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January 26, 2019, 04:38 AM
#1
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January 29, 2019, 11:08 PM
#2
Re: [Ask for help] Buildings
options: I don't think so.
Modding building can be simple... to difficult, depending on what you want to do. If it's only introduce Attila style with forked options, I don't think it's possible. Do you want to mod something else?
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January 30, 2019, 03:34 AM
#3
Re: [Ask for help] Buildings
Trully I want to introduce more buildings, but I would like to introduce the Attila system because I think is the most accurate one to the slots number.
And I would like to make different buildings for the capital cities, and for the small cities, I mean, dont have the same buildings in the capital and in a minor city. is because I would like to known if there is any kind of tutorial.
The final idea is create a most complex city micromanagement that will give more background to certain factions like Empire, Bretonnia, high elves...
Enviado desde mi POCOPHONE F1 mediante Tapatalk
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January 30, 2019, 04:07 AM
#4
Re: [Ask for help] Buildings
It is possible, but not with "options".
I'm already doing it in my mod SWO-RD if you want to see an example.
To sum up:
- In the startpos, you can assign "slot templates" to cities. Most have a generic slot (secondary, primary, port), and some have a specific slot template (mostly region with a landmark). You can in theory have specific slot template for each region for maximum flexibility. For this, you ned to use the assembly kit to add slot templates.
- Then you have building_superchain, which can be associated to a slot template. Tha't how you can say that the building are different: you can have a superchain "capital" and another "minor city", and then say the "capital" one is possible in every slot_template of a capitabl region.
- Then you have building_chain, which are linked to building_superchain
- And last the different building levels.
Exemple from my mod to get specific barracks for Eataine in Ulthuan
Slot templates:
- wh2_main_secondary_eataine_angerrial- wh2_main_secondary_eataine_tower_of_lysean
Slot templates to superchain: I can have barracks, stables or warmachines in this secondary slot_templates
wh2_main_sch_military1_barracks_HE_Eataine wh2_main_secondary_eataine_angerrial
wh2_main_sch_military2_stables_HE_Eataine wh2_main_secondary_eataine_angerrial
wh2_main_sch_military3_warmachines_HE_Eataine wh2_main_secondary_eataine_angerrial
wh2_main_sch_military1_barracks_HE_Eataine wh2_main_secondary_eataine_tower_of_lysean
wh2_main_sch_military2_stables_HE_Eataine wh2_main_secondary_eataine_tower_of_lysean
wh2_main_sch_military3_warmachines_HE_Eataine wh2_main_secondary_eataine_tower_of_lysean
Building chains linked to my superchains:
wh2_main_hef_barracks_Eataine military false wh2_main_sch_military1_barracks_HE_Eataine
wh2_main_hef_hunters_Eataine military false wh2_main_sch_military3_warmachines_HE_Eataine
wh2_main_hef_stables_Eataine military false wh2_main_sch_military2_stables_HE_Eataine
And the levels:
wh2_main_hef_barracks_1_Eataine wh2_main_hef_barracks_Eataine
wh2_main_hef_barracks_2_Eataine wh2_main_hef_barracks_Eataine
wh2_main_hef_barracks_3_Eataine wh2_main_hef_barracks_Eataine
wh2_main_hef_barracks_4_Eataine wh2_main_hef_barracks_Eataine
wh2_main_hef_stables_1_Eataine wh2_main_hef_stables_Eataine
wh2_main_hef_stables_2_Eataine wh2_main_hef_stables_Eataine
wh2_main_hef_stables_3_Eataine wh2_main_hef_stables_Eataine
wh2_main_hef_stables_4_Eataine wh2_main_hef_stables_Eataine
wh2_main_hef_hunters_1_Eataine wh2_main_hef_hunters_Eataine
wh2_main_hef_hunters_2_Eataine wh2_main_hef_hunters_Eataine
wh2_main_hef_hunters_3_Eataine wh2_main_hef_hunters_Eataine
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January 30, 2019, 11:47 AM
#5
Re: [Ask for help] Buildings
Aham, thanks a lot mate, I will try to make something and see what happens hehehe. Thanks again!!!!
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January 31, 2019, 01:31 AM
#6
Re: [Ask for help] Buildings
One thing about the options: you cannot have bulding "fork" when upgrading.
But you can have as many possible building as you want in a slot. And so simulate it.
For example, you can have
"Archer barracks" chain. level 1 named "barracks" give basic spearmen, level 2 also gives archers
"Melee barracks" chain. level 1 named "barracks" give basic spearmen, level 2 also gives spearmen + shields
So
- The first level actually gives the same unit (similar to the initial building from Attila)
- Second level is a specialized version
The difference is you choose your "path" immediately, and not when upgrading.
However, I think the AI or player may be consuded a bit, I think it is better to have
- Infantry barracks
- Archer barracks
as two independant buildings
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February 02, 2019, 07:52 AM
#7
Re: [Ask for help] Buildings
Aham, I will take a look as soon as possible. Thanks for your help mate!!
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