Results 1 to 2 of 2

Thread: Making passive ability into activated?

  1. #1

    Default Making passive ability into activated?

    Hi.
    I am trying to make a unit ability Fire by Rank activated. The ability was enabled by Radious in his mod: https://www.twcenter.net/forums/show...dious_FBR_All)
    I would like to make a custom icon and edit the ability in a way that it will be only activated when the icon is pressed. Like Fire and Advance. I checked the box in unit abilities tables that says "needs activating" (or st like that) but the units still use Fire by Rank by default.

    My question is: How do I make ability activated pair it with a button and put the button in the HUD?

    Thanks.

  2. #2

    Default Re: Making passive ability into activated?

    what you ask is impossible. you would need to reverse engineer the exe and code it yourself.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •