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Thread: Byzantium Armor Progression

  1. #141
    Murakawa
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    Default Re: Byzantium Armor Progression

    Quote Originally Posted by Cuahchicqueh View Post
    That is wicked, Kataphract replacement?
    How about these?










  2. #142
    SicilianVespers's Avatar Ammiratus Ammiratorum
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    Default Re: Byzantium Armor Progression

    Quote Originally Posted by WhiteWolf View Post
    Yes you will not have the entire package that I had originally put together if you do not use my modledb file. I know you are not the only one and I will release a modders resource file that includes all my entires in the modeldb as a modders resource in either this or the next release.
    Thanks! From what I have seen so far, I will definitely be adding it.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  3. #143
    WhiteWolf's Avatar Shashu
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    Default Re: Byzantium Armor Progression

    Quote Originally Posted by CPWN View Post
    How about these?
    ...... If you were a girl I would find where you live and kiss and if your a guy I might still consider it.

    I really appreciate the pics they will most definatly help.
    Is leor nod don eolach.
    A hint is sufficient for the wise.
    Maireann croí éadrom i bhfad.
    A light heart lives longest.
    Chomh sean leis an cheo agus níos sine faoi dhó.
    As old as the mist and older by two.

  4. #144
    Pyrrus's Avatar Taihō no heishi
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    Default Re: Byzantium Armor Progression

    Exellent pictures! Id really like to see the Byzantines have more colourful shields like those ones!

  5. #145
    joedreck's Avatar Artifex
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    Default Re: Byzantium Armor Progression

    this is the material i'm searching for.

  6. #146
    a8686's Avatar Kirā
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    Default Re: Byzantium Armor Progression

    I seem to be having the same trouble as the guy on the last page. I get a CTD any time I play Byz against any Euro faction it crashes.. I read your response to him and wasn't able to make much sense out of it. I have both K&K and your mod in my main game folder and everything is where it needs to be (or so I think).. Any Ideas?
    I pissed off the edge of the wall.. slept in a sky cell. Fought with the hill tribes... so many adventures

  7. #147
    Matthæus's Avatar Knez Bribirski
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    Default Re: Byzantium Armor Progression

    Quote Originally Posted by a8686 View Post
    I seem to be having the same trouble as the guy on the last page. I get a CTD any time I play Byz against any Euro faction it crashes.. I read your response to him and wasn't able to make much sense out of it. I have both K&K and your mod in my main game folder and everything is where it needs to be (or so I think).. Any Ideas?
    put booth k&k and whitewolfs stuff in booth main game directory AND in mod directory (i assume that you are playing some mod like ltc or dvl). that worked for me.

  8. #148
    a8686's Avatar Kirā
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    Default Re: Byzantium Armor Progression

    I'm using Ultimate AI, but I put that also into the main game directory.. So I'm not usuing a BAT or anything to start my game... Maybe if I removed UAI and used it as a launchable mod?
    I pissed off the edge of the wall.. slept in a sky cell. Fought with the hill tribes... so many adventures

  9. #149
    Matthæus's Avatar Knez Bribirski
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    Default Re: Byzantium Armor Progression

    first try if it works with vanilla. then experiment a bit....
    good luck

  10. #150
    joedreck's Avatar Artifex
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    Default Re: Byzantium Armor Progression

    my first strike:


    is a little bit dirt, couse i wait to log with the screeny
    Last edited by joedreck; March 02, 2007 at 04:25 PM.

  11. #151
    Murakawa
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    Default Re: Byzantium Armor Progression

    Quote Originally Posted by WhiteWolf View Post
    ...... If you were a girl I would find where you live and kiss and if your a guy I might still consider it.

    I really appreciate the pics they will most definatly help.
    Sorry for make you disappointment.I am a guy.

    If you guys don't want to change so much,I suggest......

    The paramonai cavalryman(actually palace mounted guard) updates kataphraktoi's skin


    Pronoiai for lancers.(Actually this is kataphraktoi)


    and the palace guard canbe Byzantine infantry.

    Some resource

    http://www.allempires.com/forum/foru....asp?TID=10373

    http://totalwar.org.pl/board/viewtop...er=asc&start=0

    http://www.stratcommandcenter.com/fo...p?showforum=40

    http://www.stratcommandcenter.com/fo...?showforum=163

    http://www.stratcommandcenter.com/fo...howtopic=17607

    http://www.stratcommandcenter.com/fo...ic=14463&st=20
    Last edited by CPWN; March 03, 2007 at 02:45 AM.

  12. #152
    WhiteWolf's Avatar Shashu
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    Default Re: Byzantium Armor Progression

    The Kataphraktoi that CA included in MTW2 seems to be in reference to the super heavy Kataphracts that were reintroduced for a short time during the Komnenian period. I intend to make the Kataphracts based off of that as well since I do not plan on redesigning the unit structure of the Byzantines just yet.

