Originally Posted by
Dead*Man*Wilson
Thanks for the feedback!
The thing is, imperium locks how many stacks the player and AI can field. The campaign is meant to be slower and more challenging, so the AI 'stacking up' doesn't really bother me too much. Indeed, many people complain about the AI being too easy to topple in base DeI. This also slows your decision making quite a bit and makes one strategize more. You can't rely on a single pitched battle to decide the fate of a war. Rest assured though, rebalancing will continue with each update. However, the changes to the economy have been painstakingly tested, and will continue to be. Keep in mind that base DeI often gets complaints that the AI is too passive and cannot properly defend itself, so I for one am not opposed to the AI being able to defend itself better. Like I said, AI debuffs will be coming down, though.
In my current Averaci campaign, I'm about to start a war with the Lusitani. We're both locked into 4 armies max, per our imperium. The Lusitani and myself have not maxed out our stacks, so the AI 'stacking up' to the max does not always happen. I genuinely don't know how this war will go for me since the AI is well matched against me. I have to think quite a bit about risk in this case.
Lemignh1988, if I'm not mistaken, elite units should cost far more than 1000-2000 to recruit. Indeed, recruiting 3 elite units at a time typically kills my treasury--and I'm always working diplomacy and investing in my economy, so I'm never just sitting on a stack of money in my treasury that can't be wrecked by the construction of a single, expensive lvl 3 building.
Also, how many turns are you in on the Macedonian campaign you mention? Because if you were relatively far in, I doubt that you could ignore your economy. I'm not saying this is that case for you, but a lot of people load up this mod, see the starting income and assume that they can spend with no worries. I'm running 2 long form campaigns, and this isn't the case at all.
Also, a lot of this comes down to play styles. Just because you can do something doesn't mean you should. For example--in base DeI there were plenty of times were my economy could sustain an army of all elite units, but I choose not to do this because it isn't my style and it isn't realistic or fun. Avoiding gamey exploits to the units, economy, and AI is why people develop their own house rules. A mod can perhaps try to limit exploitative behavior, but it can't stop it. It all comes down to the player's choice of action.
Thanks for the input!