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Thread: Possible bug ? Population growth and public order bonuses

  1. #1

    Icon2 Possible bug ? Population growth and public order bonuses

    Hi all,

    Firstable I would like to thank you everyone of you who worked and is working on this projet.

    Secondable, I was wondering about a large bonuses I have in Aruvernoi campaign.
    Actually, I have 5% population growth bonus and 60% public order bonus for every city.

    Usually, when I get these bonuses, it disappears when I click on next turn. But in this game, I get theses bonuses for 30 turns right now.

    Is it normal ? Is it possible to stop it ? Because with theses bonuses, the campaign is really easy. Seems AI have these bonuses too
    You can see on the screenshot I joined on this post

    Thanks to all for reading me

    Click image for larger version. 

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  2. #2

    Default Re: Possible bug ? Population growth and public order bonuses

    It's the faction re-emergence script at work - they'll be gone the next turn. Alternatively, save and reload, and they'll be gone.
    It began on seven hills - a historical house-ruled Romani AAR
    Heirs to Lysimachos - a semi-historical Epeiros-as-Pergamon AAR
    Philetairos' Gift - a second attempt at an Epeiros-as-Pergamon AAR


  3. #3

    Default Re: Possible bug ? Population growth and public order bonuses

    Hi QuintusSertorius,

    Thank you for your answer. You are right when you say the script gone next turn. Usually it happens when I played other campaign.
    I saved and reloaded as you said but nothing changed

    The problem is still here : the script don't gone. Indeed, I have this script working for 30/40 turns. I checked and everyone on the campaign (AI) get this script working.

  4. #4

    Default Re: Possible bug ? Population growth and public order bonuses

    Quote Originally Posted by bebert_45 View Post
    Hi QuintusSertorius,

    Thank you for your answer. You are right when you say the script gone next turn. Usually it happens when I played other campaign.
    I saved and reloaded as you said but nothing changed

    The problem is still here : the script don't gone. Indeed, I have this script working for 30/40 turns. I checked and everyone on the campaign (AI) get this script working.
    Sounds like something might be broken then, if it hasn't been switched off since.

    Is it just in Dunopalator?

    As an aside, I've rewritten faction re-emergence for the patch, it's simpler and applies to fewer places.
    It began on seven hills - a historical house-ruled Romani AAR
    Heirs to Lysimachos - a semi-historical Epeiros-as-Pergamon AAR
    Philetairos' Gift - a second attempt at an Epeiros-as-Pergamon AAR


  5. #5

    Default Re: Possible bug ? Population growth and public order bonuses

    I'm using v2.35.

    No, it's in every city, for every faction. Let's see screenshots I just took.
    The bug is only on the campaign with arvernoi. If I launch or load an other one, no problem.

    Click image for larger version. 

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  6. #6

    Default Re: Possible bug ? Population growth and public order bonuses

    No one outside the development build has the rewritten re-emergence script; I was just noting that this has already been changed.
    It began on seven hills - a historical house-ruled Romani AAR
    Heirs to Lysimachos - a semi-historical Epeiros-as-Pergamon AAR
    Philetairos' Gift - a second attempt at an Epeiros-as-Pergamon AAR


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