    If you install the mod to the default location, which is not in the mod folder, as I set in the installer everything should work just fine. In fact the mod will not work to my knowledge if you put it in the mod folder, however if you put the modeldb file in the mod folder under the correct directory it might work that way but I have not tried that. If anyone is having an issue with a specific faction just let me know and I will try to recreate your issue and see if I can help.:hmmm:
    Is leor nod don eolach.
    A hint is sufficient for the wise.
    Maireann croí éadrom i bhfad.
    A light heart lives longest.
    Chomh sean leis an cheo agus níos sine faoi dhó.
    As old as the mist and older by two.

  13. #153
    Raven D.'s Avatar The Devil Inside
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    Default Re: Byzantium Armor Progression

    That is great material those pics are a awesome reference
    Congrats!


  14. #154
    a8686's Avatar Kirā
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    Default Re: Byzantium Armor Progression

    EDIT**

    Figured out part of my problem, I added Burreks textures in and they both worked fine.. Theres a problem though now with using RealCombat.. I don't know why but when I use it, I get a CTD (worked with Burreks no problem) I'd like to still use these skins but without the combat mod the gameplay will blow. Its weird that I get a CTD when using it as they dont share any common files..

    Any ideas?
    Last edited by a8686; March 03, 2007 at 03:13 PM. Reason: update
    I pissed off the edge of the wall.. slept in a sky cell. Fought with the hill tribes... so many adventures

  15. #155
    WhiteWolf's Avatar Shashu
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    Default Re: Byzantium Armor Progression

    Quote Originally Posted by a8686 View Post
    EDIT**

    Figured out part of my problem, I added Burreks textures in and they both worked fine.. Theres a problem though now with using RealCombat.. I don't know why but when I use it, I get a CTD (worked with Burreks no problem) I'd like to still use these skins but without the combat mod the gameplay will blow. Its weird that I get a CTD when using it as they dont share any common files..

    Any ideas?
    What is this combat mod? If you can give me a link I can take a look at it.
    Is leor nod don eolach.
    A hint is sufficient for the wise.
    Maireann croí éadrom i bhfad.
    A light heart lives longest.
    Chomh sean leis an cheo agus níos sine faoi dhó.
    As old as the mist and older by two.

  16. #156
    suntaiguy23's Avatar Wimmer
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    Default Re: Byzantium Armor Progression

    ok i have a question i play road to jerusalem and this mod is incorporated in there now i want to upgrade to ur new version, but the exe file u gave is for vanilla, and im horrid at modding this game manually, plus he already has both burreks and skymod working and i kno if i just let this intall go through theres gonna be problems

  17. #157
    a8686's Avatar Kirā
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    Default Re: Byzantium Armor Progression

    http://www.twcenter.net/forums/showthread.php?t=82671

    RealCombat..

    I've been tinkering.. Still nothing

    *EDIT*
    Getting this error in my logs.
    20:05:49.515 [system.io] [warning] open: data/unit_models/_Units/EN_Lmail_Hmail/textures/en_lmail_hmail_cross.texture is missing
    Crusader related... Going to go clean out the RealCombat mod and see if its not this texture rather than the actual coding itself
    Last edited by a8686; March 03, 2007 at 07:07 PM.
    I pissed off the edge of the wall.. slept in a sky cell. Fought with the hill tribes... so many adventures

  18. #158
    Douchebag's Avatar Banzai jūden-ki
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    Default Re: Byzantium Armor Progression

    I just noticed that, you have two different kind of dismounted lancers. How Do I get the 2nd kind? The one that has more silver for each level.
    Last edited by Douchebag; March 04, 2007 at 01:15 AM.

  19. #159
    Ahiga's Avatar Savvy Saracen Salad
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    Default Re: Byzantium Armor Progression

    I'm curious as to why the battle.model file featured includes compatability for K&K's units, but not the textures?

    I suppose it may be that that wasn't your intention. But I am curious if it could be? Given that you are doing reskins for byzantium and byzantium only, would it be possible to see these done possibly with encorporated K&K?
    Last edited by Ahiga; March 04, 2007 at 01:26 AM.
    Total War Center's Political Mudpit - You won't need eyes to see where you're going.

  20. #160
    Douchebag's Avatar Banzai jūden-ki
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    Default Re: Byzantium Armor Progression

    Hmm...now i have my comps ****ing up. After I installed your mod, it worked, and everything was perfect. Now something happened. Everytime I try to battle in campaign, it exits the came and it said "Medieval II has encountered an unspecified error"; but for some reason, I can play custom battles...I just played one, with about 1900 soldiers. Should I reinstall the mod? or should I reinstall, the whole game?

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