Credits goes to
AdmiralThrawn
for his awesome Age of Petty King 3.0 mod!
https://www.moddb.com/mods/westeros-...eyond-the-wall
War of Petty Kings II
(Thanks to Caly5000 for the map)
Long before the rise of Valyria, Westeros was divided into countless Petty Kingdoms. In the North, the north men fight for control of its vast forests and hills. In the Vale, the mountains run red with blood as Andals and First Men vie for control. The Iron Islands and Riverlands are in turmoil. As chaos descends upon the lands of Westeros it remains to be seen which Kingdoms shall forge dynasties to last a thousand years, and which will fade into history.
The Map
Unlike the original Petty Kings which focused on the houses and wars in southern Westeros, this hotseat will focus on the Vale, the North and the Iron Islands. Lands north of the wall are out of bounds. The islands of Skagos, the lonely Light, the Sisters, The Paps, Pebble Hall and all four of the Iron Islands are IN BOUNDS. ALL LAND OUTSIDE THE BLACK LINES ON THE MAP ARE OUT OF BOUNDS
Rules:
1. You have 24 hours to do your turn, if you don't ask for an extension or haven't appointed a personal sub you will be subbed/skipped.
2. It is not allowed to abuse bugs to yours or others' advantage. These are the known bugs:
The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.
3. You are not allowed to encircle an army, just to deny its retreat.
4. Destroying buildings is not allowed in these 3 situations:
- If the settlement is under siege
- A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
- You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions
5. Must have 4 units per fort
6. You are not allowed to sally out if the result is defeat(both is settlements and forts), and you are not allowed to fight a battle, if the result is defeat.
7. You have to post final turn on this thread and send it via discord to the next player
8. Posting pictures of battle odds, and results is mandatory. All pics must show the attacking and defending forces. You are advised to delete your finance and minimap
9. The recruitment of spies\assassins and their use is prohibited
10. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Greyjoy defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
11. No sailing from a blockaded port without first defeating the blockade ( sea units only).
12. It is not allowed to accept money or regions from dying/obliterated factions.
13. It is not allowed use a princess to steal a general, unless there is more than 30% of success. (pics must be posted)
14. Settlements gifted must disband all units, except for one to keep public order.
15.No One turn peace for everybody Example - Arryn can attack Lannister because Lannister has already played. This includes not being able to enter anyone’s lands if they have yet to play.
16. It is illegal to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ships which are inside ports.
17. It is illegal to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move.
18. It is illegal to steal a general with a princess in order to break a siege.
19. in case someone performs a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more than half of the players agree then that rule will become valid next turn
20. Agent squashing is not allowed
21. Battles can be fought either manual or in auto resolve. Recruitment and use of catapults is allowed.
22. The admin's decision is final
23. Victory conditions can be met by an alliance of no more than 2 factions
Admin:Redboosty
Co-Admin:
You can pick from the following houses: (TWC Account/Discord account)
House Umber- Captain Melon/Captain Melons#1469
House Arryn - Open
Nights Watch - Epic Total War/Epic Total War#5260
House Dustin- xSooners/xSooners#1133
House Royce- Themzr/themzr#9011
House Stark- Keldo52/keldo#3181
House Bolton- Caly5000/Caly5000#7832
House Greyjoy - Joker/joker0002710#9641
House Mooten- Berry Knight/Berry Knight#9786
House Mudd- Open