Total Bananas -1099
beta#2 release
(I hate you, Nebaki!)
All about Eve:
-This is a vanilla+ mod. Expanded map, more units, more factions, more fun.
Download & Install:
http://www.mediafire.com/file/w27kod...25232.zip/file
3.5 gig donwload 6.5 gig unpacked (because i am lazy and just copied everything into each other, shoot me...)
Installation
-Unpack the zip
-Put the banana folder into you mods folder of you Medieval 2 installation
-Start the mod with the provided bat in the banana folder
-should work for steam an cd version
-You will need a clean Mediel 2 installation (NO! Other mod that is installed in the base game folder! - if its a mod folder mod, like this one, there will be no problem)
-You might want to use the english language in the game (but it should work regardless if you use another language -i think)
-Do not copy the banana folder into a previous alpha version of this mod, or have the great idea, that this is a submod of Total Vanilla Beyond (it is not, its a standalone mod!)
Features:
-Everything to keep it very, very close to the vanilla experience just with a hint of bananas flavor
Factions Playable:
Grand Campaign (22 Factions):
-Byzantium
-Denmark
-Egypt
-England
-France
-HRE (with integrated Teutonic Order Units)
-Hungary
-Milan
-Moors
-Poland
-Portugal
-Russia
-Scotland
-Sicily
-Spain
-Turks
-Venice
-Aztecs
-Papal states (non playable)
-Mongols (non playable horde)
-Timurids (non playable horde)
-Rebels (non playable)
-Lithuania
-Wales
-Ireland
-Norway
-Mayans
-Apachean
-Tarascans
-Chichimeca
-Jerusalem
Campaign Map:
Roughly doubled the size:
-The original Americas Campaign Map is integrated into the Grand Campaign map.
-Some Regions from the other expansions made it as well into the map
-The Caribbean Islands are greatly expanded
-South America is expanded as well
-Some new settlements in the Grand Campaign Map part to fill some empty regions out or have more islands (Gotland, Baleares, Malta, Island, Greenland, etc.)
-Changed some starting conditions for settlements (made Tunis and Cagliari into a city, instead of a castle, etc.)
-The Americas Map is almost exactly the same with the resources and growth conditions and settlement states. Slightly lowered the rebel occupational forces of slave settlements
-A literal Eastern Egg on the map
Travel:
-You can travel with every ship to the americas through deep sea corridors
Units:
-Imported all (or most) of the units from the kingdoms expansion
Traits & Ancillaries:
-Imported all (or most) traits and ancillaries from the kingdoms expansion
Religion & Culture:
-Great Spirit religion for the Apachean only
-Sun God religion for all other americas factions
-Native American Culture for Apachean only
Settlements & Forts:
-Imported the Meso Settlements and Native Indian Settlements from the kingdoms expansion (there is some weird thing with the shadows on these maps, but it is in the original game too. So do not blame me.)
-Imported the stone forts. They are not permanent (i think)
Sound & Music:
-Imported all new faction Sounds, Voices and some Music from the kingdoms expansion
Event & Mechanics:
-Lithuania can convert and get access to other units and loses the pagan ones. You have two chances.
-Apachean do have a war path "mechanic" but it is tied to a trait that lets the generals army move like it would be on a jihad. This will only correctly trigger, if you beat an army in a open field and the general is the sole named character in the stack. The effect will subside once the general takes a settlement or loses a battle.
-Apachean recruitment mechanic (you have to train 20, 50, units of a class bow, foot, etc. to get access to better buildings and units, have to defeat an army with horses x times to get horses, have to defeat an army with gunpowder x times to get access to gunpower troops. Same for the Chichimeca.
-Jerusalem, You have to hold certain settlements in the holy land (Tripoli, Antioch, Jerusalem,Edessa, Krak...) to get access to certain units. Without them you only have access to your basic roster. Important! This is no regional recruitment thing, you can recruit a Tripoli Knight everywhere, as long as you hold Tripoli. - Only faction to have access to Unique units like the Constabler or the Sepulcher Canons.
-HRE; to gain access to Teutonic Order expanded units you have to have a teutonic order guild building and hold certain settlements (Stettin, Marienburg, Riga). Also the availability is tied to certain military buildings. Christ Knights and Swordbrethren are only available in the Baltics region.
Scripts:
-Implemented my stripped down debt script, to keep the AI active
Works of others:
-Retrofit Mod by Unspoken Knight (TWCenter)
-Stone Forts Complete by Gigantus (TWCenter)
-G5 Settlement Tweaks v1.01 for M2TW\Kingdoms by Germanicu5 (TWCenter)
Various Changes:
-Some other minor changes
What else to do?:
-Enjoy your campaign
What to to if you encounter bugs:
-Don't panic
-Please post here what happened
-If you encounter a CTD please post the last few lines (10-20 lines) of your log here as well
-Help is on the way
Thanksloveyoubye
zumi