Thank you all for your interest and support, especially to those that helped me with banners and stories and kind words.
Also great respect for TheFirstONeill, the Father of Thera, and his team.
I hope that TheFirstONeill is alive and well and I apologize to him for going against his old rules, but many years have passed since then and I did it in the hope to improve some things and because I love the mod very much.
Download links:
https://drive.google.com/file/d/1WeL...ew?usp=sharing
https://www.moddb.com/mods/thera-leg...ment/downloads
Some of the main corrections and changes:
MAP
-changed climate
-changed rivers
-changed water
-changed names for many landmasses, provinces and cities
-new provinces and cities added
-customizable maps made for the players who want strategy and planning
-all the old factions are re-positioned on the map
FACTIONS
-all factions have new names for their leaders, heirs, generals, fleets, castles, etc
-all factions start with significant armies
-15 old factions with minor modifications
-Faustian Reich, Sycorax Nation, Warriors of Kukulcan, Paynál Empire, Lao Khanate and The League of Privateers remain almost the same, with minor modifications
-Men of Valhalla changed to the Pact of Iron, with some new units and a few changes
-Gaelic Nation changed to Clans of Brewall, with a few changes
-Royaume des Bons Chevaliers changed to the Covenant of the Good Knights, with some new units and a few changes
-Teutonic Order changed to the Holy Sword Brethren, with a few changes
-Uruk Dominion changed to the Freehold of Demosia, with a few changes
-Romuli Empire changed to Romuli Republic, with some new units and a few changes
-Men of Wotan remodeled and changed to Men of Ysmirr
-Grand Duchy of Dracule remodeled and changed to Sovereign Order of the Dragon
-Tahar Caliphate remodeled and changed to The Assabiyah of the Taharids
-7 old factions remodeled significantly or totally
-The Inquisition significantly remodeled
-Vashta Sultanate significantly remodeled and changed to Vashta Guilds
-Ducado de Sangre Valiente significantly remodeled and changed to The Money States
-Barka Sultanate significantly remodeled and changed to The Twin Malekates of Araz and Padmea
-Kingdom of Avalon totally changed to The Heretic Houses
-The Order of the Pale Knights totaly changed to the Constant Imperium
-Povos da Hispania totally changed to Hadean Magocracy
-8 new factions added
-Blessed Armada of Deliverance
-Noble Varia Seats
-Most Splendid State of Trantos
-Celestial Dynasty
-Xenatan Regime
-Phobosian Tyranny
-The Triarchy
-Klingon Authority
DIPLOMACY
-changed starting diplomatic situation, the Inquisition has a more tight control over the Chivalric Orders
-change faction opinions, factions with the same or similar religions have more friendly relations, while factions with a history of conflict have bad relations or start the campaign at war with each other
REBELS
-rebels can be divided in 38 sub-factions, each one with its own different units and lore
-rebels are more aggressive
UNITS
-Noble Varia Seats, Blessed Armada of Deliverance, Xenatan Regime, The Triarchy and the Phobosian Tyranny have a mix of old and new units
-Most Splendid State of Trantos, Celestial Dynasty, and Klingon Authority have only new units
-new battle flags for 12 factions
-units have changed stats based on their class:
###Irregulars – average quality, high morale, average recruitment price, average upkeep on campaigns, one turn to train
###Tribal/Feudal Elites – high quality, high morale, low recruitment price, high upkeep on campaigns, one turn to train
###Tribal/Feudal levies – average quality, average morale, average recruitment price, average upkeep on campaigns, one turn to train
###Urban militia – average quality, low morale, average recruitment price, average upkeep on campaigns, one turn to train
###Religious zealots – average quality, high morale, low recruitment price, low upkeep on campaigns
###Free Professionals – high quality, high morale, high recruitment price, high upkeep on campaigns, two turns to train
###Slave Professionals – high quality, average morale, high recruitment price, average upkeep on campaign, two turns to train
###Mercenaries – average quality, average morale, high recruitment price, high upkeep when garrisoned in settlements or on campaign
RELIGIONS
-all religions have minor or major changes
-Christianity changed to Gnostic Faith and crusades changed to Great Purges
-Islam changed to Death Cults with and jihad changed to Retributions
-The Privateers, Vashta assassins and corsairs and Hadean Mages can launch Retributions in the name of their underworld gods
-two new religions added, the cult of pleasure for Trantos and some rebels, and the gods of war for Pact of Jarls, Xenata and the Triarchy
-the paganism is redefined as ancestor worship, better fitting the stories of Brewall, Klingons and Lao Khanate
PORTRAITS
-all factional characters and many important rebels, at the start of the campaign, have unique portraits
-all rebel or factional characters have new portraits
-unique factional portraits for Heretic Houses
-unique factional portraits for Most Splendid State of Trantos
-unique factional portraits for League of Privateers
-unique factional portraits for Vashta Guilds
-unique factional portraits for Assabiyah of the Taharids
-unique factional portraits for Twin Malekates of Araz and Padmea
-unique factional portraits for Xenatan Regime
-unique factional portraits for Lao Khanate
-unique factional portraits for Celestial Dynasty
-unique factional portraits for Hadean Magocracy
-unique factional portraits for Klingon Remote Authority
BUILDINGS
-the majority of buildings are remodeled
-added many unique buildings
-new images for buildings
STORIES
-except for the mesocalan factions, all the others have modified or completely new stories
TRAITS & ANCILLARIES
-all ancillaries are new
-a few new traits
-4 political parties in the Senate of Romuli Republic
-new ancillary system with regional and factional ancillaries
SCRIPT
-all new factions introduced to the script