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Thread: Next patch request -cheap levy missile units too powerful on autoresolve.

  1. #1

    Default Next patch request -cheap levy missile units too powerful on autoresolve.

    This i hope will be rectified next patch because right now chap levy slingers and archers are OP in autoresolve and makes it very tempting when in a pinch to build a couple of these stacks.Even stacks with half proper units and half of these perform above par in auto.Auto is particularly important in earlygame without ballistas.

    Have some other requests - please change the unit cards for marian legionaries and cohors prima ,they are too shiny and gaudy.

    Hopefully some new auxilla will be added.
    If possible remove -15 loyalty in hard difficulty.Thats the only thing irritating about difficulty levels.



    Mod some changes so that some factions are inherently advantaged with economic bonuses and more aggressive when they are AI.Like Rome/carthage,seleucid/parthia,royal scythia like in roma surrectum 2 mod.This creates a more challenging endgame because by the time you become a big empire in your zone and then head east or west you should have a worthy endgame boss faction to face for a satisfying conclusion to campaign.Here after you become big its easy to knock down the still tiny and divided factions.

    I would also hope you can add some uprising scripts to simulate mass resistance to conquest in areas like hispania,germania,gaul,parthia .This would make conquest more difficult and mimic the history of viriathus,boudicca,vercingetorix,ariminius and arsaces rise.

    Thank you,best mod ever.

  2. #2

    Default Re: Next patch request -cheap levy missile units too powerful on autoresolve.

    The team is aware of this issue and testing autoresolve changes to fix it.

    Also the mod already gives bonuses to certain major factions when they're the AI. You'll see a big AI Roman Empire in your campaigns unless you stop them early on.

  3. #3

    Default Re: Next patch request -cheap levy missile units too powerful on autoresolve.

    We are indeed testing different ideas. We already added a huge -35% modifier last patch and it didn't seem to be enough. For some reason the base game really values missile units in autoresolve.

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  4. #4
    Centenarius
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    Default Re: Next patch request -cheap levy missile units too powerful on autoresolve.

    Quote Originally Posted by Dresden View Post
    We are indeed testing different ideas. We already added a huge -35% modifier last patch and it didn't seem to be enough. For some reason the base game really values missile units in autoresolve.
    It seems especially with naval units in my experience.

  5. #5

    Default Re: Next patch request -cheap levy missile units too powerful on autoresolve.

    We are testing out some changes currently with a different table (campaign variables) that seem promising. They limit the ammo use/skirmish time in autoresolve.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

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