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Thread: [SUBMOD: Rpg Units] RPGu Beta_04 (DeI 1.2.5) [upd: jun.15/19]

  1. #1
    Jake Armitage's Avatar Vicarius
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    Default [SUBMOD: Rpg Units] RPGu Beta_04 (DeI 1.2.5) [upd: jun.15/19]



    RPG Units
    R P G u

    Beta_04

    Notes: post #26

    ! RPGu is for GRAND CAMPAIGN only !



    WHAT IS "RPGu"?
    Spoiler Alert, click show to read: 
    RPGu_Beta_04 will give you the possibility to choose different General Bodyguards.
    Each type of Bodyguard will give you different army effects.
    30 factions available for now

    WHAT IS INSIDE "RPGu"?
    Spoiler Alert, click show to read: 
    For now there are 4 different types of Bodyguards.
    - You'll always have the possibility to choose standard DeI Bodyguards which aren't affected in any way by RPGu
    - Or you can rpg your army with the other 4 new types which have the custom logo on Bodyguard UI

    If a Bodyguard has black and white UI it means it is not a good choice for battles (check effects for penalties)
    None of the 4 new units are linked to reforms yet
    Spoiler Alert, click show to read: 

    WHY "RPGu"?
    Spoiler Alert, click show to read: 
    Actually, I did this mod mostly for TESTUDO, which has a slower pace.
    Besides effects and BG differences, it's mostly a "flavour submod".
    To be honest I'm not so sure if it has much sense using it with DeI vanilla.
    Anyway, if you do not recruit any RBGu BG, nothing will change (and you can play DeI as it is)

    "RPGu" TO DO IDEAS
    Spoiler Alert, click show to read: 
    I'm planning to do other rpg units.
    They won't be Bodyguard units, but normal and recruitable ones.
    Different BG units will be the prerequsite (for others and related specific units) to trigger different effects.

    Some examples:
    - captain units for infantry, archers, cavalry. They'll cost more but give you some specific effect to the whole army
    - custom units for administration (something like "priest" for culture, "messanger" for strat movement, "trainer" for general's experience and so on...)
    I have still to think about their features, names, numbers

    "RPGu" BODYGUARD LIST
    Spoiler Alert, click show to read: 
    LAND ADMINISTRATION
    Spoiler Alert, click show to read: 
    This BG is designed for Land Administrators (it will also give the general +1 exp per turn, until conditions are respected)

    CONDITIONS (if you don't respect these condition a malus effect with a black UI will be applied):
    - must be an army of 1 unit only (so just the BG)
    - must be deployed on land (NOT garrisoned)

    You can check the effects here:


    URBAN ADMINISTRATION
    Spoiler Alert, click show to read: 
    This BG is designed for Urban Administrators

    CONDITIONS (if you don't respect these condition a malus effect with a black UI will be applied):
    - must be an army of 1 unit only (so just the BG)
    - must be garrisoned (NOT deployed on land)

    You can check the effects here:


    AUXILIARY ARMY
    Spoiler Alert, click show to read: 
    This BG is designed for Auxiliary Armies (it will also give the general +1 exp per turn, until conditions are respected)
    They are more efficient while you recruit or move armies
    NOTICE: in the province where Auxiliary Army is deployed you'll get +1 to unit experience, +1 to recruitment points but you'll have to wait 1 turn more to recruit units

    CONDITIONS (if you don't respect these condition a malus effect with a black UI will be applied):
    - must have no more than 7 units into army (BG included)
    - must be deployed on land (NOT garrisoned)

    You can check the effects here:


    GARRISON ARMY
    Spoiler Alert, click show to read: 
    This BG is designed for Garrison Armies
    They will give you a bonus to PO (changing every 2 units) to counterbalance DeI's feature

    CONDITIONS (if you don't respect these condition a malus effect with a black UI will be applied):
    - must have no more than 10 units into army (BG included)
    - must be garrisoned (NOT deployed on land)

    You can check the effects here:


    CONDITIONS NOT RESPECTED
    Spoiler Alert, click show to read: 
    Pay attention to respect conditions 'cause it will give you severe penalties otherwise:
    Spoiler Alert, click show to read: 


