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Thread: submod blood

  1. #1
    Civis
    Join Date
    Sep 2014
    Location
    Chile
    Posts
    110

    Default submod blood

    adds blood to the impact of projectiles on the troops.


    Installation:


    The "blood" file is in "mod" format, so you must place the following line in your "user.empire_script"

    this submod does not work if you have "activated" "IS mod_BSM_4_1_Medium.pack




    mod "blood.pack"; it should be at the top of your user script.


    link: http://www.mediafire.com/file/4zsduz...blood.rar/file


    images:


    Last edited by MAIAN; March 08, 2019 at 03:09 PM.

  2. #2

    Default Re: submod blood

    Everything has been done as you explain, and unfortunately it does not work. There is no blood ...

  3. #3
    Civis
    Join Date
    Sep 2014
    Location
    Chile
    Posts
    110

    Default Re: submod blood

    Are you sure?


    check the file 3 times to avoid errors.

    you can upload your user.script to see what it can be.
    Last edited by MAIAN; March 08, 2019 at 09:24 AM.

  4. #4

    Default Re: submod blood

    I have checked everything many times, here is my user.script:
    mod "blood.pack";
    mod "ER_Main.pack";
    mod "IS Media.pack";
    mod "IS Battlemaps.pack";
    mod "IS Britain.pack";
    mod "IS Bruinswick.pack";
    mod "IS Campaign Models.pack";
    mod "IS DB.pack";
    mod "IS Flags.pack";
    mod "IS France.pack";
    mod "IS Haiti.pack";
    mod "IS Hannover.pack";
    mod "IS Horses.pack";
    mod "IS mod_BSM_4_1_Medium.pack";
    mod "IS Ottoman.pack";
    mod "IS Prussia.pack";
    mod "IS Russia.pack";
    mod "IS Sachsen.pack";
    mod "IS Sounds.pack";
    mod "IS Sweden.pack";
    mod "IS UI.pack";
    mod "IS USA.pack";
    mod "patch_is_text.pack";
    mod "IS Naval.pack";

  5. #5
    Civis
    Join Date
    Sep 2014
    Location
    Chile
    Posts
    110

    Default Re: submod blood

    it is most likely the "IS mod_BSM_4_1_Medium.pack" file that causes the conflict.


    I personally use other musket shooting effects, smoke, dust etc. Maybe that's why it works for me.


    As a side note the file "patch_is_text.pack" that I modified (see your post) is in "movie" format therefore does not need to be in the user script.

    The files that I have "uploaded" I check them up to 3 times to avoid problems.

  6. #6

    Default Re: submod blood

    This is actually the "IS mod_BSM_4_1_Medium.pack" that is a problem, I replace it with another smoke effect and it works perfectly now, thank you.

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