managed to ally myself to papal states. then it called a crusade yet broke its alliances with catholic nations and kept it with mine. couple of turns later i did a toggle_fow and it had taken genoa and milan!

  5. #5
    tornnight's Avatar Forum Bot
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    Default Re: TLR 1.9 beta II AI allying Papal States

    There is a limit to what can be done with preventing wierdness with the Papal States.

    I'll disable AI allying with the Papal States at least.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  6. #6
    Lopus's Avatar Biarchus
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    Default Re: TLR 1.9 beta II AI allying Papal States

    The Papacy can be used as a shield against other factions. As England, I gave it Antwerp, Metz, and Marseilles to shield me from the massive armies of the HRE. This leaves me free to conquer the French/Spanish alliance. I love the fact that they are now both excommunicated.

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    Condottiere SOG's Avatar Domesticus
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    Default Re: TLR 1.9 beta II AI allying Papal States

    I don't agree with the passive Papal States as it is not historically correct! The Papacy had estates all over Europe and under Pope Julius II was more aggressive than any other Italian faction. Most of the wars in the high period were due the the Pope trying to maintain a hold on Europe.

    tornnight; can you tell me how to make the Papal_States normal.

  8. #8
    tornnight's Avatar Forum Bot
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    Default Re: TLR 1.9 beta II AI allying Papal States

    Hmm what does everyone else think. I always thought they should be more like the other factions. Just with the complexity of pope diplomacy.

    If you are using Beta 2 and up.

    Open up.

    The_Long_Road_Beta\data\world\maps\campaign\imperial_campaign\descr_strat.txt

    Search for
    ai_label papal_faction
    change it to
    ai_label default

    This only works for the beta. Can't do it for 1.8.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  9. #9

    Default Re: TLR 1.9 beta II AI allying Papal States

    i think it has to do with giving them more provinces..
    i have noticed they are passive when they only have rome but once i give them provinces to get favor they get offensive

  10. #10
    Condottiere SOG's Avatar Domesticus
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    Default Re: TLR 1.9 beta II AI allying Papal States

    Thanks, tornnight! I do appreciate this, although, I probably can't modify my current game. Cheers!

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