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Thread: spear_bonus_8

  1. #1

    Default spear_bonus_8

    Anyone know exactly what this bonus gives? I'm talking about original RTW, RTWR I can't digest it because of the interface but I checked the export_descr_unit.txt file and it's pretty much the same apart from the varying faces of the soldiers.

  2. #2

    Default Re: spear_bonus_8

    I have seen this topic but here it says that I'm bonus exists only in BI while I have also met it in classic RTW.

    https://www.twcenter.net/forums/show...lete-EDU-Guide

  3. #3
    Kylan271's Avatar Domesticus
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    Default Re: spear_bonus_8

    It is used in BI, but can be used in RTW

    BI:
    short_pike, spear, spear_bonus_4
    light_spear, spear_bonus_4
    spear, spear_bonus_8

    *Pike: Use shorter than normal spears. Can be used with phalanx ability or without it. The unit is still considered as infantry (and not spearmen). Grants a bonus of 8 versus mounted units, but due to the qualities of the formation (spacing, cohesion, etc) it seems that it roughly gets an extra -1 versus everyone. It also seems that short_pike overrides light_spear and spear, so that when the two are combined spear/light_spear is ignored, though due to it's own qualities it does slightly affect combat, depending on the units involved. Additionally, short_pike is required for units using the 'schiltrom' formation, because when in schiltrom and without short_pike, the soldiers will very rarely attack enemies.



    • spear_bonus_x (BI only): 'x' may be any even number between 4 and 12 inclusive. Must be accompanied by spear or light_spear attributes, otherwise it has no effect. It stacks with the default bonuses of these two attributes.
    • light_spear: Gives default bonus of +8 to defense vs cavalry, and penalty of -4 to defense vs. infantry. Offers less pushing power than spear.
    • spear: Gives default bonus of +8 to attack vs cavalry, and penalty of -4 to attack vs. infantry. Offers more pushing power than light_spear. Units with "spear" attribute tend to lose cohesion and break lines (due to the extreme pushing power) with undesired results, so use is advised only with cohesive formations/attributes like short_pike, shield_wall, phalanx etc.


    FATW:
    light_spear, spear_bonus_4
    light_spear, spear_bonus_6
    light_spear, spear_bonus_6, short_pike

    EDU Matic:
    light_spear 4
    light_spear 6 short_pike
    spear 10 long_pike

    MTW2:
    light_spear, spear_bonus_4
    spear, spear_bonus_8
    spear, long_pike, spear_bonus_8

    Aradan has tried to tidy it up, by giving us examples of balanced spear use in the EDU_matic. Because spear causes the unit to lose formation, it is replaced by light-spear in many cases. You can play around with the numbers, depending on your game, but for balance’s sake, I use the EDU-matic data as a guide.

    Hope this helps?

    Cheers
    Phil


  4. #4

    Default Re: spear_bonus_8

    Quote Originally Posted by Kylan271 View Post
    It is used in BI, but can be used in RTW

    BI:
    short_pike, spear, spear_bonus_4
    light_spear, spear_bonus_4
    spear, spear_bonus_8

    *Pike: Use shorter than normal spears. Can be used with phalanx ability or without it. The unit is still considered as infantry (and not spearmen). Grants a bonus of 8 versus mounted units, but due to the qualities of the formation (spacing, cohesion, etc) it seems that it roughly gets an extra -1 versus everyone. It also seems that short_pike overrides light_spear and spear, so that when the two are combined spear/light_spear is ignored, though due to it's own qualities it does slightly affect combat, depending on the units involved. Additionally, short_pike is required for units using the 'schiltrom' formation, because when in schiltrom and without short_pike, the soldiers will very rarely attack enemies.



    • spear_bonus_x (BI only): 'x' may be any even number between 4 and 12 inclusive. Must be accompanied by spear or light_spear attributes, otherwise it has no effect. It stacks with the default bonuses of these two attributes.
    • light_spear: Gives default bonus of +8 to defense vs cavalry, and penalty of -4 to defense vs. infantry. Offers less pushing power than spear.
    • spear: Gives default bonus of +8 to attack vs cavalry, and penalty of -4 to attack vs. infantry. Offers more pushing power than light_spear. Units with "spear" attribute tend to lose cohesion and break lines (due to the extreme pushing power) with undesired results, so use is advised only with cohesive formations/attributes like short_pike, shield_wall, phalanx etc.


    FATW:
    light_spear, spear_bonus_4
    light_spear, spear_bonus_6
    light_spear, spear_bonus_6, short_pike

    EDU Matic:
    light_spear 4
    light_spear 6 short_pike
    spear 10 long_pike

    MTW2:
    light_spear, spear_bonus_4
    spear, spear_bonus_8
    spear, long_pike, spear_bonus_8

    Aradan has tried to tidy it up, by giving us examples of balanced spear use in the EDU_matic. Because spear causes the unit to lose formation, it is replaced by light-spear in many cases. You can play around with the numbers, depending on your game, but for balance’s sake, I use the EDU-matic data as a guide.

    Hope this helps?

    Cheers
    Phil
    Thank you, very interesting, I'm trying to understand the export_descr_unit file as much as possible, maybe for other questions I will open a separate topic or consult old topics.


    I only play RTW so I don't know how BI's schiltrom works, is it like the testudo?

  5. #5
    Kylan271's Avatar Domesticus
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    Default Re: spear_bonus_8

    No, the Testudo is just to shield troops from missile fire by raising shields, but schiltrom is to defend against cavalry with a wall of spears.


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