Regards,
I present this submod that modifies certain aspects of the game, such as the space between the soldiers (vertical and horizontal).
I modified all the parameters of the land battles, there are many details to explain in this point, I will only give the most important points.
1.- The range of the musket decreased from 100 to 60.
2.-Decreased the accuracy of the units significantly (originally it was stupidly high)
3.- The units move more slowly.
In general, something more historical for more details, visit the incredible mode of Imperial Realism, which your developer gave me permission to include in this modification.
The "Count's body for the Russian service" submod was updated so that the units can be recruited in the campaign; In turn, the file "patch_is_text" (loc) was also modified.
Decrease the ammunition of the units.
The infantry in general will have 20, except the light infantry that will have 30, I did it because I do not like to have the bayonet of "adornment".
I also replaced the hollow square with the pike square (from my point of view it is more historical)
The different types of "shot" were eliminated (mass fire, fire by rank, etc.).
And finally, there is a clear difference between the different units of line infantry, I will attach some reference images.
Installation.
Of the 5 files, 4 are only replaced in your data folder,
IS DB
IS Russia cuentas
IS Russia
patch_is_text
The "ER_Main" file is in "mod" format, so you must place the following line in your "user.empire_script"
mod "ER_Main.pack"; it should be at the top of your user script.
I am new to this, if there is an error, let me know, I have only modified the European factions.
the file "parch_is_text" is in movie format, therefore, you should not put it in your user script
Remember that you should only have a "parch_is_text" in your data folder.
The "IS Russia Conde" file must be included in your user.script as
mod "IS Russia Conde.pack";
I apologize if my English is not the best
link: http://www.mediafire.com/file/1k2yo3...nits%2Bloc.rar
link versión 1.5: http: // www. mediafire.com/file/95vlaaarbfcp5p5/more+realistic+v1.5.rar
link version 2.0 http://www.mediafire.com/file/dfmdxe...alistic+v2.rar
link version 2.5: http://www.mediafire.com/file/uct82f...v2.5r.rar/file
images:
Imágenes Versión 1.5
Formaciones de infantería más compactas.
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Más batallas cuerpo a cuerpo más realistas.
Antes de
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Después de
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[SPOILER] [/ SPOILER] And finally
greater penetration power in loads of heavy cavalería.https://www.youtube.com/watch?v=0R0TpiHDSeY
It should be noted that this is in a trial period, as some details have not yet been perfected.
NEW VERSION 2.0
modifications version 2.0:
the number of soldiers in elite infantry units and grenadiers has decreased.
elite infantry: 200
Grenadier Infantry: 231
Line Infantry: 280
the depth range was modified to accommodate these numbers.
Line infantry: 5 ranks.
Elite infantry and grenadiers: 4 ranks.
It should be noted that these numbers are subject to my parameters in "campaign_unit_multiplier 1.3" I recommend that you use the same number, if you do not know how to do it, I leave the tutorial explaining the procedure.
link: http://www.twcenter.net/forums/showt...Bigger-Battles
And the most important thing about this update is that, after several days of testing, finally, only the first one. Two ranges of the unit can be fired at will.
Of the innumerable tests that I have done what I can summarize that:
-The soldiers in ranks 3 to 5 will only fire if a soldier of 1st and 2nd rank dies. Maximum distance (60)
-the distance does not influence the firing of ranges and, rarely, when they close distances (30 of the range), some soldiers of rank 3 fire at will.
-It is noticeable an important saving of ammunition.
Video link: https://www.youtube.com/watch?v=jTPQg50ABxc&t=9s
NEW VERSION 2.5
modifications version 2.5
French Republic
Effective range of infantry: 70
Effective range of the carbines: 50 (cavalry)
Cavalry
Attack: average.
Charge bonus: higher
Defense: Average compared to other factions, except for the cuirassiers who have the best defense.
Moral: high
The purges of the revolutionaries made a dent in the cavalry.
French Monarchy
In comparison with the republic, its units have a better moral and defense. (only certain units)
Britain
Effective rank of the infantry: 50 (line) 45 (elite)
Effective range of carbines: 50
The British infantry was well known for making their musket fire to rank closer than any other.
(this information was not taken from any movie)
"The fire of British infantry is delivered with such a coolness ,
even in the most critical position, that it surpasses , in effect ,
that of any other troops. ...
This solidity and tenacity in attack and defense, form the great
redeeming quality of the British army, and have alone saved it
from many a defeat, well-merited and all but intentionally prepared
by the incapacity of its officers.
("The Armies of Europe" in Putnam's Monthly, No. XXXII, publ. 1855)
Cavalry
Attack: high
Charge Bonus: average.
Defense: high.
Moral: average
"Their sabers and firearms were well made, and the men were brave and good sworsdmen. The weakest point of British cavalry however, were their tactics and discipline in real combat. "
Prussia
Effective range of infantry: 60
Effective range of carbines: 50
Note: the Prussian infantry no longer has the advantage of being the infantry with the best recharging cup, however it has the best morale.
Cavalry
Attack: very high
charge bonus: average
Defense: high
Moral: high.
Since the times of King Frederick the Great , Prussia's cavalry had a
reputation that struck awe . Under a leader as renowned as Seydlitz ,
the Prussian cavalry achieved the nearest to a state of perfection that
it was ever going to. So great was its reputation in the Seven Years' War
that Napoleon made a special point of warning his regiments in 1806
to beware of the Prussian cavalry.
The cavalry was probably the most vaunted arm
of the Prussian army until 1806.
Note: the Prussian cuirassier does not have a breastplate for this reason, his defense is inferior to his French counterpart, but his attack is greater.
Russia
Effective range of infantry: 60
Units of the count (submod): 70
Carbines: 50
Note: there are different types of range, precision etc, depending on the type of muskets used or the fighting style of the faction.
"Bullet's an idiot, bayonet's a fine chap"
- General Suvorov
"... in the charge of their close columns, their determined bearing of the bayonet,
and their order for close action, they are equaled only by the British."
- Sir Robert Wilson
Cavalry
Attack: very high.
charge bonus: average
defense: high
moral: high (average for cavalry standards)
minor factions follow the same pattern (in terms of statistics)
Regarding the cavalry, it was considered his armor, type of mount and type of cavalry.
The French cuirassier is the cavalry unit with the greatest defense.
All the cavalry is weak against the infantry cadres and the artillery and musketry firings.
For the infantry it is now more difficult to kill a rider.
I remind you that "patch_is_text" not included, must be downloaded from version 1.0, in the next update that will be included, I apologize if this bothers you.
link version 2.5: http://www.mediafire.com/file/uct82f...v2.5r.rar/file
Installation
For those who have already played with the mod, they should only copy and paste in the data folder.
If this is your first time, follow the instructions in the header of this publication.
Please comment your experience with the mod.
and as always I apologize if my English is not the best.