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Thread: Stamina in EBII

  1. #1
    Jurand of Cracow's Avatar History and gameplay!
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    Default Stamina in EBII

    A few short questions concerning troops' stamina:
    - do we know how much impact does the loss of stamina on the performance of the units have? (in my notes I've got: -2 atk tired, 3 atk, -1 def very tired, -4 atk, -2 def exhausted, -6 atk, -3 def totally exhausted - I'd like to know if this is the common wisdom: not %% but values, as it'd impact weak units a lot indeed; besides: no impact on morale, right?)
    - do the "heat" parameters impact on other things than the speed of losing stamina?
    - do we know what types of terrain impacts on the speed of regaining stamina?
    - why doesn't EBII use the very_hardy attribute?
    cheers
    JoC
    For those who want to play a historical mod in a medieval setting:
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  2. #2

    Default Re: Stamina in EBII

    I can't answer the first few comprehensively; but we don't use very_hardy, because it's effectively unlimited stamina.
    It began on seven hills - a historical house-ruled Romani AAR
    Heirs to Lysimachos - a semi-historical Epeiros-as-Pergamon AAR
    Philetairos' Gift - a second attempt at an Epeiros-as-Pergamon AAR


  3. #3

    Default Re: Stamina in EBII

    I had actually been wondering this very thing for a while now, do we even know?

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