Timeline of Events
262 BC (Turn 11): Pontus declares war on Seleucid Empire.
262 BC (Turn 11): Seleucids allys with Athens. Athens joins the war.
261 BC (Turn 12): Pontus allys with Sparta. Sparta joins the war.
260 BC (Turn 13): Pontus and Seleucids sign a Peace Treaty.
254 BC (Turn 19): Seleucids and Sparta sign a 5-year ceasefire.
KINGDOM OF PONTUS
Pontus signed a Peace Treaty with the Seleucid Empire (on turn 13) and is no longer interested in conflict.
Pontus again offers Athens a Peace Treaty: [3] Athens refuses.
(-1 Prestige for negotiating with NPC)
Meanwhile, it sends armies to conquer the Black Sea coast...
[1+1=2] Close defeat! +1 for attacking here next turn.
Average roll: [2].
+1 Prestige per turn from Cities
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Cities & Edicts:
--Amaseia (
Advanced Espionage: Revolutionary)
Notes:
-- 1 Secret Agent can be used now
SPARTA
Word arrives that the capital has fallen into enemy hands! (-3 Prestige)
Sparta once again attempts to reconquer its great city [1+1=2] but is unable to do so.
Average roll: [2].
+0 Prestige per turn from Cities
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Great Cities and Edicts:
--None (Sparta city owned by another faction)
Notes:
--
Drillmaster edict can be used again when turn 23 starts. Edict is lost due to loss of Great City.
SELEUCID EMPIRE
Faction has 26+ prestige and can perform 2 moves per turn
The Seleucid Empire, having signed a Peace treaty with Pontus (on turn 13) and Ceasefire treaty with Sparta (which expires on turn 24), attacks rebels in Cyprus...
[3] Pyrrhic victory, the region is conquered.
Average roll: [3].
+2 Prestige per turn from Cities
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Great Cities & Edicts:
--Antioch (
Maritime Supremacy)
--Thebes (
Advanced Espionage: Revolutionary)
Notes:
--2 agents can be used starting turn 23
--Free fleet movement from "Maritime Supremacy" Edict can be used again starting Turn 19
ATHENS
Athens offers Sparta a Peace Treaty, [2] Sparta rejects it.
(-1 Prestige for negotiating with NPC)
Athens now invades the current Spartan capital. [2+1=3] The spy they send fails to obtain any useful information this time (+1 for the next spy missoin within 3 turns) [5+1=6] But the invasion is successful, and the region is conquered. (+1 Prestige) Sparta loses its capital once more...
Average roll: [6]. +1 for up to two dice-rolls next turn.
+1 Prestige per turn from Cities
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Great Cities & Edicts:
--Sparta (
Advanced Espionage: Double Agent)
--(Thebes is controlled by another faction)
Notes:
-- Agent can be used again once turn 25 begins.
-- +1 bonus to spy mission expires when turn 25 ends.