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Thread: Cannon ball hit the ground with 2 crater

  1. #1

    Default Cannon ball hit the ground with 2 crater

    I've been modifying the projectile tables (in the Darth MOD) and added an exploding effect to the cannonball. Everything seemed fine, but I noticed that when a cannonball hits the ground, it creates two craters. For me, this is a flaw.

    Like this:
    Click image for larger version. 

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    It's apparent that one crater is from the explosion, while the other is the original impact effect of the cannonball hitting the ground.

    I'm considering whether I can conceal the original crater caused by the cannonball impact and only show the explosion crater.

    Can anybody help?

  2. #2
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Cannon ball hit the ground with 2 crater

    Could it be, perhaps, that the cannonball explodes and part of it hits the ground nearby creating the 2nd crater?
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
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  3. #3

    Default Re: Cannon ball hit the ground with 2 crater

    thanks for your reply ~
    Then how can I confirm if this is the case?
    It's clear that one of them is an explosion crater, and from its shape, I can see that the other is the result of a bouncing cannonball.

  4. #4

    Default Re: Cannon ball hit the ground with 2 crater

    I just tried changing the detonation_type from 'shockwave' to 'quicklimk', and the crater caused by the explosion disappeared, leaving behind the impact crater from the cannonball hitting the ground

  5. #5

    Default Re: Cannon ball hit the ground with 2 crater

    but i wanna cancel the impact crater, any idea?

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