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Thread: 098 teaser: REGIONAL BUILDINGS by JoC

  1. #61

    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    @Jurand here I give you a reworked and complete historical description of the Palazzo for Italians, I hope you like it. I have also added your previously exposed historical descriptions.
    The next thing if I have more time will be to write descriptions for the unique building in Pisa as you request...


    HISTORICAL DESCRIPTIONS FOR "PALAZZO" REGIONAL BUILDING FOR NEXT VERSION


    Spoiler Alert, click show to read: 


    ------------------------------------------------------------- PALAZZO ----------------------------------------------------
    {palazzo_building_name}Palazzo


    {palazzo_1}Palazzo Piano Terra
    {palazzo_1_desc}This is the first step for the construction of an imposing Italian palace, the construction of the pillars and ground floor of the building.\n\nPalazzo, in Italian, derives from the place name corresponding to the Palatine Hill in Rome (Collis Palatium or Mons Palatinus) and were originally monumental buildings built by Italian aristocrats as residences for their families.Throughout the Middle Ages, countless "palazzi" (plural of "palazzo") were raised in each of the Italian city-states as a result of emulation between them, and of the one that was reproduced inside each one between the different aristocratic families.When local Italian aristocracy got richer and more powerful, they started building their own palaces. Depending on the available financial resources, the construction could be slower or faster. Sometimes it was spread over decades.Until the 14th century, the defensive character of the buildings was predominant, giving the palace a castellated appearance, in which the towers stood out visually as an identifying element.\n\nGAMEPLAY NOTE: This building is available only in Italy, buildable only by Venice, Pisa, and the Papal States. The higher levels are unlocked after Dante is born (it is a historical event at the end of 13th century), they will provide more benefits and the possibility of recruiting a diplomat from the fifth level of construction. It is incompatible with the Norman Stronghold (ie only either can exist in one province). Cities of Venice and Milan have their own top levels, while the other cities use the generic pic of Palazzo Vecchio from Florence.
    {palazzo_1_desc_short}This is the first stage of construction of a palace.
    {palazzo_2}Palazzo Primo Piano
    {palazzo_2_desc}This is the second step for the construction of an imposing Italian palace, the construction continues taking more altitude to finish on the first floor of the building.\n\nPalazzo, in Italian, derives from the place name corresponding to the Palatine Hill in Rome (Collis Palatium or Mons Palatinus) and were originally monumental buildings built by Italian aristocrats as residences for their families. Throughout the Middle Ages, countless "palazzi" (plural of "palazzo") were raised in each of the Italian city-states as a result of emulation between them, and of the one that was reproduced inside each one between the different aristocratic families. When local Italian aristocracy got richer and more powerful, they started building their own palaces. Depending on the available financial resources, the construction could be slower or faster. Sometimes it was spread over decades. Until the 14th century, the defensive character of the buildings was predominant, giving the palace a castellated appearance, in which the towers stood out visually as an identifying element.\n\nGAMEPLAY NOTE: This building is available only in Italy, buildable only by Venice, Pisa, and the Papal States. The higher levels are unlocked after Dante is born (it is a historical event at the end of the 13th century), they will provide more benefits and the possibility of recruiting a diplomat from the fifth level of construction. It is incompatible with the Norman Stronghold (ie only either can exist in one province). Cities of Venice and Milan have their own top levels, while the other cities use the generic pic of Palazzo Vecchio from Florence.
