Before I begin, let me congratulate Lusted for the excellent mod. This is the best mod out there and I am eagerly awaiting every new version. There are, however, several problems with it:
- firstly, rebel settlements. Even though some improvement is visible, the AI is again quite unreliable in taking them over. In my recent campaign with the Danes, I took Antwerp and did not want to take Bruges so that I would not be too strong too early. Look what happened:
The computer never took Bruges, even though it had TONS of stacks just south of it. The same thing happened to Magdeburg - noone took it even though I left it alone (no blitzing...).
- secondly, note the scottish army just northeast of antwerp. It stayed there forever. Take a look:
The same thing was happening with the Germans earlier on. I was allied with both factions.
Consequence: gave up on the campaign.
There are several other things I noticed campaign-wise:
- huge amounts of money sloshing around. Note my treasury on the second image. Apparently all factions in the game have as much money as myself despite the wars.
- easy growth of cities: 10000 is one growth level, and 18000 another, which tends to come rather quickly with a growth rate of 5%. Needs to be made more difficult.
Battle-wise, I haven't had too much trouble with any of the opponents. - Passive AI still seems to be there during sieges when I field a considerably stronger force.
- The charging AI that Darth introduced when AI is weaker in terms of archers works like a charm though...
- Enemy morale seems to be quite low as they rout easily (VH-VH, I always play like that).
Lusted, may I suggest that you incorporate the ridiculously-high movement rates for armies too? I think they may come in quite handy for the AI as it apparently spends ages to combine its smaller forces into a well-rounded army which then has no movement points left to go and attack something.