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Thread: Carthaginian reforms as at 2.35

  1. #1

    Default Carthaginian reforms as at 2.35

    Hello everyone!

    The player's guide states that in order to get the Barcid family expansion reform, it has to be at least 237BC and the player has to:

    - have 6 or more major land battles against the Romans
    - own Mastia, Gadir and Qart-Hadasht
    - have A Barcid Rab Mahnet Ish Nokhe (Pro-Barcid general of the army Faction Leader)

    I got the reform in 235 bc. I did own Mastia, Gadir and Qart-Hadasht.

    However, I only remember fighting 5 land battles against Rome and they weren't all major battles - one was a skirmish against a single unit, one was against 3 units. Also, my Barcid Rab Mahnet was not the Faction Leader.

    Could someone please check the script and explain what are the current reform conditions and are they in line with what the eb team intended? Either the guide is wrong or the script is wrong.

  2. #2

    Default Re: Carthaginian reforms as at 2.35

    From what I can tell from the text in bold, the Barcid Rab Mahnet character does not need to be the Faction Leader.

    Spoiler Alert, click show to read: 
    ; --- Barcid Reform ---

    declare_counter roman_battles

    ; Checking that Carthage has been at war with the Romans
    monitor_event PostBattle FactionType f_carthage
    and GeneralFoughtFaction f_rome
    and not I_ConflictType Naval ; must be land battles, not just skirmishes at sea - doesn't have to win
    inc_counter roman_battles 1
    if I_CompareCounter roman_battles > 5 ; several battles
    terminate_monitor
    end_if
    if I_NumberOfSettlements f_rome < 1 ; ie the Romans are dead
    set_counter roman_battles 6 ; ensuring this part of the script is complete - a fallback
    end_if
    if I_IsFactionAIControlled f_carthage ; not for the AI
    terminate_monitor
    end_if
    end_monitor

    ; Checking the Faction Leader is from the Barcid faction - need to put triggers for Barcid/anti-Barcid in EDCT!
    monitor_event CharacterTurnStart FactionType f_carthage
    and I_TurnNumber > 140 ; it's at least 237BC
    and Trait Rb_mhnt > 1 ; is a General of the Army
    and Trait Barcid > 0 ; is of the Barcid faction
    set_event_counter barcid_leader 1

    if I_EventCounter ecCarthage_Reform > 0 ; close if reform has happened
    terminate_monitor
    end_if
    if I_IsFactionAIControlled f_carthage ; not for the AI
    terminate_monitor
    end_if
    end_monitor

    monitor_event CharacterTurnStart FactionType f_carthage
    and I_TurnNumber > 140 ; it's at least 237BC
    and Trait CarthWarLeader > 0 ; is a General of the Army
    and Trait Barcid > 0 ; is of the Barcid faction
    set_event_counter barcid_leader 1
    if I_EventCounter ecCarthage_Reform > 0 ; close if reform has happened
    terminate_monitor
    end_if
    if I_IsFactionAIControlled f_carthage ; not for the AI
    terminate_monitor
    end_if
    end_monitor

    ;Triggering the reform
    monitor_event FactionTurnStart FactionType f_carthage
    if I_IsFactionAIControlled f_carthage ; not for the AI
    terminate_monitor
    end_if
    if I_TurnNumber > 140 ; it's at least 237BC
    and I_SettlementOwner sett_170 = f_carthage ; Kart-Hadast
    and I_SettlementOwner sett_012 = f_carthage ; Gadir
    and I_SettlementOwner sett_013 = f_carthage ; Mastia/Qart-Hadast
    ;and I_EventCounter ecIberian_Resistance > 0 ; has completed the unique mission
    and I_CompareCounter roman_battles > 4 ; have been at war with Rome
    and I_EventCounter barcid_leader > 0 ; has a pro-Barcid FL
    set_event_counter ecCarthage_Reform 1
    historic_event HE_CARTHAGE_REFORM factions { f_carthage, }
    terminate_monitor
    end_if
    end_monitor

    ;AI Triggers
    monitor_event FactionTurnStart FactionType f_carthage
    if not I_IsFactionAIControlled f_carthage ; not for the human player
    terminate_monitor
    end_if
    if I_TurnNumber > 140 ; it's at least 237BC
    and I_SettlementOwner sett_170 = f_carthage ; Kart-Hadast
    and I_SettlementOwner sett_012 = f_carthage ; Gadir
    and I_SettlementOwner sett_013 = f_carthage ; Mastia/Qart-Hadast
    set_event_counter ecCarthage_Reform 1
    terminate_monitor
    end_if
    if I_TurnNumber > 248 ; it's 210BC
    and I_EventCounter ecCarthage_Reform < 1 ; Barcid reform hasn't happened for the AI
    set_event_counter ecCarthage_Reform 1
    terminate_monitor
    end_if
    end_monitor


    Also, I gather that 5 battles are enough - see the underlined text.

    I could be wrong about everything, though - it's (almost) all Greek to me.
    Last edited by Rad; April 19, 2019 at 02:28 PM.

  3. #3
    Raiuga's Avatar Civis
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    Default Re: Carthaginian reforms as at 2.35

    Yup, I did it by making Hamilkar "War Leader".

    I would like to see the reform requirements expanded by having a Barcid FM being elected Sophet, or have a Counter-reform using the anti-barcid FM

  4. #4

    Default Re: Carthaginian reforms as at 2.35

    Sophets do not lead armies, I believe.

  5. #5
    Raiuga's Avatar Civis
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    Default Re: Carthaginian reforms as at 2.35

    yes, you are right.

    Sorry, I explained myself badly. What I wanted to say is that I would like to see the 1st and 2nd Barcid Reforms more phased out with the addition of more requirements. Has it is, imo, it's quite straightforward and relatively easy to achieve (besides FM not getting the barcid trait naturally of course).

    For example, divide the 1st reform in two parts, where you have fundamentally the same requirements for the first part but you only get those new government buildings (Punic districts) unlocked only in some regions like barcid iberia, phoenician settlements and some parts of sicily and italy. If you want to unlock the governments in all regions you have to elect an barcid FM as Sophet, for example.

    Also, the now 2nd reform could be unlocked by electing a barcid FM as Sophet (has Hannibal was after the 2nd Punic war) and build some land reforms in core regions or something similar, for example.

    Just some ideas, I guess the team already has more intrinsic plans for the reforms since the reforms are still wip.

  6. #6

    Default Re: Carthaginian reforms as at 2.35

    I like the idea of splitting the first reform into two parts. Obtain a convenient government type, work to spread it across your domains.

    The second reform is an additional armor upgrade. Honestly, I'd like to have armor upgrade reforms separate from government reforms, if at all possible.
    Last edited by Rad; April 21, 2019 at 07:04 AM.

  7. #7

    Default Re: Carthaginian reforms as at 2.35

    Quote Originally Posted by Raiuga View Post

    Just some ideas, I guess the team already has more intrinsic plans for the reforms since the reforms are still wip.
    Indeed. At least Trarco has some pretty nice ideas related with the possibility of Carthage expanding either in Africa or Iberia. Still very wip.

  8. #8
    Raiuga's Avatar Civis
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    Default Re: Carthaginian reforms as at 2.35

    Good to know! Hope they aren't very limiting to do them simultaneous but I believe in the experts!

  9. #9

    Default Re: Carthaginian reforms as at 2.35

    So, are the current reforms in line with what the team intended them to be in 2.35? I know they aren't finished and that we will see changes, but I want to to know if they are currently functioning properly.

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