    {palazzo_2_desc_short}The second stage of construction of a palace with its first floor built.
    {palazzo_3}Palazzo Secondo Piano
    {palazzo_3_desc}This is the third step for the construction of an imposing Italian palace, more money has been invested and the second floor has been built expanding its greatness.\n\nPalazzo, in Italian, derives from the place name corresponding to the Palatine Hill in Rome (Collis Palatium or Mons Palatinus) and were originally monumental buildings built by Italian aristocrats as residences for their families. Throughout the Middle Ages, countless "palazzi" (plural of "palazzo") were raised in each of the Italian city-states as a result of emulation between them, and of the one that was reproduced inside each one between the different aristocratic families. When local Italian aristocracy got richer and more powerful, they started building their own palaces. Depending on the available financial resources, the construction could be slower or faster. Sometimes it was spread over decades. Until the 14th century, the defensive character of the buildings was predominant, giving the palace a castellated appearance, in which the towers stood out visually as an identifying element.\n\nGAMEPLAY NOTE: This building is available only in Italy, buildable only by Venice, Pisa, and the Papal States. The higher levels are unlocked after Dante is born (it is a historical event at the end of the 13th century), they will provide more benefits and the possibility of recruiting a diplomat from the fifth level of construction. It is incompatible with the Norman Stronghold (ie only either can exist in one province). Cities of Venice and Milan have their own top levels, while the other cities use the generic pic of Palazzo Vecchio from Florence.
    {palazzo_3_desc_short}The third stage of construction of a palace increasing its altitude.
    {palazzo_4}Palazzo
    {palazzo_4_desc}This is the last step for the construction of an imposing Italian palace, along with the construction of the fortified roof and the battlements, in addition to the last extensions and touch-ups in the building an Italian Palazzo has been completed! But surely these ambitious aristocrats will want to expand their opulent fortified palaces even more....\n\nPalazzo, in Italian, derives from the place name corresponding to the Palatine Hill in Rome (Collis Palatium or Mons Palatinus) and were originally monumental buildings built by Italian aristocrats as residences for their families. Throughout the Middle Ages, countless "palazzi" (plural of "palazzo") were raised in each of the Italian city-states as a result of emulation between them, and of the one that was reproduced inside each one between the different aristocratic families. When local Italian aristocracy got richer and more powerful, they built their palaces inside the cities. At times, these were used also by the communal authorities. Until the 14th century, the defensive character of the buildings was predominant, giving the palace a castellated appearance, in which the towers stood out visually as an identifying element.\n\nGAMEPLAY NOTE : This building is available only in Italy, buildable only by Venice, Pisa, and the Papal States. The higher levels are unlocked after Dante is born (it is a historical event at the end of the 13th century), they will provide more benefits and the possibility of recruiting a diplomat from the fifth level of construction. It is incompatible with the Norman Stronghold (ie only either can exist in one province). Cities of Venice and Milan have their own top levels, while the other cities use the generic pic of Palazzo Vecchio from Florence.
    {palazzo_4_desc_short}A magnificent Italian Palazzo built by the richest aristocrats.


