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Thread: A problem with Kingdoms and Kingdoms-based mods

  1. #1

    Icon3 A problem with Kingdoms and Kingdoms-based mods

    Here is a link to the savefile: https://drive.google.com/file/d/1e0d...ew?usp=sharing

    The problem: Admiral's Command stat(his stars) are disappearing when a battle starts, and the autoresolve calculation is done as if both admirals have 0 Command. In the savefile, just attack the scottish fleet that is supposed to have 1 star.
    Spoiler Alert, click show to read: 
    Either do it with a no-star fleet, or with a 1-star fleet, or with both - it doesn't matter.
    What you'll see is both sides having 0 star admirals on the pre-battle window.

    Here's another example, in DaC mod:
    Click image for larger version. 

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    The admiral should have stars, but he doesn't. Same goes for the enemy.

    I've already DMed Gigantus, he didn't know of the problem.
    Tested this on several PCs, with same results. Have anybody heard of a fix to this?

  2. #2

    Default Re: A problem with Kingdoms and Kingdoms-based mods

    Update: Have the same problem in my m2TW Definitive Edition Grand Campaign. So it's not related to Kingdoms specifically, after all. But I clearly remember Admirals having non-zero Command in battles, when I played my 2008 DVD version. What's going on...

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