    PLAYABLE FACTIONS (30 for now)
    Spoiler Alert, click show to read: 




    "We canít all of us do everything."
    Quintus Horatius Flaccus (65 BC Ė 8 BC)



    COMPATIBILITY
    Spoiler Alert, click show to read: 
    - RPGu is NOT compatible outside DeI (Rome 2 vanilla or any orher Rome 2 overhaul, it's for DeI only)
    - RPGu is NOT compatible with any other mod having custom external scripts (like Testudo, Benjin's videos, camera mods...)
    - RPGu is NOT compatible with PIGS (use the patch found inside the download spoiler)
    - RPGu is NOT FULLY compatible with DeI's Official Hardcore, Alternative Economy and Scipio's Realism (due to unit cost changes, but you can use RPGu with them)

    - RPGu is compatible with any DeI's Official submod (official, softcore, combat related)
    - RPGu is compatible with any DeI's mod overwriting existing scripts (like Age of Hellenism, reforms turns, population modifiers, historical missions)
    - RPGu is compatible with any DeI's mod adding/modding units and graphical things
    - RPGu is compatible with Cultural Tensio and De Ai Arbitris (notice that DAIA is not actually fully compatible with DeI due to recent CAI)
    - RPGu is compatible wih Benjin's AAA

    @ DOWNLOAD RPGu_Beta_04 [upd: jun.15/19]
    - Already included into TESTUDO
    - For now you can play RPGu with 30 different factions
    - Notice that scripted effects will affect the game with a 1 turn delay
    (so if you exit garrison i.e., effects will be shown next turn)
    - Save game compatible (effects will be shown next turn)
    - Don't use any of these packs with TESTUDO, RPGu is already included into TESTUDO packs
    Spoiler Alert, click show to read: 
    RPGu_Beta_04:
    https://www.mediafire.com/file/dwxct...ta_04.zip/file

    PATCH TO PLAY RPGu with PIGS (it needs to be loaded before both RPGu and PIGS), it's the same you'll find into PIGS thread:
    http://www.mediafire.com/file/7uda56...PIGS.pack/file



    don't ask for a steam link
    TWC only



    Roman coin - two headed Janus
    (240 B.C.)


    Last edited by Jake Armitage; August 07, 2019 at 06:39 PM.

  2. #2
    Jake Armitage's Avatar Vicarius
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    Default Re: [Submod: rpg units] RPGu_Beta_01 (for DeI 1.2.4a) [upl. feb 16/19]


    - EXTRAS -


    NOTES:
    - All RPGu effects UIs are pentagonal
    - if you do not recruit any RBGu BG, nothing will change
    (and you can play DeI as it is)
    - scripted effects will affect the game with a 1 turn delay (so if you exit garrison i.e., effects will be shown next turn)
    - scripted effects regarding units' numbers will affect the game with 2 turn delay (so if you recruit a unit i.e., effects will be shown 2 turns after)

    CREDITS:
    - Thanks to Dardo21 for helping me with the UI/text issues I had






    Spoiler Alert, click show to read: 

    Last edited by Jake Armitage; March 16, 2019 at 10:13 AM. Reason: Dard

  3. #3
    ~Seleukos.I.Nikator~'s Avatar Senator
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    Default Re: [Submod: rpg units] RPGu Beta_01 (for DeI 1.2.4a) [upl. feb 16/19]

    Jake, aren't you a bit of a workoholic?

  4. #4
    Jake Armitage's Avatar Vicarius
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    Default Re: [Submod: rpg units] RPGu Beta_01 (for DeI 1.2.4a) [upl. feb 16/19]

    All the things I'm releasing lately are in my mind since 6 months at least.
    I'm just doing the physical packs, I really want to go on with Testudo, last release was in august.
    I'm happy to have playable beta packs 'cause it's much easier to improve them and eventually add new features now.
    Less chatting and more reality.