    {palazzo_5}Palazzo Ducale
    {palazzo_5_desc}When local Italian aristocracy got richer and more powerful, they constructed their palaces inside the cities. At times, these were used also by the communal authorities. \n\nFor instance, in Genoa the construction of the Doge's Palace began at the end of the 13th century, when Genoa was gradually consolidating its military and economic power in the Mediterranean. Until 1291 the highest officials and other representatives of the Municipality did not have their own headquarters but were housed in the Archbishop's Palace, or in nearby private homes belonging to the Doria and Fieschi families. In 1291 the "Capitani del popolo" Corrado Doria and Oberto Spinola bought the buildings owned by the Doria family. After a merger with nearby buildings, the palace had taken the name of "ducale" with the appointment in 1339 of the first Genoese doge Simone Boccanegra.\n\nGAMEPLAY NOTE: This building is available only in Italy, buildable only by Venice, Pisa, and the Papal States. The higher levels are unlocked after Dante is born (it is a historical event at the end of the 13th century). It is incompatible with the Norman Stronghold (ie only either can exist in one province). With the Palazzo Ducale enable now ,and in the following levels, recruit a diplomat.
    {palazzo_5_desc_short}A splendid Palazzo Ducale


    {palazzo_6}Pałaso Dogal
    {palazzo_6_desc}In 810, Doge Agnello Participazio moved the seat of government from the island of Malamocco to the area of the present-day Rialto, when it was decided a palatium duci (Latin for "ducal palace") should be built. The palace was partially destroyed in the 10th century by a fire and the reconstruction works were undertaken at the behest of Doge Sebastiano Ziani (1172–1178). The new palace was built out of fortresses, one façade to the Piazzetta, the other overlooking the St. Mark's Basin.The palace was the residence of the Doge of Venice, the supreme authority of the ancient Republic of Venice. It was built in 1340 and enlarged and modified in the following centuries.In the 9th century a castle was built that quickly became too small to accommodate government magistrates. At the end of the 12th century it was almost completely transformed, from a castle to a palace. For more than a hundred years, from 1340 to 1463, it was expanded again. Later, the fires forced further renovations that ended with a late Renaissance style interior. Architecturally speaking, most of the palace is Gothic and Renaissance in style.\n\nGAMEPLAY NOTE: This building is available only in Italy, buildable only by Venice, Pisa, and the Papal States. The higher levels are unlocked after Dante is born (it is a historical event at the end of the 13th century). It is incompatible with the Norman Stronghold (ie only either can exist in one province). This Palazzo Reale enable recruiting a diplomat in addition to providing more law for public order, population growth and increase tradeable goods in exchange for economically maintaining its structure and service.
    {palazzo_6_desc_short}The residence of the Doge of Venice


    {palazzo_7}Grande Pałaso Dogal
    {palazzo_7_desc}In 810, Doge Agnello Participazio moved the seat of government from the island of Malamocco to the area of the present-day Rialto, when it was decided a palatium duci (Latin for "ducal palace") should be built. The palace was partially destroyed in the 10th century by a fire and the reconstruction works were undertaken at the behest of Doge Sebastiano Ziani (1172–1178). The new palace was built out of fortresses, one façade to the Piazzetta, the other overlooking the St. Mark's Basin. Although only few traces remain of that palace, some Byzantine-Venetian architecture characteristics can still be seen at the ground floor, with the wall base in Istrian stone and some herring-bone pattern brick paving. Political changes in the mid-13th century led to the need to re-think the palace's structure due to the considerable increase in the number of the Great Council's members. The new Gothic palace's constructions started around 1340, focusing mostly on the side of the building facing the lagoon. Only in 1424 did Doge Francesco Foscari decide to extend the rebuilding works to the wing overlooking the Piazzetta, serving as law-courts, and with a ground floor arcade on the outside, open first-floor loggias running along the façade, and the internal courtyard side of the wing, completed with the construction of the Porta della Carta (1442).\n\nGAMEPLAY NOTE: This building is available only in Italy, buildable only by Venice, Pisa, and the Papal States. The higher levels are unlocked after Dante is born (it is a historical event at the end of the 13th century). It is incompatible with the Norman Stronghold (ie only either can exist in one province). This unique Palazzo enables recruiting a diplomat in addition to providing law for public order, population growth and increase tradeable goods in exchange for economically maintaining its structure and service.
    {palazzo_7_desc_short}The extended residence of the Doge of Venice


