Hi everyone, I'm just after some advice:
When using Big Map Labyrinth (which I must say is excellent) as a base for my own map I get this error:
Just to clarify, I haven't had any problems or errors running an unmodified version of BML, so this error must be of my own making.
Code:
16:09:33.593 [system.rpt] [always] CPU: SSE2
16:09:33.593 [system.rpt] [always] ==== system log start, build date: Dec 5 2006 version development ===
16:09:33.671 [system.io] [always] mounted pack packs/data_0.pack
16:09:33.750 [system.io] [always] mounted pack packs/data_1.pack
16:09:33.828 [system.io] [always] mounted pack packs/data_2.pack
16:09:33.937 [system.io] [always] mounted pack packs/data_3.pack
16:09:34.000 [system.io] [always] mounted pack packs/data_4.pack
16:09:34.015 [system.io] [always] mounted pack packs/localized.pack
16:10:17.140 [script.err] [error] Script Error in BigMapLabyrinth/data/world/maps/base/descr_regions.txt, at line 33, column 1
Couldn't find region name 'Pakhai_Chal' in stringtable
16:10:17.187 [script.err] [error] Script Error in BigMapLabyrinth/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 67, column 12
could not create settlement at script line 67.
Because my mod has an Aztec-like culture, the Ocean Tribes, I copied the entry for Tenochtitlan from vanilla, changed the region name to "Foinil_Island" and made all the appropriate changes to the other files so this name would be recognised, and indeed I now get no "could not find name in string-table" errors (ignore the Pakhai_Chal reference as I'm yet to add it to the requisite files). Instead I get the error above.
To further clarify, I'm not wanting to play as the Aztecs, but as the Russians, for whom I've added other settlements down the list, which will no doubt also have this error, but if I can fix this one I can fix the others. I've added the three settlements I've done so far in the same order in which they appear in the descr_regions.txt and in the same format (number of lines between entries etc.) as in the vanilla descr_strat.
I suspect I will need to add all the new regions I've made to descr_strat, but if I can get past this error (like I nutted out the "could not find settlement name in string-table" one) then I'll be right as rain.
If any more details are needed for a diagnosis, I'll provide them immediately. Also, I can post my descr_strat settlement entry if that will help, but it may be rather long on the page.
PS - I just thought I'd put in some images of my map and ask a few final questions. I'm posting only those maps which I would consider liable to cause the error.
Here is my height map (incomplete - no height data as yet):
Ground-Types (incomplete - I assume black will be fine as a place-holder value):
Regions (complete and edited to more accurately represent the finalised lakes of the hgt map):
Features (incomplete, but gives rivers and some cliffs):
And finally trade-routes (complete, but not necessarily correct/ed):
Now, my questions:
1. Is there a set water:land ratio in Medieval II, as I understand there was in Rome?
2. Should I be basing my height map on my region map for best results (I first made a template for my large files then shrunk it down and edited it to make my smaller files)?
2a. Are my cities (especially on the islands) likely not to work with the placements as they are now?
3. Will ground-types data interfere with settlement/port placement (if I place "high-mountains" - 196, 128, 127 - /dense forest etc. where I've placed a settlement on my regions map will it cause an error)?
4. Are the comparative proportions of the maps uniform? e.g. are all small files (regions, features, trade-routes etc.) one size and all large files twice that size + 1 pixel on each axis?
Thanks a bunch,
Ilsamir Lord