I'm opening this thread for suggestions on how to handle the Reformation in this mod...
So far, the mod has no member capable of scripting complex events (I can't script simple events either ), yet the Reformation does (or should) provide a major focus point for this mod and its intended timeline (the two others should be the Italian Wars and Exploration of America, but the latter seems to be losing the battle for inclusion).
Keep in mind when suggesting that not every little detail can be implemented in the mtw2 engine PLUS that even those that can actually be added depend on the skill & ability of the person who will be called upon to implement them [an indirect call to expert event scripters to help this mod ]
So to kick off the debate let me give my take on the Reformation events
1) Year 1517 - informative event mentioning that Luther has nailed his theses on the door of his church. People reading them start having doubts about the church.
Game effect: increase heresy in all of Germany a little bit (more to the north, less to the south) EVERY turn until 1521!!!
2) Year 1519 - informative event mentioning that Luther's writings have been spreading through France, England, Italy, Bohemia and Hungary.
Game effect: increase heresy a little bit in all these lands (more in Bohemia because of its utraquist tradition, less in the others)
3) Year 1521 - the first turn we're informed that the pope threatens Luther with excommunication (Jan 1521). Then (second or third, depending on 2tpy or 4tpy) and event tells us that Luther's condemned as a heretic by the council of Worms and declared an outlaw
Game effect: give heresy in north of Germany a good boost, increase unrest in certain areas (Frederick of Saxony sent Luther to Wartburg castle, where he continued his Reformation work), maybe even cause a couple of cities to revolt (Anabaptists takeover of Wittenberg in Dec 1521) - Martin Luther appears as a heretic with a bunch of "stars" in Marburg (he may already appear in 1517, but then he wasn't considered a "heretic" yet )
4) Year 1524/1525 - two more interesting events: Start the Peasant War in Germany (a direct result of the incontrollable course of events started by Luther's reformation) AND Ulrich Zwingli takeover of Zurich
Game effect: a bunch of revolts, armies of peasants appearing (I don't mean only peasant units though ), Zurich revolts from the Swiss Confederation (or whoever has it at the time)
5) Year 1529 - the protestant synod in Marburg event (all protestant leaders meet to create unity of confession)
Game effect: again increase heresy in certain areas of Germany
6) Year 1530 - the Augsburg diet and the Augsburg confession of the Lutheran branch of the reformation
Game effect: somehow we must legitimize the reformist religion and stop calling it heresy (but rather another religion with religious buildings and priests) - THIS I DOUBT IT CAN BE DONE IN MTW2
7) Year 1531 - the Schmalkaldic League emerges
Game effect: emergent faction appears and takes over a bunch of areas in Germany, it probably starts at war against the Emperor (but it must not suffer neither heresy or unrest in the areas it controls at the beginning), leaders excommunicated
8) Year 1534 - Act of Supremacy in England: Henry VIII (or whoever) breaks with the church of Rome
Game effect: excommunicate england, but I don't think that england can change religion
There's certainly more (I think more events are needed to show the gradual breakdown in relations between England and the Pope) and with each reformation event the levels of heresy and unrest should increase in many western kingdoms, heretics should appear on the campaign map, and rebel armies should become more frequent.
So... fire away with your own suggestions