    {palazzo_8}Palazzo Reale
    {palazzo_8_desc}When local Italian aristocracy got richer and more powerful, they constructed their palaces inside the cities. At times, these were used also by the communal authorities.This "Palazzo Reale", the final work of the great wealthy families of Italian aristocrats in your settlement, imitates the quintessential Italian palazzo, the famous "Palazzo Vecchio" which means "old palace" in the wealthy city of Florence.\n\nAt the end of the 13th century, the city of Florence decided to build a building to provide magistrates or priors with effective protection in those turbulent times and at the same time celebrate the importance of their government. This first construction was entrusted to Arnolfo di Cambio, builder of the Duomo of Florence and the Basilica of Santa Croce, beginning to build it in 1299. The palace, at that time called the Palace of the Priors, was built on the structures of other palaces : the Palazzo dei Fanti and the Palazzo dell'essecuttore di Giustizia belonging to the Ghibelline family of the Uberti. Arnolfo incorporated the old Torre della Vaca, using it as the lower part of the current tower. This is the reason why, taking advantage of this previous structure, the rectangular tower is not the center of the building. After Arnolfo's death in 1302, the works were completed by other masters in 1314. In this first construction, the arcades of the ancient Roman theater were used as prisons.
    On March 26, 1302 (beginning of the year according to the Florentine calendar) the Palace will become the seat of the Signoria (lordship) and the seat of the city council presided over by the priors and by the confalonier of justice, a figure halfway between a mayor and a head of government but with a very short mandate. The first construction phase will be completed in 1315.
    The current palace is the result of other constructions and successive extensions completed between the 13th and 16th centuries. The Duke of Athens Walter VI of Brienne initiated the first modifications in the period (1342-1343), enlarging it on via della Ninna and giving it the appearance of a fortress. Other important modifications were made in the period 1440-1460 under the orders of Cosimo "the Elder" with the introduction of Renaissance decoration in the Hall of the Two Hundred and the Patio del Michelozzo. However, the first Hall of the Five Hundred was built in 1494 during the Republic of Savonarola. Between 1540 and 1565 it was the residence of Duke Cosimo I de' Medici.\n\nGAMEPLAY NOTE: This building is available only in Italy, buildable only by Venice, Pisa, and the Papal States. The higher levels are unlocked after Dante is born (it is a historical event at the end of the 13th century). It is incompatible with the Norman Stronghold (ie only either can exist in one province). With the Palazzo Reale enable now recruit a diplomat and more law, population growth and tradeable goods due to its imposition and transmission of law and order in this settlement by the wealthiest aristocratic families.
    {palazzo_8_desc_short}An imposing and majestic Palazzo Reale


    {palazzo_9}Castello Sforzesco
    {palazzo_9_desc}The original construction of the palace was ordered by Galeazzo II Visconti, a local nobleman, in second part of 14th century (1358–1370). This castle was known as the Castello di Porta Giova (or Porta Zubia), from the name of a gate in walls located nearby. It was built in the same area of the ancient Roman fortification of Castrum Portae Jovis, which served as castra pretoria when the city was the capital of the Roman Empire. It was enlarged by Galeazzo's successors, Gian Galeazzo, Giovanni Maria and Filippo Maria Visconti, until it became a square-plan castle with 200 m-long sides, four towers at the corners and up to 7-metre-thick (23 ft) walls. The castle was the main residence in the city of its Visconti lords, and was destroyed by the short-lived Golden Ambrosian Republic which ousted them in 1447.\nIn 1450, Francesco Sforza, once he had shattered the republicans, began reconstruction of the castle to turn it into his princely residence. In 1452 he hired the sculptor and architect Filarete to design and decorate the central tower, which is still known as the Torre del Filarete. After Francesco's death, the construction was continued by his son Galeazzo Maria, under the architect Benedetto Ferrini. The decoration was executed by local painters. In 1476, during the regency of Bona of Savoy, the tower bearing her name was built.\n\nGAMEPLAY NOTE: This building is available only in Italy, buildable only by Venice, Pisa, and the Papal States. The higher levels are unlocked after Dante is born (it is a historical event at the end of the 13th century). It is incompatible with the Norman Stronghold (ie only either can exist in one province). This unique Palazzo enables recruiting a diplomat in addition to providing law for public order, population growth and increase tradeable goods in exchange for economically maintaining its structure and service.
    {palazzo_9_desc_short}The fortified residence of the most famous and wealthy aristocratic families of Milan
    Last edited by j.a.luna; August 25, 2023 at 11:35 AM.
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  2. #62

    Default Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Quote Originally Posted by Jurand of Cracow View Post
    Here is a new building. Can you tell it's name?

    (j.a. - give others the chance to try)
    hahaha you know me well now Jurand xD ok I won't say anything and I'll wait for other players to guess but of course I know...
    Last edited by Jurand of Cracow; October 03, 2023 at 12:53 PM. Reason: redundant pic deleted
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  3. #63
    Majkl's Avatar Miles
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    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Description of "Vár" building chain unique to Hungary
    Work in progress; posting it here so I have more initiative to finish it.
    Disclaimer: Problem with this chain is that castle architecture evolution was not linear process. Many of those buildings such as "wooden tower", "stone tower" or "fortified house" coexisted in different periods, they were not upgrades of previous, in most cases at least. Also, royal castles which are supposed to be highest level (apart from unique Visegrad) were not last stage of development. All castles were royal ever since they started to appear in early period of history of Hungarian kingdom. Later, many of lands belonging to castles and even castles themselves were donated to nobles for their achievments. Nobles were also allowed to build their own castles. But I understand that game has its limitations so I despite my effort I have difficulties coming up with logical text. That is why it will take longer than expected.

