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Thread: A problem with Buildings?

  1. #1
    SlartyBartfast's Avatar Decanus
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    Default A problem with Buildings?

    Most of the buildings in a settlement don't give the bonuses they are supposed to according to their description. Is this intentional? It makes it impossible to grow population.
    "Huh?"

  2. #2
    Mr_Nygren's Avatar Berserkir
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    Default Re: A problem with Buildings?

    Quote Originally Posted by SlartyBartfast View Post
    Most of the buildings in a settlement don't give the bonuses they are supposed to according to their description. Is this intentional? It makes it impossible to grow population.
    In what version?

    My submod has added population bonuses so they should upgrade overtime by themselves.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

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  3. #3
    SlartyBartfast's Avatar Decanus
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    Default Re: A problem with Buildings?

    Quote Originally Posted by Mr_Nygren View Post
    In what version?

    My submod has added population bonuses so they should upgrade overtime by themselves.
    Actually I noticed this in The Last Kingdom final version, and also in your submod Wrath of the Norsemen. Others have noticed it too, re: http://www.twcenter.net/forums/showt...s#post13763417

    I don't know if it's a bug. Which version do you think is most worth playing, The Last Kingdom alone, or Wrath of the Norsemen?
    "Huh?"

  4. #4
    Mr_Nygren's Avatar Berserkir
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    Default Re: A problem with Buildings?

    Well, i don't know about the old buildings - but i fixed the issue with population growth by giving out population growth bonuses in the EDB-file - this means that the pop-growth will automatically increase in my submod no matter if the buildings do not work or not.

    I haven't even tried fixing the buildings and they have probably been like that forever.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  5. #5
    SlartyBartfast's Avatar Decanus
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    Default Re: A problem with Buildings?

    ok thanks mate
    "Huh?"

  6. #6
    SlartyBartfast's Avatar Decanus
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    Default Re: A problem with Buildings?

    Never mind. This thread here explains it: http://www.twcenter.net/forums/showt...ion-Growth-Bug
    "Huh?"

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