I've been reading a bit more of the file. It is quickly apparent that the loyalty state of your governors is a major factor on how well your faction will do, as loyal governors offer substantial bonuses. And other than spending time at the court (with varying results), keeping their title and settlement, and getting to manage their taxes (never seen that feature used like that before), the only factor you can control on how they will like your faction leader is his authority. And for that, there's A LOT of traits and triggers, some with factors I never seen in the M2TW engine. Would anybody care to explain them to me?
1. Rule Authority Finances. The higher the threshold acquired in this trait, the more influence the ruler get, at the price of local popularity. This one seems to be related to:
A) Faction Taxation.
With X being your taxation level, from 1 to 4, Low to Very High, and Y being the resulting threshold, from 1 to 4. 1 and 2 result in RulerAuthorityFactionFinancesRank increases, 30 and 15 respectively, and Very High, NegateRulerAuthorityFactionFinancesRank 15, effectively being a malus. My questions here are, what's SettlementsB, and how the MedianTaxLevel is calculated?
B) Treasure level. Threshold from 1 to 5. 1 is the lowest and automatically achieved, 2 is when you are not in debt. 3 when treasury is above 10K, 4 above 50K, 5 above 100K. Pretty self explanatory
C) TurnsWithHighArmyUpkeep. 5 levels, gained in 20 turns. If SupportCostsPercentage > 0.7, you gain one point. If not SupportCostsPercentage > 0.7, you lose a point. Having points here is bad, but what exactly is SupportCostsPercentage? Your army upkeep checked against your total income?
This seems to be all checked against RulerAuthorityFactionFinancesMdf, that seems to be faction-based. In fact, there are other Mdf parameters.
So anyway, what conclusion can I get about this specific parameter? That some factions will be able to achieve higher authority solely from finances than others?