    1st lvl – fundamentals
    Ever since prehistoric times, in case of imminent threat, people sought dense forests and seclude and elevated places that offered shelter and protection from possible invaders. Many of those places were later reinforced with earth walls and wooden palisade on top of them. When Celtic and Germanic people left Carpathians basin, these abandoned settlements were prone to erosion due to their wooden-earth construction.
    When slavic people settled in Carpathian mountains and Danubain basin from 6th century onward, some of these places were rebuild again and even extended with new layers of walls. New hillforts (grad) were also built on places not inhabited before. Gradual increase of population resulted in extending older hillforts and building new. Depending on population density and its importance, many of those hillforts became permanently settled and later became important centers of administrative organization, military organization and economic life. During 10th and 11th century, when Magyars seized Carpathian basin, this process once again repeated itself. Some of hillforts were destroyed, while many remained alive and even prospered in first centuries of feudal Hungarian kingdom.

    2nd lvl – wooden tower
    The evolution of castle architecture in first centurie of existence of kingdom is obscured by lack of historical records. It is safe to say that many hillforts from preconquest period were preserved, rebuilt and became new centers of administrative organization – comitatus (hung. vármegye, slv. župa). Castles such as Visegrád, Novihrad, Csongrád, Nitra, Bratislava, Pest, Zemplín and some others were built on places previously inhabited by Slavic people.
    There were also many new fortifications built by arriving Magyars who were gradually establishing their control of Danubian basin all the way to the Carpathian ridge. Those early predecessors of castles were built in strategically important places – along trade routes, important corssroads, natural resources and in some cases borderlands.
    Both rebuilt slavic fortified settlements and early medieval castles built by Hungarians acquired new architectural expression. Core of these early „castles“ (or rather predecessor of castles) was made of wooden tower of quadratic or round shape. These towers were situated mostly on naturaly elevated places or in some cases artifical manmade earth mounds.
    This early form of castle made of single tower and (sometimes) surrounded by walls was ideological successor of „motte“ castles that appeared in western Europe as early as 10th century. Generally, it is believed that this architecture was brought into central Europe from Italy through Pannonia and it found its place not only in defensive system but also urban architecture and manor houses of lesser nobles in countryside.

    3rd lvl – stronghold
    Most of castles in early (10 to 12th century) period in new kingdom were in hands of a king. The most important of them, which were to become seat of county, were further reinforced by defensive walls. In this period they were still made of earth and timber frame, in rare cases fired clay (so called shard-castles). Occasionaly, if conditions demanded it, there might have been more than one layer of walls. Such was the case with castle Serednye (slavic Seredne), seat of a county with same name in northeastern part of Hungary, now part of Ukraine. Impressive 18 metres wide tower of quadratic ground plan was reinforced with two layers of rampart and ditch. [feels unfinished...]

    4th lvl – foritfied house
    New type of castle has appeared in early 13th century. Contemporary archeologists call them castles with compact disposition. Compared to previous fortifications which were mostly composed of single tower and occasionally reinforced by ramparts, This compact style of castle was characterised by block disposition – two towers, a palace, a palace between two towers, possibilities were endless. Such is the case of Medzianky castle (mag. Megyes) on the border of Šariš and Zemplín counties. It was built at the end of 12th century from initiative of a king and it was held by order of Knights Hospitallers. Indeed, castles of similar disposition are known from areas where knightly orders experienced much more dynamic development, such as Podstreda and Hmeljnik castles in Slovenia or Swobnica and Pezino in Polish Pomorian area. Another compact disposition similar to Medzianky castle was used on Kapušany (mag. Kapy) ... [to be continued]

    5th lvl – stone tower

  4. #64
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Super, @Majkl, this will be really useful. Take your time, no need to hurry, just finish when you're ready. Thanks!

