Results 1 to 1 of 1

Thread: How to add a script that after a specific event changes that faction's unit and building roster?

  1. #1

    Icon5 How to add a script that after a specific event changes that faction's unit and building roster?

    Specifically, I want to add some buildings and units (which I separately will create) to a barbarian faction, after it destroys a faction with a different culture (roman, eastern, etc.).

    For example, if I play as Gaul, after destroying the Julii I get new buildings and units.

    (Edit: It seems I posted this in a wrong forum section..sorry)
    Last edited by trueman11; June 04, 2021 at 11:49 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •