Since i'm near end of rebuilding @fall_of_the_eagles_0.pack and don't want to harrass FotE team on PM, i would be appreciated for any opinion for some decisions to do:
- White Hun settlement corresponding files - i believe they should be just removed as settling WH doesn't work (probably due to bugs in files, one is obvious in "White_Hun_building_chain_availabilities"), anyway that should really be done as submod if ever
- "add_to_gunny_battle_entities" was merged with "gunny_battle_entities", stats were modified to properly distinguish speed of elephants which are not faster now than any cavalry units, horses' speed was modified to be less different one to another - fastest mount is now 35-40% faster than slowest, while you had about 60% (and some heavier ones were slower than elephant...), in fact some heavy units were unable to chase light infantry,
- FotE_Nomad_land_units - accuracy for some Hun units is just crazy - 40-50%...? 10 is a lot. This should be really corrected as Huns with it are pretty OPed,
- "EuropaPerdita_building_levels" i have no idea what is "att_bld_eos_military_infantry_5_east_church_lakhmids" as vanilla and EP data have "att_bld_eos_military_infantry_5_east_church" with respective ID number, why the name was changed? It seems to correspond to "EuropaPerdita_building_units_allowed" but again - such a building doesn't exist and you should add full chain of files to create it, i have left it as it is but data should be reviewed - maybe that data was introduced in Slavic DLC, then it is ok, i don't have it to compare,
- added missing Salian Franks cavalry to settled buildings chain for Franks, however this unit (settled sarmatians) is clearly mismatched as it is given to most german factions and not available to any in fact unless they are horde - there should be separated Salian unit for Franks/Burgundi and rest should have this unit normally available by creating similar copy with new unit or some unused replacement like Nokkors,
- added fix file for custom battle crash bug removal by SwissHalbeldier, i know you were granted permission, so do i,
- fix for Dacia subculture (vanilla bug), they are appearing in ERE part (Dardania),
- Burgundi and Langobardi are clearly West German subculture, FotE selected units are east for them, i left it as it is, but that is clear mismatch
- units for some rebels are only naval, while all rebels appear only on land, so Palmyra, Anatolia and Judea are simply empty general army appearing and attacking the round they appear, the same goes about missing roman roster for Italia's rebels,
- i would like to use my modified stats for missile and melee weapons - currently your file grants mounted units shooting as far as foot ones, which is not pretty logical, my modified files seem to work much better about campaign balance as they reduce paper-scissors-stone vanilla style while standard FotE is simply just reducing stats,
- the same goes about armors - i believe none of units should exceed about 65 class (70 is max) and your 5 points leveling for every next class is just not corresponding well to all units variations, especially that many units are still vanilla (both weapon and armor and vanilla gear should be integrated, i didn't touched still those enormous numbers above 65),
- technology_unit_upgrades files should be removed or at least limited only to units that really replace one with another - like "early" - "late" versions,
"_FOTE_Horse_Eastern_Saddle_Nomadic" model is not existing, replaced with "_fote_horse_eastern_cloth_half_barded_half_unbarded", however i dunno it is the same (it was not used)
"_fote_horse_roman_clibanarii_scholae_01" model is not used anywhere, i didn't add it however i believe it is meant for Tagmata unit replacer, added to mounts table only,
- "new" potraits for nomad/eastern generals, they are ugly, squizzed and doesn't fit standard of professional mod, the same goes about units' portraits which are mismatching units, they are also mirror-reversed (weapon is handed in left hand, i have reversed them if needed to correct position), anyway redoing all is actually out of my intention as i do replacements in my mod, but those portraits for generals are just to remove.