  5. #65

    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    @Jurand, do you have any regional buildings in mind for the Byzantines? Or is the ikoner studio building enough? , irc Byzantines don't have any of their own like other factions, maybe it would be nice to add one called "themes or Pronoia" to represent the Byzantine polity implanted in the other settlements as a military/political building where pronoiarai and some regional units can be recruited typical of the area (or create a pronoia infantry) opinions?
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  6. #66
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    indeed, they have an Ikoner studio as a kind of factional building. Not planning other for the moment.

  7. #67
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Work on the regional buildings continue. This one will include two existing unique buildings, and one more in a neighbouring city. The first three levels.

    Last edited by Jurand of Cracow; September 27, 2023 at 08:54 AM.

  8. #68

    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Ummayad Mosque?

  9. #69
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Quote Originally Posted by eyelurker View Post
    Ummayad Mosque?
    yes, and ... ?

  10. #70

    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Quote Originally Posted by Jurand of Cracow View Post
    yes, and ... ?
    Just observing from the photo. Well i guess it is Ummayad Mosque then.

  11. #71
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Quote Originally Posted by eyelurker View Post
    Just observing from the photo. Well i guess it is Ummayad Mosque then.
    That's right. But besides this mosque, there's one more (even more famous). There're also a tower of another one (this one will be a unique building to get the Zenghid crown), and elements of two other historical buildings.

  12. #72

    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Mmm furthemore Dome of the Rock in Jerusalem

    But this is another unique building for Zengids with 9 levels?
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  13. #73
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Here is the new building with the details. Buildable by the Muslim factions in the Middle Eastern, Arabian and Egyptian provinces.

    Last edited by Jurand of Cracow; October 03, 2023 at 08:46 AM.

  14. #74

    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Quote Originally Posted by Jurand of Cracow View Post
    Here is the new building with the details. Buildable by the Muslim factions in the Middle Eastern, Arabian and Egyptian provinces.
    It looks... okaay. Nice building to have but not integral building to have, basicly an excuse to waste money.

    But to be fair many regional building fall into this category. Except probably the coronation building although i have yet to test if it's actually don't require Large City Tier religion building.
    Last edited by Jurand of Cracow; October 03, 2023 at 12:51 PM. Reason: delete the redundant pic

  15. #75
    kostic's Avatar Domesticus
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    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    good work ! Immersion in the Middle East will be further enriched

  16. #76
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Here is another building with the details. Buildable only by the HRR, but other factions may use these buildings.


  17. #77

    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Jurand do you plan to improve other regional buildings as bullrings, italian traders and gallows/ prisons for another next release?

    And also for cumans, when you have time, if is possible improve grassland building and a unique building for cumans please
    Last edited by j.a.luna; March 29, 2024 at 08:36 AM.
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  18. #78
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Quote Originally Posted by j.a.luna View Post
    Jurand do you plan to improve other regional buildings as bullrings, italian traders and gallows/ prisons for another next release?
    And also for cumans, when you have time, if is possible improve grassland building and a unique building for cumans please
    For the moment - just enjoy the current new regional buildings!
    In the future - yes, I have plans. Including Italian Traders (I even created an icon for the Ragusa unique building), and the gallows (I've got a chain of some 4 base buildings). For the grasslands - they now provide much more benefits. I had my old plan but it still awaits implementation:


  19. #79

    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Quote Originally Posted by Jurand of Cracow View Post
    For the moment - just enjoy the current new regional buildings!
    In the future - yes, I have plans. Including Italian Traders (I even created an icon for the Ragusa unique building), and the gallows (I've got a chain of some 4 base buildings). For the grasslands - they now provide much more benefits. I had my old plan but it still awaits implementation:

    perfect Jurand, it's good to know that you still have plans for regional/unique buildings, in my opinion the buildings together with the units (KCC) give a lot of flavor and immersion to the game!
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  20. #80
    Majkl's Avatar Miles
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    Default Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Neat table. Isn't number of building or building chains hardcoded though? Are you not worried about crash?

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