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Thread: Sugestion for Morale and Defenzive skill

  1. #1

    Default Sugestion for Morale and Defenzive skill

    I have downloaded mod and I am most impressed,skins,map and music are great.
    But I have few suggestion's:
    1) make defensive skill of units higher
    2) make morale of units higher
    with this change you will have slower kill ratio and units wont rout quickly and I think that will improve game play,and battles will be much longer
    speed of units on battlefield seems ok
    (I have seen this in Ramon Garsia IBFD and that is very effective)
    Last edited by aleksandar macedonian II; February 04, 2007 at 12:47 PM.

  2. #2

    Default Re: Sugestion for Morale and Defenzive skill

    Hi guy

    We have change system battle for final version. You have slower kill ratio now hehe. In moral we think different, we want realism and newbie soldier have down moral, if you want high moral you will must have veteran

    Saludos


  3. #3

    Default Re: Sugestion for Morale and Defenzive skill

    I agree that for high moral you will must have veteran (maybe legions or other elite units)
    seems to me that romans are little soft and other factions crush romans

    without higher moral,higher defense skill will not have impact on game play
    And in game when unit brake down and flee from field half men are in it and after while they stop and you can send them again in battle (in vanilla it was a same problem because only elite units have excellent morale)

    In rel fight when unit brake dawn on battlefield there is not coming back

    maybe to edit number of soldier in units:
    40-60 for calvary depending of type
    80 for swordsmen
    100 for spear men-not for elite units like triari.....
    80-120 for archers and skirmishers depending of factions
    20-30 for generals
    no hit point 2 for any unit
    on large scale for units they are too big(120) and on normal small(60)

    (I think one of songs is from Conan Barbarian?):hmmm:
    Last edited by aleksandar macedonian II; February 09, 2007 at 09:18 AM.

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