    I already have some ideas to improve PIGS to take it to an alpha version. Seems actual beta skeleton is working, so I can start giving flavour to it, and not only math.
    I think also RPGu (in an improved version) will be a really good feature for slower paced mods.
    Last edited by Jake Armitage; February 18, 2019 at 05:30 AM.

  5. #5

    Default Re: [Submod: rpg units] RPGu Beta_01 (for DeI 1.2.4a) [upl. feb 16/19]

    Maybe adding some variation to baggage trains would have been a better way to do it?
    Just a first thought that popped in my head about your stuff.

  6. #6
    Jake Armitage's Avatar Vicarius
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    Default Re: [Submod: rpg units] RPGu Beta_01 (for DeI 1.2.4a) [upl. feb 16/19]

    Think I've recruited the train just once, I don't even remember what it exactly does. I'll check.
    Anyway this submod should work as per train's script, more or less.
    If you have a particular unit, then do stuff for the entire army.

  7. #7

    Default Re: [Submod: rpg units] RPGu Beta_01 (for DeI 1.2.4a) [upl. feb 16/19]

    I believe Furgon was suggesting that rather than using the general slot for the purpose of your mod, it might have been an alternative to assign the RPG general's effects to something similar to the baggage train unit.
    Like, for example, having the unit "Recruitment staff", "Religious staff" etc... units, recruitable in every army like any normal unit

  8. #8
    Jake Armitage's Avatar Vicarius
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    Default Re: [Submod: rpg units] RPGu Beta_01 (for DeI 1.2.4a) [upl. feb 16/19]

    Yep, I'll do this way later, for real RPG units.
    But I need BG to make variations, actually.
    First the BG defines the army typology, then RPG units add different and specific effects

  9. #9
    nikossaiz's Avatar Semisalis
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    Default Re: [Submod: rpg units] RPGu Beta_01 (for DeI 1.2.4a) [upl. feb 16/19]

    Hello Jake. Really impresed by what you can do and the hall idea! though i need to say that you have right. as you already mention fits mostly another pace of gameplay. It can be almost frustrating on later campaigns to track all those armies. On the other hand, The rpg units, one that you can easily despand or recruit, can give the flavor that fits on a more fast ( but still slow n complex ) campaign.

  10. #10

    Default Re: [Submod: rpg units] RPGu Beta_01 (for DeI 1.2.4a) [upl. feb 16/19]

    'Let me know what you think.'
    Yea, I think it's a superb idea. 'Extraordinarii' original and realistic as well. Many thanks Jake. Waiting for more factions support (do this means every faction new work ?)

  11. #11
    Jake Armitage's Avatar Vicarius
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    Default Re: [Submod: rpg units] RPGu Beta_01 (for DeI 1.2.4a) [upl. feb 16/19]

    Quote Originally Posted by nikossaiz View Post
    Hello Jake. Really impresed by what you can do and the hall idea! though i need to say that you have right. as you already mention fits mostly another pace of gameplay. It can be almost frustrating on later campaigns to track all those armies. On the other hand, The rpg units, one that you can easily despand or recruit, can give the flavor that fits on a more fast ( but still slow n complex ) campaign.
    Yeah, that's correct, DeI's pace is unfit for this type of submod, but since you can just recruit normal DeI BG and the game won't change at all, I preferred to release it as an external feature for people interested.
    This way I can also link this page from Testudo thread instead of long explanations.

    Quote Originally Posted by leonardusius View Post
    'Let me know what you think.'
    Yea, I think it's a superb idea. 'Extraordinarii' original and realistic as well. Many thanks Jake. Waiting for more factions support (do this means every faction new work ?)
    Every faction will need its pack. It's not really difficult or time consuming to do, but I firstly wanted to release the idea and see what people think about.

  12. #12

    Default Re: [Submod: rpg units] RPGu Beta_01 (for DeI 1.2.4a) [upl. feb 16/19]

    Honestly I'd appreciate some implementation of the Baggage Train. Instead of having it take up a unit slot, it could just be like an agent, if possible to have say a champion/spy/diplomat and baggage train in an army. Providing some kind of additional bonus (maybe morale?) The purpose is quite cool I think, to connect your army to supply lines when moving deeper into enemy territory. In battle they do provide a sphere of influence, but they will get annihilated by any opposing unit. It could be open to sabotage by spies or champions on the campaign map and if the army is defeated and retreats maybe it loses some bonus values. Probably impossible to script this, but I can dream!

