I always ignored crusades or did them but just for fun and always with 1 army only. I think i wasn't making use of the full potential and benefits crusades have and i wasn't paying much attention to how it works.
1. People say it's good to join crusade with all your generals, and 1 turn is enough, you don't have to do anything to get some chivalry+traits or whatever. My question is, when is the right moment to join? Cus if the crusade won't end in next turns, you will have all your generals busy and you will have to move them towards far east leaving you without any free generals for god knows how many turns. If it's too late it won't let you join. So what's the best way to do it? Also what's the limit til it won't let you join?
2. Do you get anything if the crusade fails/pope dies? Or it just fails and you lost time for nothing? Also anyone knows what's the time limit until the crusade fails?
3. Any way to stop/leave the army or crusade with your general without desertion and maybe join crusade again a few turns later? Or splitting them cus i believe they will desert next turn if you split them even if you leave the crusade first. In general if you could explain what can you do and what you can't to avoid desertion except going to the opposite direction ofc
4. Will my army desert if i reach the target but i won't immediately besiege? I think if you are close enough (maybe in the target region) you can stay there for how long you want but i'm not sure. Also if i lose a battle and most of my units and decide to go back home, how to avoid desertion?
In my current game, we have a crusade on Baghdad which belongs to Mongols and they still have few full army stacks there. That crusade started some time ago cus already several factions failed to take the city. I sent only 1 army because i didn't want to have more generals out of the game for the duration of crusade. Now it's too late to join for them. Kinda sucks but idk what i could have done differently?