    Quote Originally Posted by Jake Armitage View Post




    PATCH TO PLAY RPGu with PIGS (it needs to be loaded before both RPGu and PIGS): https://www.mediafire.com/file/sadsc...PIGS.pack/file


    Do you mean PIGS needs to be taken out if already in and replaced in the file or just in the Mod Manager order?
    Last edited by ♔Greek Strategos♔; March 19, 2019 at 01:33 PM. Reason: Merged posts.

  13. #13
    ~Seleukos.I.Nikator~'s Avatar Senator
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    Default Re: [Submod: rpg units] RPGu Beta_01 (for DeI 1.2.4a) [upl. feb 16/19]

    Quote Originally Posted by Throwerofstones View Post
    Do you mean PIGS needs to be taken out if already in and replaced in the file or just in the Mod Manager order?
    No, you just need to drop that file in your data folder and make sure that it loads above the two aforementioned mods.

  14. #14
    Jake Armitage's Avatar Vicarius
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    Default Re: [Submod: rpg units] RPGu Beta_02 (for DeI 1.2.4b) [upl. mar.16/19]



    RPGu_Beta_02
    is out!



    - done packs for 15 factions
    - slightly tweaked some effect values
    - tweaked some experience trigger values (slightly lowered exp gained by generals and agents, removed bonuses for garrisoned generals in regions with public_order >= 25 and/or tax_level >=115)
    - LAND ADMINISTRATOR will now give +1 exp per turn to the general (if conditions are respected)

    Spoiler Alert, click show to read: 

  15. #15

    Default Re: [Submod: rpg units] RPGu Beta_02 (for DeI 1.2.4b) [upl. mar.16/19]

    Super job, Jake ! For me it increase DeI flavour a lot. Waiting for more factions. And your ToDo list is absolutely awesome.
    Cheers, pal.

  16. #16
    Jake Armitage's Avatar Vicarius
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    Default Re: [Submod: rpg units] RPGu Beta_02 (for DeI 1.2.4b) [upl. mar.16/19]

    Yep, think it will be a really good addition for slower paced mods like testudo.
    Tomorrow evening I should release 1.5, finally

  17. #17
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: [Submod: rpg units] RPGu Beta_02 (for DeI 1.2.4b) [upl. mar.16/19]

    Great, innovative work, JA!I'm definitely going to run this when I start a long form Roman campaign.

  18. #18

    Default Re: [Submod: rpg units] RPGu Beta_02 (for DeI 1.2.4b) [upl. mar.16/19]

    So annoyed I only just saw this, looks super interesting and adds a cool dynamic to the lonely generals DeI players usually leave alone in cities now. One question though.. In the description you mentioned events that effect units, did you mean that this submod adds events specifically for these units that your adding in or did you mean DeI events can effect them?
    Bloody champ Jake keep up the good work!

  19. #19
    Jake Armitage's Avatar Vicarius
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    Default Re: [Submod: rpg units] RPGu Beta_02 (for DeI 1.2.4b) [upl. mar.16/19]

    you can check all current effects (even if I've already changed some for the testudo release) into spolier pictures.
    What you're referring to might be the real project I have in mind (current version is a sort of quick done palliative) where there won't be the BG unit only, but every specialized BG will have its specific custom units to give effects (something like "priest" for culture, "messanger" for strat movement, "trainer" for general's experience and so on...)

  20. #20

    Default Re: [Submod: rpg units] RPGu Beta_02 (for DeI 1.2.4b) [upl. mar.16/19]

    ' the real project I have in mind (current version is a sort of quick done palliative) where there won't be the BG unit only, but every specialized BG will have its specific custom units to give effects (something like "priest" for culture, "messanger" for strat movement, "trainer" for general's experience and so on...)'
    Hey Jake, do want to conquer the whole world with your excellent ideas, instead of armies ?

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